PodcastsEconomía y empresaDeconstructor of Fun

Deconstructor of Fun

Deconstructor of Fun
Deconstructor of Fun
Último episodio

801 episodios

  • Deconstructor of Fun

    Puzzle Monthly #4: $60M Marketing, $65M Revenue, What Happened to Good Job Games?

    29/06/2026 | 51 min
    In this episode of Puzzle Monthly, we trace Good Job Games' path from two clean exits to a struggling Match 3 launch, and break down why the studio that built Zen Match and sold its hypercasual portfolio for billions in downloads can't get Match Villains to monetize like Royal Match.

    Topics Covered:

    • Good Job Games' history, from hypercasual hits to Zenmatch's $100-150M exit
    • Wonder Blast and why it never escaped soft launch purgatory
    • Match Villains' aggressive difficulty curve and the push to shorten payback period
    • Why polish alone didn't save Match Villains, and what Royal Match actually got right
    • Royal Match vs Royal Kingdom vs Match Villains vs Piggy Kingdom
    • Whether Good Job Games is actually out of money, and what comes next

    CHAPTERS:

    00:01 - Intro
    00:40 - Good Job Games' History and Two Exits
    09:11 - Match Villains Launches with $83M Raised
    13:27 - Wonder Blast and the Soft Launch Trap
    19:41 - Match Villains Gameplay Breakdown
    21:58 - Aggressive Funnels and Payback Period Pressure
    30:31 - Royal Match vs Royal Kingdom vs Match Villains
    41:14 - Sensor Tower RPD Data Comparison
    47:56 - Is Good Job Games Running Out of Money
  • Deconstructor of Fun

    TWIG #389: GTA 6 Pricing, Tencent Pulls Back from Japan, and Steam Machine Flops at Launch

    25/06/2026 | 1 h 1 min
    GTA 6 finally has a price tag, Steam Machine lands with a $1,000+, and Tencent is quietly pulling out of Japan.

    In this episode, we break down:

    ● Why GTA 6's $80/$100 pricing is good news for the industry
    ● What the deluxe edition actually includes (and what it's missing)
    ● The attach rate debate for GTA 6 on PS5 and Xbox
    ● Why Tencent is exiting its Japanese gaming investments
    ● Who's actually still buying game studios right now
    ● Unreal Engine 6 and what it means for developers
    ● Epic's new AI tools shown at Unreal Fest
    ● Tim Sweeney's "Team Open" pitch and his war on Roblox
    ● Who the Steam Machine is actually built for
    ● General Intuition's $320M raise and what it means for AI in gaming
    ● Roblox's new brand integration tax and why creators are worried
    ● Why Queen Digital Entertainment shut down after burning $50M

    CHAPTERS:
    00:20 Welcome and Agenda
    02:14 Canada and World Cup Banter
    03:40 Seattle Roundtable Plug
    05:07 Mishka LinkedIn Apology
    07:42 LA Roundtable Recap
    10:15 Audience Polls and GTA Hype
    11:38 GTA 6 Pricing Details
    14:32 Deluxe Edition and Monetization
    17:05 Attach Rate and Online Revenue
    20:23 Tencent Divestment Rumors
    22:22 Who Still Buys Studios
    25:47 Bull Case and Buyouts
    26:06 Tencent Strategy Shift
    26:35 Unreal Fest Highlights
    26:55 Unreal Engine 6 Roadmap
    27:53 AI Tools in Unreal
    28:36 Tim Sweeney vs Roblox
    29:04 Team Open Vision
    31:26 Interoperability Debate
    35:00 Epic Reality Check
    40:53 Valve Steam Machine Pricing
    46:41 Who Is It For
    48:05 General Intuition Funding
    50:21 Roblox Brand Runtime Fees
    54:38 Creator Impact and Risks
    58:26 Queen Digital Shuts Down
    01:00:14 Wrap Up and Goodbye
  • Deconstructor of Fun

    Why Most Game Engines Die, and How AI Builds "Living Worlds"

    22/06/2026 | 56 min
    Andrew Bowell, CEO of Iconic, who spent 15 years at Havok and a decade at Unity, discusses the future of game development, AI integration, and the challenges of building new game engines. He shares insights on technological shifts, AI's role in creating immersive worlds, and why his company is building an engine to “craft intelligent, living worlds”.
    https://iconicgames.io/
    02:10— The shift toward dynamic, emergent, personalized gameplay
    04:39— Why Iconic won’t end up in the “engine graveyard”
    10:13— “Intelligent living worlds” explained
    16:12— Dogfooding and building the engine through its own game
    19:35— Deterministic vs open-ended gameplay
    23:11— What Unity got right about AI
    26:52— The real paradigm shift in gaming
    37:59— Player-first, not technology-first
    46:26— Where AI adoption in games stops today
    51:56— Remote vs hybrid culture at Iconic
  • Deconstructor of Fun

    My Wife Uninstalled Roblox. Then I Talked to Their Safety Team.

    19/06/2026 | 54 min
    Roblox's Chief Safety Officer and VP of Safety Products join the podcast to answer the question every parent is asking: Is it actually safe?What's covered:● Why Roblox's safety chief uninstalled the app for his own daughter● The new Roblox Kids and Select accounts launching in June● How facial age verification works at scale, and how parents keep breaking it● AI moderating 150 million daily users across every server, every second● The "predator hunters" YouTube show that went viral, and why Roblox banned them anyway● How bad actors move kids off-platform to Discord and Snapchat, and what Roblox does about it● Why Roblox faces more scrutiny than TikTok or YouTube despite tighter restrictions
  • Deconstructor of Fun

    TWIG #388: Xbox's Spinout Plan, Metacore's Mass Layoffs and Netflix's FIFA Flop

    18/06/2026 | 1 h 4 min
    Microsoft is laying the groundwork to spin Xbox off, Supercell just cut 70% of Metacore's staff after burning through $180M. Meanwhile, EA just launched a real ad platform for sports games.
    In this episode, we break down:
    ● Why Xbox keeps losing its top studio leadership
    ● Whether Microsoft is actually preparing to spin off Xbox
    ● What Sharma's first 100 days reveal about her real strategy
    ● Why Believer raised $55M to ship an AI plugin instead of a game
    ● How Supercell's Metacore acquisition turned into a 70% staff cut
    ● Why EA's new in-game ad platform might actually make sense, for once
    ● Why microdrama apps are growing fast but can't fix their retention
    ● Why Konami's eFootball is quietly beating FC Mobile in revenue
    ● Why Netflix's FIFA World Cup game became an instant disaster
    ● Why the consumer apps "threat" to gaming doesn't hold up under the data
    CHAPTERS:
    00:42 Topics Preview
    02:04 Shills and Events
    03:01 Roblox Safety Podcast
    04:08 Puzzle Monthly Updates
    06:05 Conference Island Recap
    08:48 Xbox News Rundown
    11:49 Kress on Xbox Spinout
    20:07 Sharma 100 Days Analysis
    25:32 Believer AI Plugin
    29:40 Metacore Acquisition Fallout
    33:38 EA Advertising Debate
    35:02 Ads In Sports Games
    36:34 Why In Game Ads Failed
    38:08 Roblox Brand Detour
    40:37 Micro Drama Boom
    41:45 Retention And Monetization
    44:18 Merge Drama And Subscriptions
    47:57 Konami Strategy And Collabs
    51:03 FIFA Netflix Game Rant
    54:38 Consumer Apps Threat Myth
    58:59 Attention CPI And Webshops
    01:02:19 IDFA Rumor And Farewell
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Acerca de Deconstructor of Fun
Deconstructor of Fun podcast is created by games professionals for games professionals. We explore the business side of the games industry with the goal of bringing listeners content that is relevant, insightful, and entertaining on a weekly basis. Hosts: Michail Katkoff www.linkedin.com/in/michailkatkoff/ Eric Kress www.linkedin.com/in/erickress/ Phillip Black www.linkedin.com/in/phillip-black-economist/ Jen Donahoe www.linkedin.com/in/jenniferdonahoe
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