842 episodios
Puzzle Monthly #7: Sort Keeps Winning, Arrows Needs a Hero and Smash Takes Aim at Angry Birds
09/11/2026 | 44 minSome puzzle subgenres keep producing hits. Others give us one winner and then disappear.Ahmetcan, Tom Storr and David Nelson look at three subgenres that showed up recently: Sort, Arrows and Smash. Ahmetcan explains why Rotatelab bet on Sort for Cube Land, and how they took This Is Blast into 3D using what Pixel Flow showed about dynamism. The panel then looks at why Arrows is still waiting for a game that can make in-app purchases work, and whether Smash has enough puzzle depth to last.Topics Covered:• Why Sort became the third largest puzzle subgenre• How Cube Land 3D-ified This Is Blast• Why every level needs a story• Long levels and late fail points in Sort games• Why Arrows struggles to scale in the US• Cube Away and Maze Out as possible Arrows pioneers• Why Color Block Jam is harder to copy than Pixel Flow• Smash games going after Angry BirdsCHAPTERS: 00:03:00: Puzzle Subgenres Overvire00:04:00: Ayran and Cereal00:07:00: Market shift: how AI and fast-follow competitors change the puzzle business00:08:00: Sort subgenre data: top revenue charts, Pixel Flow, and Cube Land00:10:00: AC on Cube Land’s origins00:13:00: Making This Is Blast 3D,00:19:00: Puzzle structure, edge cases, and monetization00:24:00: Effects, multitasking, and why Sort suits casual play00:28:00: Arrows data: Color Escape, Cube Away, and ad-driven revenue00:31:00: Ad-driven download economics, US performance, and Maze Out00:35:00: Why some subgenres (Color Block Jam, Blockout) struggle to produce followers00:37:00: Level-design effort and the “puzzliness” argument (Color Block Jam vs. Blockout)00:39:00: Smash: the fast lifecycle, Smash Fest, and Royal Smash00:41:00: Smash compared with Angry Birds, and whether it’s puzzling enough00:42:00: Verdict on Smash’s long-term prospects00:43:00: Wrap-up and sign-offTWIG #408: Roblox Drops 18%, Block Blast’s Ad Logic Exposed and Claude Won’t Clone Games
05/11/2026 | 50 minRoblox beat its own guidance, and the stock still dropped 18%.This week we dig into Roblox’s Q3, where bookings came in above a number that had already been cut, DAUs fell 9% and AI spend keeps climbing with no revenue to show for it yet. Then we break down the viral TikTok series that decompiles admon games, including the Block Blast logic that deals players an unwinnable hand when a high-value rewarded ad is ready. We also cover Anthropic steering Claude Code away from recreating existing games, what that means for fast followers, and why it may not change much. We finish with more Xbox departures, the Elder Scrolls VI name reveal and Ubisoft’s interest in Arkane Lyon.Topics Covered:• Roblox Q3 earnings and the Grow a Garden comp problem• DAUs and hours down while AI costs go up• Block Blast decompiled and its “lethal hand” logic• Why difficulty management and rewarded ads are tied together• Anthropic blocks Claude Code from recreating existing games• Fast following keeps getting cheaper• Forza co-creator Dan Greenawalt leaves Microsoft• A former Xbox exec responds to rumors about her exit• Elder Scrolls VI gets a name• Ubisoft reportedly bidding for Arkane LyonCHAPTERS: 00:00 Opening09:42 Roblox Revenue20:17 Admon Decompiling31:44 Anthropic AI Coding39:23 Xbox46:17 Elder Scrolls VI- Sun, sea and a whole lot of paperwork.One year ago, Phil swapped the cold for Cyprus and Mishka made the move to Athens. In this episode they trade stories on surviving southern European bureaucracy, why Limassol gets called the Puerto Rico of Europe, how the taxes really stack up against Finland, and the slow work of building a social life from scratch. If you’ve ever thought about moving your life and business abroad, this one’s for you.CHAPTERS:0:00 A year since the move2:46 Limassol is the "Puerto Rico of Europe"6:03 Moving to Athens11:54 Bureaucracy "boss fights"15:37 The game industry in Cyprus17:58 Working with Russian and Belarussian companies24:19 Cyprus non-dom visa and taxes26:50 Greek taxation and Finland's tax rules30:30 Why entrepreneurs struggle in Finland34:34 Belonging and national identity41:21 Greece vs Finland52:25 Making friends as an expat58:55 Should you move? Closing thoughts and raising international kids1:06:54 Wrap-up
- Every studio says it wants a franchise. Luis de la Camara, who has led marketing on Angry Birds, Candy Crush and Sonic, says most can’t define one. His test is simple: an IP only becomes a franchise once it has carried more than one product, and no IP will ever fix a bad game.He walks through Rovio’s CPI tests. Putting Angry Birds art on a new prototype brought CPI down, and redesigning the game to feel like real Angry Birds brought it down further. He also explains how Sonic pulled in curious fans who installed, tried the game and left, which sank day-1 retention. Plus why meeting player expectations matters more than having mascots, why Playrix has an IP even if its team doesn’t think so, how ad creative can stretch a brand without damaging it, and whether a $20M studio should spend on brand or on margins.CHAPTERS:00:00 What Franchise Means01:11 Core Franchise Assets02:25 How Far IP Can Stretch04:03 IP Versus Franchise Line06:39 Characters Lore Transmedia08:32 Overrated Versus Underrated11:51 Transmedia Flywheel Reality16:42 IP Impact On UA19:43 Brand Versus UA Tension26:37 Setting Brand Pillars27:28 Nike Identity Lessons28:09 Brand Pillars Sandbox29:42 Franchise Decay And Product32:39 UA Overinvestment Trap33:34 CTV Attribution Mess36:53 Incrementality Reality Checks37:50 Paid Search Brand Defense46:28 Kill Fast With Data48:23 Valuing Franchise In M&A51:53 Advice For $20M Studios54:17 Define Pillars And Wrap
TWIG #407: Roblox’s Steal Economy, Tim Sweeney Goes All In on AI and Xbox Loses Its COO
29/10/2026 | 1 h 8 minHalf of Roblox’s 2025 revenue came from steal games, and the platform can’t seem to quit them.This week we debate whether steal mechanics are a passing trend or the real engine behind Roblox’s growth, ahead of an earnings call that will likely reward the algorithm rollback. Tim Sweeney says AI will bring a golden age of gaming, while Steam data shows AI-disclosed releases tripling and players pushing back with their wallets. We compare PocketGamer.biz’s top mobile makers against Sensor Tower revenue, break down Modern Warfare 4’s design bets and launch numbers, and unpack a chaotic week at Xbox: a rumored private equity bid, 60,000 voluntary exit offers, a failed Netflix deal and a COO who lasted three months. We close on Rockstar turning Miami into Vice City three weeks before GTA VI.Topics Covered:• Steal games drove half of Roblox’s 2025 revenue.• Roblox earnings could rebound after the algorithm rollback.• Tim Sweeney bets Epic’s future on AI.• AI-disclosed Steam releases jumped from 10% to 34%.• Disclosure labels are hurting sales on Steam.• PocketGamer.biz and Sensor Tower disagree on mobile’s top 10.• Turkey and China dominate the mobile charts.• Modern Warfare 4 wins back sentiment but may miss the numbers.• Apex attachments and the gunnery advisor reshape progression.• Private equity eyes a $100B+ Xbox buyout.• Microsoft offers exit packages to 60,000 employees.• Netflix walks away from a $500M Xbox IP deal.• Helen Chiang leaves Xbox three months after becoming COO.• Rockstar reskins Miami as Vice City.CHAPTERS:00:00 Welcome and lineup00:32 What we are covering today02:12 What everyone is playing05:12 WoW Forever debate06:46 Discord interview takeaways10:15 Roblox revenue chart debate19:17 Tim Sweeney on AI future23:51 Steam AI disclosures data34:35 Mobile Top Maker Debate36:41 Pocket Gamer vs Sensor Tower39:34 Modern Warfare 4 Breakdown56:35 Xbox Rumors and Restructuring01:03:28 Netflix Deal and IP Value01:05:08 GTA VI Miami Marketing Blitz01:07:26 Wrap Up and Sign Off
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Deconstructor of Fun podcast is created by games professionals for games professionals. We explore the business side of the games industry with the goal of bringing listeners content that is relevant, insightful, and entertaining on a weekly basis.
Hosts:
Michail Katkoff www.linkedin.com/in/michailkatkoff/
Eric Kress www.linkedin.com/in/erickress/
Phillip Black www.linkedin.com/in/phillip-black-economist/
Jen Donahoe www.linkedin.com/in/jenniferdonahoe
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