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Deconstructor of Fun

Deconstructor of Fun
Deconstructor of Fun
Último episodio

818 episodios

  • Deconstructor of Fun

    TWIG #397: Roblox Under Fire, Apple’s EU App Store Shake-Up and Netflix Games’ Studio Retreat

    20/08/2026 | 1 h 7 min
    Crew breaks down another packed week in games. Roblox faces mounting pressure over child safety as Congress launches an investigation, Apple rewrites its EU App Store economics while Germany forces changes to ATT, and Netflix Games keeps shrinking with two more studio closures. Meanwhile, Webtoon makes a $100 million bet on gaming, Devolver Digital heads for the exits after a brutal public-market run, and Mishka goes deep on Voodoo’s latest hybrid-casual hit. Topics Covered:• Roblox’s congressional investigation and growing child-safety pressure• Roblox’s Discord problem • What higher opt-in rates could mean for Meta and mobile UA • Apple’s new EU App Store fee structure• Webtoon buying up to 60% of RI Games Holdings • Netflix Games closing Night School Studio and Moonlit • Devolver Digital delisting after its stock fell roughly 97% • Castle Crushers, Voodoo’s hybrid-casual formula and its path toward a $100M run rate • What Voodoo’s evolution says about the French hyper-casual ecosystem• Kingdom Hearts’ new animated series and Kingdom Hearts IV targeting late 2027

    CHAPTERS:
    00:00 Welcome and Hosts
    01:02 Episode Agenda Preview
    02:37 Jury Duty and Snake Heroics
    04:03 Seattle SLICE Conference Plug
    04:48 Mishka Updates and Events
    06:24 Corrections on Turkey Funding
    09:21 Roblox Under Investigation
    14:03 Roblox Safety Measures Debate
    21:13 ATT Changes in Germany
    27:18 EU App Store Fee Overhaul
    36:56 Markets and Monetization
    37:29 Webtoon Buys Game Studio
    40:07 Funding and UA Reality
    43:35 Mid Market Myth Busting
    46:44 Transmedia LTV Strategy
    49:36 Netflix Games Retrenchment
    54:01 Devolver Delisting Lessons
    56:32 Castle Crushers Deep Dive
    01:01:11 Voodoo and France Squeeze
    01:06:14 Wrap and Next Week
  • Deconstructor of Fun

    343. WEBTOON Is Bigger Than Monopoly Go: Inside a New Game Marketing Channel

    20/08/2026 | 44 min
    Jen sits down with WEBTOON and Square Enix to break down a channel that reaches mobile, PC, and console at once.UA is saturated and everyone is hunting for new reach. WEBTOON has 160 million MAU, about 90% under 34, and roughly 69% of its readers play games across all three platforms. Christine Yu (WEBTOON) and Melanie Gordon (Square Enix) walk through how the Visions of Mana and Dragon Quest VII Reimagined campaigns actually came together, what the branded epilogue format is, how long these collabs take, and how the Coin Hunter offerwall is driving 10,000 verified Steam wishlist adds a week.Topics Covered:• The vertical scroll format and why Gen Z never touched a comic book• 160M MAU and how WEBTOON monetizes like a free to play game• $2.7B paid out to creators and 124,000 new episodes a day• Creators as influencers and why the comment section matters• The branded epilogue and the Visions of Mana collab results• Dragon Quest VII Reimagined and the Tabletop partnership• Timelines, approvals, and what marketers need to bring to the table• Licensing collab creative for paid media, owned social, and UA• Coin Hunter, the offerwall, and pay per verified Steam wishlist• Where WEBTOON sits in the funnel and why ROAS is the wrong first questionCHAPTERS:01:33 — What Is WEBTOON04:21 — Mel's Fan Origin Story06:26 — WEBTOON as an IP Engine09:17 — Creators as Influencers11:24 — Turning Fandom Into a Marketing Channel13:14 — Case Study: Visions of Mana x The Greatest Estate Developer15:20 — Inside the Collab Process17:33 — Western Market Performance20:00 — Case Study: Dragon Quest VII Reimagined x Tabletop24:07 — Campaign Types and Timelines27:32 — Repurposing Collab Content for UA/Social30:18 — What Makes It Feel Authentic (Not Cheesy)32:00 — Performance, ROAS, and Funnel Placement34:00 — Beyond Anime: Genre and Demographic Diversity37:08 — Audience Demographics38:00 — Lower-Funnel Product: Coin Hunter / Steam Wishlist41:00 — What's Next & Wrap-Up Wishlist 42:00 — Recap and Closing (Brandformance)
  • Deconstructor of Fun

    342. The Man Behind Most Gaming Deals | Affan Butt, Aream & Co.

    17/08/2026 | 1 h 40 min
    Affan Butt has advised on 110+ gaming M&A deals worth $40 billion. He breaks down how game studios actually get sold, what acquirers pay for, and why earnouts wreck founders.
    We go through a studio acquisition from the founder's side of the table. How M&A processes really start, what due diligence looks like, why inbound corp dev interest is not validation, how bidding wars backfire, and the way earnout structures quietly turn against the people who signed them.
    0:00 Loom Games sale to Scopely3:21 What creates FOMO in a deal10:58 Investment banker in gaming 21:14 Supercell story 26:26 Peak Games story 39:03 Private equity in gaming 42:12 Deal timelines48:21 Due diligence53:54 When to say no to a sale 68:10 Why deals fail74:20 Earnouts and incentives86:28 The changing exit landscape94:35 Where the gaming cycle is now
  • Deconstructor of Fun

    TWIG #396: AppLovin's Q2, Unity's Supersonic Fire Sale and GTA VI's Netflix Trailer Drama

    13/08/2026 | 1 h 10 min
    Crew breaks down a packed week in mobile and games. AppLovin's stock craters despite the SEC closing its inquiry with no action, Unity sells Supersonic to Tripledot for a shockingly low $40 million, and Take-Two's GTA VI presales are on fire even as its mobile business slows. Topics Covered:• AppLovin's Q2 earnings and stock drop despite growth• Unity's Vector model closing the gap with AppLovin• Unity selling Supersonic to Tripledot for $40M• Take-Two's Q2 earnings, Zynga portfolio trends and GTA VI presales• GTA VI's Netflix trailer exclusive• Blizzard's leaked internal email and its quiet turnaround• Ubisoft Barcelona's layoffs and the birth of Puzzle Mage• Royal Smash and the rise of cannon physics puzzlesCHAPTERS:02:06 Spider-Man numbers debate03:23 Why Spider-Man wins03:53 Odyssey movie review05:28 Seattle roundtable recap07:34 Audience Qs and Roblox08:55 Corrections and Royal Match12:08 AppLovin earnings breakdown18:52 Unity Vector and D2827:14 Unity sells Supersonic34:21 Unity Supersonic Bargain35:09 Take Two Bookings Breakdown36:19 Zynga Portfolio Reality Check39:07 Old Games vs New Hits46:36 GTA VI Preorders and Netflix49:41 Blizzard Comeback Email53:31 Ubisoft Barcelona Fallout56:05 Royal Smash New Subgenre01:00:45 Farm Team and Monetization01:08:51 Wrap Up and Banter
  • Deconstructor of Fun

    341. Why the Best Founders Are Neither American nor European

    10/08/2026 | 1 h 8 min
    Emmanuel De Maistre didn’t build Scenario by choosing between Silicon Valley ambition and European pragmatism. He learned to use both.In this conversation, the Scenario founder breaks down what years of building in the US taught him about ambition, failure, and venture-scale thinking, and why European founders often bring the grounding that Silicon Valley lacks. We also get into what AI adoption actually looks like inside top game studios, why buying tools rarely translates into real usage, what happens to creative teams when AI enters production, and why today’s AI economics may be hiding problems that surface when cheap tokens disappear.This is a conversation about AI, gaming, and startup culture from a founder who has already learned what happens when growth outruns fundamentals. Fewer than 20 people, near-zero customer churn, profitable before a Series A. No “AI will replace everyone” predictions, no ARR theater. Just a founder making the case that the best operators combine American ambition with European grounding.
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Deconstructor of Fun podcast is created by games professionals for games professionals. We explore the business side of the games industry with the goal of bringing listeners content that is relevant, insightful, and entertaining on a weekly basis. Hosts: Michail Katkoff www.linkedin.com/in/michailkatkoff/ Eric Kress www.linkedin.com/in/erickress/ Phillip Black www.linkedin.com/in/phillip-black-economist/ Jen Donahoe www.linkedin.com/in/jenniferdonahoe
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