PodcastsEconomía y empresaDeconstructor of Fun

Deconstructor of Fun

Deconstructor of Fun
Deconstructor of Fun
Último episodio

802 episodios

  • Deconstructor of Fun

    TWIG #390: Destiny Ends, Xbox's Biggest Layoff Ever, and Google Play's New Fee Chaos

    03/07/2026 | 1 h 5 min
    Destiny is dead, Xbox is about to make the largest layoff in gaming history, and Google Play just completely changed how it charges developers.In this episode, we break down:• Why Sony's $3.6B Bungie acquisition was doomed from the start• What Destiny's gradual player decline actually looked like on the data• Where hundreds of laid-off Bungie developers go from here• Which five Xbox studios are being closed or sold• Why Xbox raising the Series X to $750 might be the final nail in the coffin• The unionization debate: is now the worst time to organize?• Google Play's new fee structure explained • Why Kress thinks Apple and Google wasted 20 years of developer goodwill• How a 2-person team sold 10 million copies of Mecha Chameleon in 16 days with zero marketing spend• Why the Adidas x Brawl Stars collab may have just hurt Supercell's brand• Ubisoft's surprising new hire from Amazon GamesCHAPTERS:00:00 Mobile Giants Rant00:16 Show Intro and Agenda02:39 Soccer Sidetrack04:03 Quick Shills and Corrections07:04 Sony Cuts Bungie13:15 Destiny Trends and Mobile15:37 Where Talent Goes Next17:25 Xbox Layoffs Rumors19:51 Strategy Behind Closures26:03 Unionization Debate29:51 Xbox Price Hike Fallout33:21 Console Pricing Speculation34:24 Switch Sales And Price Hikes36:09 Google Play Changes Breakdown38:53 New Vs Existing Install Fees40:33 Web Billing And Rankings41:18 Why So Complicated44:08 Level Up Program Requirements45:26 Sidekick Overlay And Data46:24 Rollout Dates And Reactions49:20 Stores Value And 30 Percent53:22 Steam Viral Hit Mecha Chameleon55:49 VC Project Financing Debate58:50 Ubisoft Hires Amazon Games GM01:00:18 Adidas Brawl Stars Marketing Lesson01:03:30 Wrap Up And Next Topics
  • Deconstructor of Fun

    Puzzle Monthly #4: $60M Marketing, $65M Revenue, What Happened to Good Job Games?

    29/06/2026 | 51 min
    In this episode of Puzzle Monthly, we trace Good Job Games' path from two clean exits to a struggling Match 3 launch, and break down why the studio that built Zen Match and sold its hypercasual portfolio for billions in downloads can't get Match Villains to monetize like Royal Match.

    Topics Covered:

    • Good Job Games' history, from hypercasual hits to Zenmatch's $100-150M exit
    • Wonder Blast and why it never escaped soft launch purgatory
    • Match Villains' aggressive difficulty curve and the push to shorten payback period
    • Why polish alone didn't save Match Villains, and what Royal Match actually got right
    • Royal Match vs Royal Kingdom vs Match Villains vs Piggy Kingdom
    • Whether Good Job Games is actually out of money, and what comes next

    CHAPTERS:

    00:01 - Intro
    00:40 - Good Job Games' History and Two Exits
    09:11 - Match Villains Launches with $83M Raised
    13:27 - Wonder Blast and the Soft Launch Trap
    19:41 - Match Villains Gameplay Breakdown
    21:58 - Aggressive Funnels and Payback Period Pressure
    30:31 - Royal Match vs Royal Kingdom vs Match Villains
    41:14 - Sensor Tower RPD Data Comparison
    47:56 - Is Good Job Games Running Out of Money
  • Deconstructor of Fun

    TWIG #389: GTA 6 Pricing, Tencent Pulls Back from Japan, and Steam Machine Flops at Launch

    25/06/2026 | 1 h 1 min
    GTA 6 finally has a price tag, Steam Machine lands with a $1,000+, and Tencent is quietly pulling out of Japan.

    In this episode, we break down:

    ● Why GTA 6's $80/$100 pricing is good news for the industry
    ● What the deluxe edition actually includes (and what it's missing)
    ● The attach rate debate for GTA 6 on PS5 and Xbox
    ● Why Tencent is exiting its Japanese gaming investments
    ● Who's actually still buying game studios right now
    ● Unreal Engine 6 and what it means for developers
    ● Epic's new AI tools shown at Unreal Fest
    ● Tim Sweeney's "Team Open" pitch and his war on Roblox
    ● Who the Steam Machine is actually built for
    ● General Intuition's $320M raise and what it means for AI in gaming
    ● Roblox's new brand integration tax and why creators are worried
    ● Why Queen Digital Entertainment shut down after burning $50M

    CHAPTERS:
    00:20 Welcome and Agenda
    02:14 Canada and World Cup Banter
    03:40 Seattle Roundtable Plug
    05:07 Mishka LinkedIn Apology
    07:42 LA Roundtable Recap
    10:15 Audience Polls and GTA Hype
    11:38 GTA 6 Pricing Details
    14:32 Deluxe Edition and Monetization
    17:05 Attach Rate and Online Revenue
    20:23 Tencent Divestment Rumors
    22:22 Who Still Buys Studios
    25:47 Bull Case and Buyouts
    26:06 Tencent Strategy Shift
    26:35 Unreal Fest Highlights
    26:55 Unreal Engine 6 Roadmap
    27:53 AI Tools in Unreal
    28:36 Tim Sweeney vs Roblox
    29:04 Team Open Vision
    31:26 Interoperability Debate
    35:00 Epic Reality Check
    40:53 Valve Steam Machine Pricing
    46:41 Who Is It For
    48:05 General Intuition Funding
    50:21 Roblox Brand Runtime Fees
    54:38 Creator Impact and Risks
    58:26 Queen Digital Shuts Down
    01:00:14 Wrap Up and Goodbye
  • Deconstructor of Fun

    Why Most Game Engines Die, and How AI Builds "Living Worlds"

    22/06/2026 | 56 min
    Andrew Bowell, CEO of Iconic, who spent 15 years at Havok and a decade at Unity, discusses the future of game development, AI integration, and the challenges of building new game engines. He shares insights on technological shifts, AI's role in creating immersive worlds, and why his company is building an engine to “craft intelligent, living worlds”.
    https://iconicgames.io/
    02:10— The shift toward dynamic, emergent, personalized gameplay
    04:39— Why Iconic won’t end up in the “engine graveyard”
    10:13— “Intelligent living worlds” explained
    16:12— Dogfooding and building the engine through its own game
    19:35— Deterministic vs open-ended gameplay
    23:11— What Unity got right about AI
    26:52— The real paradigm shift in gaming
    37:59— Player-first, not technology-first
    46:26— Where AI adoption in games stops today
    51:56— Remote vs hybrid culture at Iconic
  • Deconstructor of Fun

    My Wife Uninstalled Roblox. Then I Talked to Their Safety Team.

    19/06/2026 | 54 min
    Roblox's Chief Safety Officer and VP of Safety Products join the podcast to answer the question every parent is asking: Is it actually safe?What's covered:● Why Roblox's safety chief uninstalled the app for his own daughter● The new Roblox Kids and Select accounts launching in June● How facial age verification works at scale, and how parents keep breaking it● AI moderating 150 million daily users across every server, every second● The "predator hunters" YouTube show that went viral, and why Roblox banned them anyway● How bad actors move kids off-platform to Discord and Snapchat, and what Roblox does about it● Why Roblox faces more scrutiny than TikTok or YouTube despite tighter restrictions
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Acerca de Deconstructor of Fun
Deconstructor of Fun podcast is created by games professionals for games professionals. We explore the business side of the games industry with the goal of bringing listeners content that is relevant, insightful, and entertaining on a weekly basis. Hosts: Michail Katkoff www.linkedin.com/in/michailkatkoff/ Eric Kress www.linkedin.com/in/erickress/ Phillip Black www.linkedin.com/in/phillip-black-economist/ Jen Donahoe www.linkedin.com/in/jenniferdonahoe
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