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State of Play

Tommy Geoco
State of Play
Último episodio

29 episodios

  • State of Play

    How to Use AI Without Losing Your Craft: George Hastings

    24/08/2026 | 41 min
    George Hastings is the solo founder of Unicorn Studio, the no-code tool that turned WebGL and shaders into something designers can touch and play with. 
    But my favorite thing about George is that he built it alone, with no VC money, after years at IDEO and AREA17.
    This conversation goes deep into deterministic chisels vs stochastic AI design and his advice to designers who want to build their own tools.
    Get the UX Tools Newsletter (written by me)
    Join 100,000+ designers for weekly insights on creative software and the people shaping it: https://uxtools.co
    CHAPTERS:
    0:00 — Cold open and intro
    1:39 — The blank page and building your own inspiration
    4:48 — Making things vs building products
    6:15 — Falling in love with code: AREA17, CodePen, and the browser
    8:12 — Open canvas tools and the tension with code
    9:06 — Reverse engineering the happy accident
    11:02 — Knowing when it's done
    12:12 — A tool or a way of thinking?
    13:46 — The chisel vs stochastic design
    16:50 — Building at 90% agentic: you're the boss, check the work
    18:37 — Why AI struggles with shaders
    20:24 — An agent inside the walled garden
    21:35 — Charging money and the long closed beta
    22:37 — The pixel game, Khroma, and getting the building bug
    25:47 — Solo, no VC: "I'm really just trying to be an artist"
    26:58 — Advice for designer-builders: solve a sexy problem
    28:03 — Selling the workflow, not the outputs
    30:15 — Soul, special sauce, and letting the shaders go
    32:47 — OpenClaw, MCP, and agents using your tool
    37:19 — The controlled agent rollout
    38:22 — Orchestrators and mourning the old workflow
    40:51 — Outro: go play with it
    LINKS:
    Unicorn Studio: https://unicorn.studio
    George Hastings on X: https://x.com/soulegit
    FOLLOW ME:
    Newsletter: https://uxtools.co
    X / Twitter: https://x.com/designertom
    LinkedIn: https://linkedin.com/in/tommygeoco
  • State of Play

    AI Creative Direction Is Here: Jamey Gannon

    02/06/2026 | 56 min
    Jamey Gannon is a creative director and Maven instructor teaching designers how to control AI like a creative director.
    She's running brand sprints, directing image models, and building her own tools while she does it.
    This conversation covers whether you can actually teach AI taste, the inputs most designers miss when evaluating AI tools, why she took an "AI sabbatical" to get good, and the five-principle framework she uses to direct image models.
    Want to become an AI Creative Director? Get 10% off Jamey's next cohort with promo code TOMMY here: https://bit.ly/4tJ9nF7
    Get the UX Tools Newsletter (written by me)
    Join 100,000+ designers for weekly insights on creative software and the people shaping it: https://uxtools.co
    CHAPTERS:
    0:00 — Cold open: AI is not magic
    0:20 — The rise of AI creative directors
    1:42 — Can AI learn taste?
    4:30 — What most people miss about prompting
    7:58 — Brand sprints, speed, and taste
    13:01 — How AI fits into real client work
    15:37 — A mood-board tool built with AI
    22:00 — Jamey's daily creative stack
    27:21 — How she found time to learn AI
    31:08 — The one-click AI myth
    38:39 — Visibility, distribution, and getting chosen
    42:00 — The split between brand and product designers
    46:04 — Pricing AI-assisted creative work
    49:08 — The AI Creative Director framework
    56:01 — Why being remembered matters
    LINKS:
    Maven (AI Creative Director course): https://bit.ly/4tJ9nF7
    FOLLOW ME:
    X / Twitter: https://x.com/designertom
    LinkedIn: https://linkedin.com/in/tommygeoco
  • State of Play

    He Designs Channels Like He Grows Plants: Kevin Espiritu

    18/05/2026 | 56 min
    Kevin Espiritu runs Epic Gardening, one of the clearest examples of a creator-led media business that became much more than content: YouTube, commerce, products, books, and Botanical Interests.
    This conversation covers why Silicon Valley is suddenly fascinated by new media, what Kevin learned from the old SEO and affiliate-marketing era, why creators over-optimize the wrong things, how Epic Gardening thinks about products, IP, TV viewership, brand deals, channel strategy, and what it actually takes to build media that lasts.
    Get the UX Tools Newsletter (written by me)
    Join 100,000+ designers for weekly insights on creative software and the people shaping it: https://uxtools.co
    CHAPTERS:
    0:00 Media is soil
    0:27 Why new media week starts with Kevin
    1:38 Silicon Valley discovers creators
    3:26 From SEO hacks to durable media
    7:03 True outliers are one-of-one
    10:19 Why creators get platform-stuck
    12:33 Products, IP, and real media businesses
    17:25 Brand deals without draining trust
    21:03 YouTube is becoming TV
    23:22 Format experiments and channel strategy
    30:31 Packaging before production
    35:07 Scaling beyond the founder
    40:03 Tommy's media company, live consult
    45:30 Broad vs niche audiences
    50:02 Raising money and the next creator companies
    56:06 Cultural campfires
    LINKS:
    Epic Gardening: https://www.epicgardening.com
    Botanical Interests: https://www.botanicalinterests.com
    Kevin Espiritu on X: https://x.com/KevinEspiritu
    FOLLOW ME:
    X / Twitter: https://x.com/designertom
    IG: https://instagram.com/itsdesignertom
    LinkedIn: https://linkedin.com/in/tommygeoco
  • State of Play

    Design Tools Are Going Headless: Tom Krcha

    12/05/2026 | 39 min
    Tom Krcha founded Pencil.dev after years inside the design tooling cycle, from Flash evangelism to creating Adobe XD, which gives him a rare view of where AI design tools are actually heading.
    This conversation covers why agents are best at the first 80%, why designers still need the last 20%, what a headless design tool means, how Pencil is building for swarms of AI designers, and why taste comes from still putting your hands in the work.
    Get the UX Tools Newsletter (written by me)
    Join 100,000+ designers for weekly insights on creative software and the people shaping it: https://uxtools.co
    CHAPTERS:
    0:00 Headless agents inside design tools
    0:31 Why design tools are splitting
    1:36 Tom’s path from Flash to Pencil
    5:13 Stochastic vs deterministic design
    6:16 Why designers still need the chisel
    9:18 How Pencil started inside Cursor
    10:19 Designer as orchestrator and final authority
    12:05 Canvas, tweaker, and headless agents
    14:16 What “headless design tool” means
    15:52 Context as the portable briefcase
    17:09 — Pencil as an agent-first canvas
    20:53 Building tools that build tools
    24:52 Why users create 50-artboard files
    26:26 Agent specialization and subagents
    27:35 Why vibe coding feels like Flash
    29:38 Can agents create happy accidents?
    31:17 The canvas as a crime scene
    32:28 Does AI make you a better author?
    35:06 What designers do with 60 agents
    36:38 Pencil’s roadmap and the future of iteration
    38:22 Taste comes from participation
    LINKS:
    Pencil.dev: https://pencil.dev
    Tom Krcha on X: https://x.com/tomkrcha
    FOLLOW ME:
    X / Twitter: https://x.com/tommygeoco
    LinkedIn: https://linkedin.com/in/tommygeoco
  • State of Play

    AI Made Junior Designers Better Than Most Seniors: Hannah Ahn

    05/05/2026 | 39 min
    Hannah Ahn is designing healthcare in the exact moment AI is making it easier than ever to take control of our health.
    She leads design and marketing at Superpower, a health startup building an AI layer across bloodwork, labs, genomics, and medical records. Before that, she came up through product management at Canva, which makes her a useful kind of design leader right now: practical, visual, brand-sensitive, and allergic to treating velocity like the whole job.
    We talk about designing trust around health data, why Superpower rolled out Claude Code to the design team in January, how she hires for team composition, and why the most underrated signal in a designer right now is still love of the game.
    Join 100k+ designers reading my newsletter:: https://uxtools.co
    Come party with me at Config 2026 (June 25): https://luma.com/usxsrlu1
    CHAPTERS:
    00:00 Designing trust when AI touches your health
    03:06 PM to designer was the practical path
    06:41 How Superpower runs a five-person design team
    10:34 Hiring for composition, not clones
    13:55 Love of the game beats credentials
    16:46 Rolling Claude Code out in January
    21:47 When velocity starts producing slop
    24:41 The 1% that makes people trust you
    33:23 The junior ladder is breaking
    36:31 Designers as architects, not prompt operators
    LINKS:
    Superpower: https://superpower.com
    Hannah on LinkedIn: https://www.linkedin.com/in/ahnhannah/
    FOLLOW ME:
    X / Twitter: https://x.com/designertom
    IG: https://instagram.com/itsdesignertom
    LinkedIn: https://linkedin.com/in/tommygeoco
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