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Imaginary Worlds

Eric Molinsky | QCODE
Imaginary Worlds
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  • The Battle to Make Star Wars
    Movies that change cinema often come from outsiders – whether it’s Orson Welles making Citizen Kane or George Lucas making Star Wars a.k.a. Episode IV: A New Hope. The excellent graphic novel Lucas Wars by artist Renaud Roche and writer Laurent Hopman just came out in English (the original French title is Les Guerres de Lucas.) I talk with Renaud and Laurent about why the making of Star Wars was such a long shot, and how the production changed the lives of everyone involved. Plus, we discuss the unsung heroes who helped make Star Wars happen -- like Lucas’s ex wife Marcia and studio mogul Alan Ladd Jr.   Imaginary Worlds was just nominated for a Signal Award for Best Arts & Culture podcast! That also means the show is eligible for a Listener's Choice Award. You can vote for the show at vote.signalawards.com. The deadline is October 9th. Thank you! This episode is sponsored by Hims and Remi. Go to shopremi.com/IMAGINARY and use the code IMAGINARY to get up to 50% off your nightguard at checkout. For simple, online access to personalized and affordable care for hair loss and more, visit Hims.com/IMAGINARY. Learn more about your ad choices. Visit podcastchoices.com/adchoices
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  • Lifting the Curtain on Theatrical Effects
    I’ve covered digital and practical effects in film and TV, but creating special effects for live theater is a whole other challenge. J&M Special Effects has been up to the task for 40 years. Their crew has worked on shows from Hadestown to Harry Potter and The Cursed Child to Disney musicals like Frozen and Aladdin. I get a behind-the-scenes tour of their Brooklyn warehouse, where failure is part of the process in figuring out how to make the magic work. I talk with partner and designer Jeremy Chernick, along with pyrotechnician Bohdan Bushell, about how theatrical effects have evolved with new technology -- and why they can sometimes be too good at their jobs in making the impossible seem possible.    This episode is sponsored by Remi and ShipStation. Start your 60-day free trial at ShipStation.com and use the code IMAGINARY. Try Remi risk-free at shopremi.com/IMAGINARY and use the code IMAGINARY to get up to 50% off your nightguard at checkout Learn more about your ad choices. Visit podcastchoices.com/adchoices
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  • The Shark That Ate Hollywood
    I didn't want the summer to end without joining in on the 50th anniversary celebrations of Jaws. I spent summers on Cape Cod as a kid, where I often heard that Jaws was filmed nearby on Martha's Vineyard. In fact, I recently went back and visited an exhibit on the 50th anniversary of Jaws at the Martha Vineyard Museum. So this week, I'm playing one of my favorite reflections on the 50th anniversary of Jaws -- an episode from the podcast Cautionary Tales. The host Tim Harford dives deep into the famously chaotic filming of Jaws, and he explores whether we can learn any lessons from the ordeal that young Steven Spielberg went through. This week’s episode is sponsored by Hims and The Perfect Jean. For simple, online access to personalized and affordable care for hair loss and more, visit Hims.com/IMAGINARY GET 15% off your first order plus Free Shipping, Free Returns and Free Exchanges at theperfectjean.nyc when you use code IMAGINARY15 at checkout. Learn more about your ad choices. Visit podcastchoices.com/adchoices
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  • Dreaming of Coney Island's Dreamland
    Coney Island still has the classic amusements you’d expect today like roller coasters, water slides, and carnival games. But over a century ago, it looked more like a proto–Disney World, with multiple theme parks, colossal buildings, and wildly imaginative rides. The most extravagant park along the boardwalk was Dreamland. At Dreamland, you could take a trip to Hell, experience the end of the world, ride through fake Venetian canals, or visit a city built to scale for little people. I talk with historian and novelist Kevin Baker about why Dreamland remains so intriguing and deeply problematic. We also hear voice actor Lofty Fulton read a passage from Kevin’s novel “Dreamland.” Plus, I talk with visual artist Zoe Beloff. She was fascinated that Sigmund Freud visited Dreamland in 1909. So she invented an alternative history where Freud’s disciples in Brooklyn tried to rebuild the park with overtly Freudian rides and exhibits. This week’s episode is sponsored by Hims, ShipStation and ButcherBox.  For your free online visit, Hims.com/IMAGINARY Go to shipstation.com and use code IMAGINARY to sign up for your FREE trial.  ButcherBox is offering our listeners $20 off their first box and free protein for a year. Go to ButcherBox.com/imaginary to get this limited time offer and free shipping. Learn more about your ad choices. Visit podcastchoices.com/adchoices
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  • 8-Bit to Orchestras: Video Game Music Scores
    Creating a musical score for interactive video games is like trying to hit a moving target. Luckily, Hans Zimmer’s studio Bleeding Fingers has developed some clever strategies. I talk with their CEO Russell Emanuel and musicians Thom Lukas and Giovanni Rios about how they create innovative scores for games like Arknights, and why they thrive under creative limitations. Grammy-winning video game composer Winifred Phillips discusses how she builds adaptive scores that shift and respond to unpredictable gameplay. And video game historian and RPI professor William Gibbons explains why the technological limitations of ‘80s and ‘90s games actually fueled composers’ creativity.   This week’s episode is sponsored by The Perfect Jean. Our listeners get 15% off your first order plus Free Shipping, Free Returns and Free Exchanges when you use code IMAGINARY15 at checkout. Learn more about your ad choices. Visit podcastchoices.com/adchoices
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Imaginary Worlds sounds like what would happen if NPR went to ComicCon and decided that’s all they ever wanted to cover. Host Eric Molinsky spent over a decade working as a public radio reporter and producer, and he uses those skills to create thoughtful, sound-rich episodes about science fiction, fantasy, and other genres of speculative fiction. Every other week, he talks with filmmakers, screenwriters, novelists, comic book artists, game designers, and anyone who works in the field of make-believe about how they craft their worlds. He also talks with academics and fans about why we suspend our disbelief, and what happens if the spell is broken. Imaginary worlds may be set on distant planets or parallel dimensions, but they are crafted here on Earth, and they’re always about us and our lived experiences.
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