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Game Dev Podcast | Coffee with Butterscotch

Butterscotch Shenanigans
Game Dev Podcast | Coffee with Butterscotch
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575 episodios

  • Game Dev Podcast | Coffee with Butterscotch

    [Ep586] How Should Indie Devs Think about Post-Launch Updates?

    19/08/2026 | 1 h 10 min
    In episode 586 of 'Coffee with Butterscotch,' the brothers discuss the current state of game sales, post-launch support strategies, and how community engagement and critical mass influence a game's longevity. They explore the strategic considerations behind post-launch game updates, including when to update, what kind of updates are effective, and how updates influence marketing and player engagement.
    "How Many Dudes?": https://howmanydudes.com
    00:00 Cold Open
    00:33 Introduction and Welcome
    04:36 Current Status of 'How Many Dudes' Sales
    10:44 Sales Trends and Market Analysis
    20:50 Community Engagement and Critical Mass
    22:10 The Impact of Game Awards on Sales
    25:13 Post-Launch Strategies: What Comes Next?
    26:28 Deciding on Updates: When to Move On
    29:04 The Role of Player Base in Game Success
    31:04 Transformative Updates: When a Game Needs a Relaunch
    35:57 The Dilemma of Post-Launch Support
    38:24 Navigating the Risks of Game Launches
    42:16 The Importance of Marketing and Social Graphs
    44:39 Testing Theories: Making Meaningful Updates
    48:28 The Impact of Game Updates on Player Sentiment
    51:02 Influencer Activity and Marketing Opportunities
    53:00 Leveraging Updates for Marketing Success
    56:06 The Role of Free Updates vs. DLCs
    01:02:11 Evaluating Opportunity Costs in Game Development
    Subscribe on YouTube: https://www.youtube.com/@coffeewithbutterscotch
    Subscribe on Apple Podcasts: https://apple.co/1LxNEnk
    Chat with us on Discord: https://discord.gg/bscotch
    Support the podcast: https://moneygrab.bscotch.net
    Looking for help making and publishing your own games? Check out LudoKit, the web service we're building to help us with our own games: https://ludokit.com

    ★ Support this podcast ★
  • Game Dev Podcast | Coffee with Butterscotch

    [Ep585] How Should Indie Devs React to Negative Steam Reviews?

    12/08/2026 | 1 h 11 min
    In episode 585 of 'Coffee with Butterscotch,' the brothers dig into the post-launch data for How Many Dudes, unpacking what Steam review scores, wishlist ratios, playtime histograms, and demo numbers are actually telling them. From there they get into the harder question of what to do with negative reviews, how to tell the difference between feedback worth acting on and noise worth ignoring, and how they're thinking about difficulty and accessibility as the game finds its audience.
    Support How Many Dudes!
    Official Website: https://www.bscotch.net/games/how-many-dudes
    Trailer Teaser: https://www.youtube.com/watch?v=IgQM1SceEpI
    Steam Wishlist: https://store.steampowered.com/app/3934270/How_Many_Dudes
    00:00 Cold Open
    00:26 Introduction and Welcome
    02:16 Post-launch HMD community feedback
    07:25 Wishlists trend and projections
    13:42 Demo and full launch relationship 
    28:10 Accessing feedback
    37:08 Addressing negative feedback
    41:35 Conflicting feedback
    50:47 Updating the game based on feedback
    To stay up to date with all of our buttery goodness subscribe to the podcast on Apple podcasts (apple.co/1LxNEnk) or wherever you get your audio goodness. 
    If you want to get more involved in the Butterscotch community, hop into our DISCORD server at discord.gg/bscotch and say hello! 
    Submit questions at https://www.bscotch.net/podcast, disclose all of your secrets to podcast@bscotch.net, and send letters, gifts, and tasty treats to https://bit.ly/bscotchmailbox. 
    We also built Ludokit, a tool for managing store pages, promo art, localization, achievements, credits, fonts, change logs, and more. Check it out at https://ludokit.com!
    Finally, if you’d like to support the show and buy some coffee FOR Butterscotch, head over to https://moneygrab.bscotch.net.

    ★ Support this podcast ★
  • Game Dev Podcast | Coffee with Butterscotch

    [Ep584] 100,000 Steam Sales in 2 Days - Our Biggest Indie Game Launch Ever

    05/08/2026 | 1 h 11 min
    In episode 584 of 'Coffee with Butterscotch,' the brothers are fresh off the biggest launch in Butterscotch history, and they're breaking down exactly what happened. They dig into the numbers behind How Many Dudes hitting 100,000 sales in two days, what drove the momentum, how it compares to their previous launches, and what the long tail might look like from here. They also get into the emotional side of shipping something this fast, what mobile looks like as a next step, and what a launch like this means for how they think about building games going forward.
    Support How Many Dudes!
    Official Website: https://www.bscotch.net/games/how-many-dudes
    Trailer Teaser: https://www.youtube.com/watch?v=IgQM1SceEpI
    Steam Wishlist: https://store.steampowered.com/app/3934270/How_Many_Dudes
    00:00 Cold Open
    00:31 Introduction and Welcome
    01:34 Post-launch How Many Dudes? numbers
    13:25 Wishlists trend and price strategy
    15:25 Understanding platform algorithms and visibility
    26:43 Comparing launch metrics
    33:29 Mobile numbers and launch metrics
    42:00 Community feedback
    45:32 Emotional arc after the launch
    01:04 Evaluating the game dev approach for HMD
    To stay up to date with all of our buttery goodness subscribe to the podcast on Apple podcasts (apple.co/1LxNEnk) or wherever you get your audio goodness. 
    If you want to get more involved in the Butterscotch community, hop into our DISCORD server at discord.gg/bscotch and say hello! 
    Submit questions at https://www.bscotch.net/podcast, disclose all of your secrets to podcast@bscotch.net, and send letters, gifts, and tasty treats to https://bit.ly/bscotchmailbox. 
    We also built Ludokit, a tool for managing store pages, promo art, localization, achievements, credits, fonts, change logs, and more. Check it out at https://ludokit.com!
    Finally, if you’d like to support the show and buy some coffee FOR Butterscotch, head over to https://moneygrab.bscotch.net.

    ★ Support this podcast ★
  • Game Dev Podcast | Coffee with Butterscotch

    [Ep583] The Day Before Launch: Scenario Planning for Indie Game Devs

    29/07/2026 | 1 h 15 min
    In episode 583 of 'Coffee with Butterscotch,' the brothers are one day out from the How Many Dudes launch and walking through everything still in motion, from wishlist momentum and embargo management to Steam Deck verification and what the algorithm might actually do. They share how they're thinking through best and worst case scenarios, what lessons from Crashlands 2 are shaping their expectations, and how to stay sane when everything is out of your hands.
    Support How Many Dudes!
    Official Website: https://www.bscotch.net/games/how-many-dudes
    Trailer Teaser: https://www.youtube.com/watch?v=IgQM1SceEpI
    Steam Wishlist: https://store.steampowered.com/app/3934270/How_Many_Dudes
    00:00 Cold Open
    00:29 Introduction and Welcome
    01:57 Pre-launch preparations and expectations
    03:58 Tracking wishlists and launch momentum
    06:01 Understanding platform algorithms and visibility
    08:14 Managing embargoes and influencer coverage
    10:09 Dealing with embargo breaks and public reactions
    12:02 Impact of demo updates and new content
    15:06 Community feedback and stereotypes in game content
    18:56 Post-launch content and ongoing engagement
    20:50 Leveraging short-form videos and social media
    24:03 Viral content and audience engagement
    30:02 Platform feature opportunities and challenges
    33:02 Lessons learned and final advice for indie devs
    41:44 Initial challenges with verification and wishlists
    45:27 Audience demographics and regional differences
    48:18 Comparing launch metrics: Crashlands 2 vs. How Many Dudes?
    51:52 Managing launch day activities and team coordination
    55:14 Handling community feedback and negative comments
    01:00:17 Setting expectations and scenario planning for launch
    01:07:09 Post-launch analysis and adjusting expectations
    To stay up to date with all of our buttery goodness subscribe to the podcast on Apple podcasts (apple.co/1LxNEnk) or wherever you get your audio goodness. 
    If you want to get more involved in the Butterscotch community, hop into our DISCORD server at discord.gg/bscotch and say hello! 
    Submit questions at https://www.bscotch.net/podcast, disclose all of your secrets to podcast@bscotch.net, and send letters, gifts, and tasty treats to https://bit.ly/bscotchmailbox. 
    We also built Ludokit, a tool for managing store pages, promo art, localization, achievements, credits, fonts, change logs, and more. Check it out at https://ludokit.com!
    Finally, if you’d like to support the show and buy some coffee FOR Butterscotch, head over to https://moneygrab.bscotch.net.

    ★ Support this podcast ★
  • Game Dev Podcast | Coffee with Butterscotch

    [Ep582] How to Design a Game That Markets Itself

    22/07/2026 | 1 h 11 min
    In episode 582 of 'Coffee with Butterscotch,' the brothers share what they've learned about designing games that are easy to talk about before they're even finished. With How Many Dudes days from launch, they dig into how scope, platform focus, and building around shared human experiences can set a game up to market itself.
    Support How Many Dudes!
    Official Website: https://www.bscotch.net/games/how-many-dudes
    Trailer Teaser: https://www.youtube.com/watch?v=IgQM1SceEpI
    Steam Wishlist: https://store.steampowered.com/app/3934270/How_Many_Dudes
    00:00 Cold Open
    00:26 Introduction and Welcome
    02:36 Letting Content Dictate the Format of Your Game
    05:03 The Importance of Cultural Context and Invisible Influences
    09:50 Design Constraints: Mass Contentability and Approachability
    15:08 Market Testing and Early Feedback Strategies
    20:00 Pivoting and Iteration: When and How to Change Course
    24:51 Using Community and Social Media for Feedback
    30:04 Balancing Creativity, Marketability, and Execution
    35:05 The Challenges and Realities of Solo Development
    40:05 Leveraging Past Success and Market Trends
    45:00 The Power of High-Level Concepts and Simplicity
    50:01 Avoiding Over-Reliance on Genre and Trends
    55:01 The Iterative Process: From Idea to Market-Ready Game
    59:57 Handling Failures and Pivoting Effectively
    01:04:52 The Role of Marketing and Community Engagement
    01:09:58 Final Tips for Indie Developers and Future Planning
    To stay up to date with all of our buttery goodness subscribe to the podcast on Apple podcasts (apple.co/1LxNEnk) or wherever you get your audio goodness. 
    If you want to get more involved in the Butterscotch community, hop into our DISCORD server at discord.gg/bscotch and say hello! 
    Submit questions at https://www.bscotch.net/podcast, disclose all of your secrets to podcast@bscotch.net, and send letters, gifts, and tasty treats to https://bit.ly/bscotchmailbox. 
    We also built Ludokit, a tool for managing store pages, promo art, localization, achievements, credits, fonts, change logs, and more. Check it out at https://ludokit.com!
    Finally, if you’d like to support the show and buy some coffee FOR Butterscotch, head over to https://moneygrab.bscotch.net.

    ★ Support this podcast ★
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Acerca de Game Dev Podcast | Coffee with Butterscotch
Coffee with Butterscotch is the hilarity-filled weekly podcast of award-winning indie video game studio Butterscotch Shenanigans, best known for its smash hit Crashlands. Grab a drink and tune in every week to learn the ins and outs of game development, productivity and workflows, the business of selling video games, our takes on entrepreneurship and building a small company from scratch, and how to be an unstoppable problem-solving machine. Got a question you want answered on the podcast? Ask us at https://podcast.bscotch.net
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