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Aftermath Hours

Aftermath
Aftermath Hours
Último episodio

121 episodios

  • Aftermath Hours

    Full Steam (Machine) Ahead

    26/06/2026 | 1 h 28 min
    On this week’s episode, Chris, Gita and Luke discuss the recent price announcement for Valve's console-competitor, the Steam Machine - it's $1,049 USD, but unfortunately that's kind of just what computers cost now. All that said, Chris does make it sound like a pretty cool little PC. Then we'll turn our attention to the grand monolith casting a dark shadow across the gaming release calendar: Grand Theft Auto VI. Has there ever been this much hype for a game? Will there ever be again? And why does none of it strike a chord with Luke, who is ostensibly a GTA guy? And finally we'll hit the Mailbag for a little bit of inside baseball, and to sing a song for some unsung heroes of video game development.

    Credits
    - Hosts: Chris Person, Gita Jackson & Luke Plunkett
    - Podcast Production & Ads: Multitude
    - Subscribe to Aftermath!

    About The Show
    Aftermath Hours is the flagship podcast of Aftermath, a worker-owned, subscription-based website covering video games, the internet, and everything that comes after from journalists who previously worked at Kotaku, Vice, and The Washington Post. Each week, games journalism veterans Luke Plunkett, Nathan Grayson, Chris Person, Riley MacLeod, and Gita Jackson – though not always all at once, because that’s too many people for a podcast – break down video game news, Remember Some Games, and learn about Chris’ frankly incredible number of special interests. Sometimes we even bring on guests from both inside and outside the video game industry! I don’t know what else to tell you; it’s a great time. Simply by reading this description, you’re already wasting time that you could be spending listening to the show. Head to aftermath.site for more info.
    See Privacy Policy at https://art19.com/privacy and California Privacy Notice at https://art19.com/privacy#do-not-sell-my-info.
  • Aftermath Hours

    GOTY Season Came Early

    19/06/2026 | 1 h 38 min
    On this week’s episode, Nathan and Chris are joined by a second Chris, this one of the Plante variety, to discuss the latter’s Earliest Game Of The Year awards. Why now? Because games that release near the beginning of the year often get ignored or forgotten by the time GOTY season rolls around. Also, as of now, nearly 11,000 games have already come out this year. We ask Chris why, despite a glut of same-y industry award shows, he believes we need more—not less—and what the value of those shows could be if they focused more on specific types of games or just generally dared to be weirder. Then we move on to the latest grim tidings out of Microsoft, where multiple studios including Double Fine, Compulsion, and Ninja Theory are now on the chopping block. What’s the plan here? Is there one? Was there ever—at least in terms of building a coherent identity around Xbox? Lastly, Nathan gets to talk about the UFC’s White House card, to the surprise and delight of no one.

    Credits
    - Hosts: Nathan Grayson, Chris Person & special guest Chris Plante
    - Podcast Production & Ads: Multitude
    - Subscribe to Aftermath!

    About The Show
    Aftermath Hours is the flagship podcast of Aftermath, a worker-owned, subscription-based website covering video games, the internet, and everything that comes after from journalists who previously worked at Kotaku, Vice, and The Washington Post. Each week, games journalism veterans Luke Plunkett, Nathan Grayson, Chris Person, Riley MacLeod, and Gita Jackson – though not always all at once, because that’s too many people for a podcast – break down video game news, Remember Some Games, and learn about Chris’ frankly incredible number of special interests. Sometimes we even bring on guests from both inside and outside the video game industry! I don’t know what else to tell you; it’s a great time. Simply by reading this description, you’re already wasting time that you could be spending listening to the show. Head to aftermath.site for more info.
    See Privacy Policy at https://art19.com/privacy and California Privacy Notice at https://art19.com/privacy#do-not-sell-my-info.
  • Aftermath Hours

    Bummer Game Fest

    12/06/2026 | 1 h 24 min
    On this week’s episode, Nathan and Luke are joined by Ethan Gach of noted Aftermath origin story Kotaku dot com to discuss… well, originally we were gonna talk about Summer Game Fest, but then—moments before we began recording—news broke that Xbox is on the verge of yet another devastating round of layoffs. We find ourselves once again lamenting the irreparable damage Microsoft has done to the video game industry, made all the more puzzling by the fact that the company seemed intent on acting like it was doing an about face following the appointment of Asha Sharma as Xbox’s new head. But now here we are, just a scant few months later. At least this makes it easier than ever to boycott Microsoft! Then we move on to the games industry party that preceded this week’s ice-cold bucket of water: Summer Game Fest. Ethan, who was in attendance, gives us his appraisal of Geoff’s latest carnival. The verdict: There were some cool games, and the whole thing left people with the mistaken impression that the industry can be normal and functional. But overall, the event was light on surprises. Finally, we nearly drop the ball on the mailbag, but readers save us from a terrible fate.

    Credits
    - Hosts: Nathan Grayson, Luke Plunkett, and special guest Ethan Gach
    - Podcast Production & Ads: Multitude
    - Subscribe to Aftermath!

    About The Show
    Aftermath Hours is the flagship podcast of Aftermath, a worker-owned, subscription-based website covering video games, the internet, and everything that comes after from journalists who previously worked at Kotaku, Vice, and The Washington Post. Each week, games journalism veterans Luke Plunkett, Nathan Grayson, Chris Person, Riley MacLeod, and Gita Jackson – though not always all at once, because that’s too many people for a podcast – break down video game news, Remember Some Games, and learn about Chris’ frankly incredible number of special interests. Sometimes we even bring on guests from both inside and outside the video game industry! I don’t know what else to tell you; it’s a great time. Simply by reading this description, you’re already wasting time that you could be spending listening to the show. Head to aftermath.site for more info.
    See Privacy Policy at https://art19.com/privacy and California Privacy Notice at https://art19.com/privacy#do-not-sell-my-info.
  • Aftermath Hours

    Lost In The Backrooms

    05/06/2026 | 1 h 24 min
    On this week’s episode, Nathan and Chris are joined by musician, writer, and game developer Liz Ryerson hot on the heels of counterprogramming Summer Game Fest with the second annual Unearthed Treasure Room showcase. The basic idea? SGF is made up of nearly 20 showcases of games yet to come—too many, frankly!—but there are countless already-released games that deserve another shot. We discuss why it’s important to counterprogram something as commercialized as SGF despite a relatively tiny viewership, as well as what games can look like when they’re less constrained by the bounds of specific genres. Then we get lost in Backrooms, the film sensation based on YouTube videos (that were in turn based on a 4chan meme). How does the movie draw on video game aesthetics to create something that feels fresh? And is this new crop of YouTubers turned filmmakers—as also demonstrated by Obsession—the injection of new life Hollywood has been looking for? Or is this another, perhaps slightly more subtle example of popular people and properties being squeezed into tired molds? Lastly, in honor of God Of War’s magnificent new gelatinous cube, we discuss other shapes we’d like to see anthropomorphized in games.

    Credits
    - Hosts: Nathan Grayson, Chris Person, and special guest Liz Ryerson
    - Podcast Production & Ads: Multitude
    - Subscribe to Aftermath!

    About The Show
    Aftermath Hours is the flagship podcast of Aftermath, a worker-owned, subscription-based website covering video games, the internet, and everything that comes after from journalists who previously worked at Kotaku, Vice, and The Washington Post. Each week, games journalism veterans Luke Plunkett, Nathan Grayson, Chris Person, Riley MacLeod, and Gita Jackson – though not always all at once, because that’s too many people for a podcast – break down video game news, Remember Some Games, and learn about Chris’ frankly incredible number of special interests. Sometimes we even bring on guests from both inside and outside the video game industry! I don’t know what else to tell you; it’s a great time. Simply by reading this description, you’re already wasting time that you could be spending listening to the show. Head to aftermath.site for more info.
    See Privacy Policy at https://art19.com/privacy and California Privacy Notice at https://art19.com/privacy#do-not-sell-my-info.
  • Aftermath Hours

    Zero Steam Decks: For People Who Aren’t Rich

    29/05/2026 | 1 h 39 min
    On this week’s episode, Nathan, Chris, and Gita bid farewell to the Aftermath Twitch channel—at least, in terms of using it to record the podcast—and turn their sights toward a pre-recorded, more-thoroughly-edited future (coming soon!). We also discuss Valve’s decision to massively increase the Steam Deck’s price thanks to “global logistical challenges” (read: AI and an incredibly stupid war) and how what seems to be the end of affordable consumer hardware might impact the games industry five or ten years down the line. Then we talk about the latest Boots Riley movie, I Love Boosters, and how intensely good it is by virtue of embracing a singular vision—the kind film industry outsiders rarely get the opportunity to put on screen these days. After that, we dive into the weeds of what it means to play and enjoy a game—in this case, Zero Parades: For Dead Spies—despite thorny origins. Lastly, Gita and Nathan debate the merits of two popular bands, Paramore and Sleep Token, even though both of their opinions are wrong.

    Credits
    - Hosts: Chris Person, Gita Jackson, and Luke Plunkett
    - Podcast Production & Ads: Multitude
    - Subscribe to Aftermath!

    About The Show
    Aftermath Hours is the flagship podcast of Aftermath, a worker-owned, subscription-based website covering video games, the internet, and everything that comes after from journalists who previously worked at Kotaku, Vice, and The Washington Post. Each week, games journalism veterans Luke Plunkett, Nathan Grayson, Chris Person, Riley MacLeod, and Gita Jackson – though not always all at once, because that’s too many people for a podcast – break down video game news, Remember Some Games, and learn about Chris’ frankly incredible number of special interests. Sometimes we even bring on guests from both inside and outside the video game industry! I don’t know what else to tell you; it’s a great time. Simply by reading this description, you’re already wasting time that you could be spending listening to the show. Head to aftermath.site for more info.
    See Privacy Policy at https://art19.com/privacy and California Privacy Notice at https://art19.com/privacy#do-not-sell-my-info.
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Acerca de Aftermath Hours
The flagship podcast of Aftermath, a worker-owned, subscription-based website covering video games, the internet, and everything that comes after from journalists who previously worked at Kotaku, Vice, and The Washington Post. Each week, games journalism veterans Luke Plunkett, Nathan Grayson, Chris Person, Riley MacLeod, and Gita Jackson – though not always all at once, because that’s too many people for a podcast – break down video game news, Remember Some Games, and learn about Chris’ frankly incredible number of special interests. Sometimes we even bring on guests from both inside and outside the video game industry! I don’t know what else to tell you; it’s a great time. Simply by reading this description, you’re already wasting time that you could be spending listening to the show. Head to aftermath.site for more info.
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