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They Create Worlds

Alex Smith, and Jeffrey Daum
They Create Worlds
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  • Fumito Ueda
    TCW Podcast Episode 242- Fumito Ueda   Fumito Ueda entered game design through art rather than a love of traditional play. Influenced by titles like Flashback and Another World, he sought to tell stories with minimal interfaces and expansive environments rich in mood. After early work on D and Enemy Zero, Sony gave him a trial period that led to ICO, a game shaped by surreal landscapes inspired by Giorgio de Chirico and a hand-holding mechanic to convey emotional connection. ICO struggled in Japan but became a critical hit abroad, influencing games from Uncharted 3, The Last of Us, Dark Souls, and Journey. Ueda expanded his ideas in Shadow of the Colossus, a meditation on cruelty and consequence that inspired epic boss battles in other franchises such as God of War. His long-delayed The Last Guardian explored companionship through a giant creature, though with mixed reception. Now independent, Ueda continues to shape gaming with projects yet to be revealed.   Punch Out (Arcade): https://www.youtube.com/watch?v=1T8hoeVpdV0 Space Harrier (Arcade): https://www.youtube.com/watch?v=MEWGnj12GO4 The Legend of Zelda (Famicom Disc System): https://www.youtube.com/watch?v=RsmXV06PwnM Smash Ping Pong (Famicom): https://www.youtube.com/watch?v=Nd5QSxyG3Z0 Flashback (Amiga): https://www.youtube.com/watch?v=wNTnRM77XuE Another World (Amiga): https://www.youtube.com/watch?v=MLC_Un9lNPw D's Diner - Director's Cut (3DO): https://www.youtube.com/watch?v=K7G1NuWciEE Enemy Zero (SEGA Saturn): https://www.youtube.com/watch?v=gmkfgDNihZ0 PaRappa the Rapper (PSX): https://www.youtube.com/watch?v=97k0Dy8JweM Prince of Persia (Game Boy): https://www.youtube.com/watch?v=thAmYGc37pA Virtua Fighter (Arcade): https://www.youtube.com/watch?v=o7HQ2vspMHA Hello Pac-Man (SNES): https://www.youtube.com/watch?v=W5IOwrutZmM Lemmings (Amiga): https://www.youtube.com/watch?v=AuiyFXMjGxA Chuck Jones - The Evolution of an Artist: https://www.youtube.com/watch?v=kHpXle4NqWI ICO Leap of Faith (PS3): https://www.youtube.com/watch?v=8WWr_7CoIzY Giorgio de Chirico: https://www.wikiart.org/en/giorgio-de-chirico/all-works ICO cover - Japan: https://www.mobygames.com/game/5158/ico/cover/group-79093/cover-214724/ Uncharted 3 (PS5): https://www.youtube.com/watch?v=PZFYTHMsLUc Zelda Twilight Princess: https://www.youtube.com/watch?v=gJPhioaehIY Journey: https://www.youtube.com/watch?v=bkL94nKSd2M FEZ: https://www.youtube.com/watch?v=hm9XRDlNDK4 The Last of Us (PS3): https://www.youtube.com/watch?v=MJPKTCpL1ws Prince of Persia - The Sands of Time: https://www.youtube.com/watch?v=34s9b6sLMjk Dark Souls (PS3): https://www.youtube.com/watch?v=wdpdkd2eNmE ICO (PS2): https://www.youtube.com/watch?v=hIzZkGP3SUk Grand Theft Auto 3 (PS2): https://www.youtube.com/watch?v=bZMyBAjQ-QE Shadow of the Colossus: https://www.youtube.com/watch?v=HiB8MEJN-QU God of War 2 (PS2): https://www.youtube.com/watch?v=_Pgks8w-HK8 The Last Guardian (PS4): https://www.youtube.com/watch?v=k6ssIkVxg_k   New episodes are on the 1st and 15th of every month!   TCW Email: [email protected]  Twitter: @tcwpodcast Patreon: https://www.patreon.com/theycreateworlds Alex's Video Game History Blog: http://videogamehistorian.wordpress.com Alex's book, published Dec 2019, is available at CRC Press and at major on-line retailers: http://bit.ly/TCWBOOK1     Intro Music: Josh Woodward - Airplane Mode -  Music - "Airplane Mode" by Josh Woodward. Free download: http://joshwoodward.com/song/AirplaneMode  Outro Music: RoleMusic - Bacterial Love: http://freemusicarchive.org/music/Rolemusic/Pop_Singles_Compilation_2014/01_rolemusic_-_bacterial_love    Copyright: Attribution: http://creativecommons.org/licenses/by/4.0/
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  • The First 10 Years of European Consoles
    TCW Podcast Episode 241 - The First 10 Years of European Consoles   The first decade of European consoles began with imports of the Magnavox Odyssey, but soon local experiments took shape. In Spain, the Overkal may have been tied to a possible attempt to bring the Odyssey into the country, though no hard evidence survives, and it is generally treated as a local product. Across Europe, companies like Videomaster in the UK, Zanussi in Italy, and Interton and Grundig in Germany built dedicated ball-and-paddle systems. Many went beyond Pong using discrete logic hardware to support more advanced play, a technical achievement later supplanted by programmable consoles. A key shift came when General Instrument’s Scottish branch developed the “Pong on a Chip,” enabling mass-produced systems like Videomaster’s Superscore and Zanussi’s Play-O-Tronic. By the late 1970s, firms such as Philips, Radofin, and Hanimex moved into programmable systems like the Videopac. The arrival of Atari, Mattel, and other American companies displaced Europe's fragmented but inventive hardware scene, but the North American video game crash killed their systems at the same time European gamers were shifting their focus to home computers.   TCW 105 - The Big Voice of Magnavox: https://podcast.theycreateworlds.com/e/the-big-voice-of-magnavox/ TCW 106 - The Small Voice of Magnavox: https://podcast.theycreateworlds.com/e/the-small-voice-of-magnavox/ TCW 177 - The Intellivision Part 1: https://podcast.theycreateworlds.com/e/the-intellivision-part-1/ TCW 178 - The Intellivision Part 2: https://podcast.theycreateworlds.com/e/the-intellivision-part-2 TCW 076 - A Fairchild Story: https://podcast.theycreateworlds.com/e/a-fairchild-story/   Overkal: https://prehistoricgaming.com/en/overkal-console/ Interton Video 2000: https://www.pong-story.com/v2000.htm GI Gemini Systems: https://www.pong-story.com/pc-50x.htm RCA Studio III Variants: http://videogamekraken.com/rca-studio-iii-by-rca Philips Videopac G7000: https://www.youtube.com/watch?v=fgG9F9SsgCw Interton VC 4000: https://www.youtube.com/watch?v=-yqVcULUqOU Radofin Programable Video System: https://www.youtube.com/watch?v=jvCFYLfQrC0   New episodes are on the 1st and 15th of every month!   TCW Email: [email protected]  Twitter: @tcwpodcast Patreon: https://www.patreon.com/theycreateworlds Alex's Video Game History Blog: http://videogamehistorian.wordpress.com Alex's book, published Dec 2019, is available at CRC Press and at major on-line retailers: http://bit.ly/TCWBOOK1     Intro Music: Josh Woodward - Airplane Mode -  Music - "Airplane Mode" by Josh Woodward. Free download: http://joshwoodward.com/song/AirplaneMode  Outro Music: RoleMusic - Bacterial Love: http://freemusicarchive.org/music/Rolemusic/Pop_Singles_Compilation_2014/01_rolemusic_-_bacterial_love    Copyright: Attribution: http://creativecommons.org/licenses/by/4.0/
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  • Nintendo: Playing with Mii & Wii
    TCW Podcast Episode 240 - Nintendo: Playing with Mii & Wii   From DS touch-and-stylus play to living-room motion, we trace Nintendo's road to Wii. Nintendogs and Brain Age broadened the audience to parents and grandparents. After cold receptions at Microsoft and Sony, inventor Tom Quinn's Gyration motion tech found a home at Nintendo, and internal prototypes were so fun they became Wii Sports, Wii Play, and Wii Fit. The reveal timeline runs from Reggie Fils-Aime's 2004 E3 DS debut and "Revolution" tease, to a controller-free console showing at E3 2005, to the surprise Wii Remote reveal during Iwata's Tokyo Game Show keynote, and the full unveiling at E3 2006. Built on refined GameCube internals, the Wii favored low cost, low noise, and always-on convenience, with Miis inspired by Japanese wooden dolls (Kokeshi) and a channel interface modeled on a TV wall to invite quick, family-friendly play.   Iwata Asks: https://iwataasks.nintendo.com/ Nintendogs (DS): https://www.youtube.com/watch?v=hb5j2v10eYs Nintendogs (DS): https://www.youtube.com/watch?v=hb5j2v10eYs Brain Age (DS): https://www.youtube.com/watch?v=8EeU92dl9ME Donkey Kong Bongos & Donkey Konga: https://www.youtube.com/watch?v=64YSuP6G1Uw Wii Sports: https://www.youtube.com/watch?v=vp9l7J6w9iE Wii Play: https://www.youtube.com/watch?v=gfz-l5GI-v4 Wii Fit: https://www.youtube.com/watch?v=SDfXealVJyg Kokeshi Dolls: https://www.youtube.com/watch?v=Z2NIA5GNvfo Nintendo Wii User Interface Tour: https://www.youtube.com/watch?v=NCU1gB3Xdv4 E3 2004 Reggie Fils-Aimé: https://www.youtube.com/watch?v=89GB6bC9_N4 E3 2004 Satoru Iwata Revolution: https://www.youtube.com/watch?v=33BGyhn_ryw E3 2005 Nintendo Revolution (Wii): https://www.youtube.com/watch?v=qt8CBYAnMYc Nintendo - Tokyo Game Show 2005: https://www.youtube.com/watch?v=RdgW4Ox71fw E3 2006 Sony Ridge Racer!: https://www.youtube.com/watch?v=eaBUeINW_3s E3 2006 Sony Press Conference: https://www.youtube.com/watch?v=jaWptXzfETo E3 2006 Nintendo Press Conference: https://www.youtube.com/watch?v=e1Ldhg7swgA Wii Console and Accessories (E3 2006): https://www.youtube.com/watch?v=2pOGKxFD1C8 Wii Commercials: https://www.youtube.com/watch?v=hLOccBorPsA Wii Would Like to Play: https://www.youtube.com/watch?v=QBOFhmjTgvY Link's Crossbow Training: https://www.youtube.com/watch?v=hHgyRGeUKxg   New episodes are on the 1st and 15th of every month!   TCW Email: [email protected]  Twitter: @tcwpodcast Patreon: https://www.patreon.com/theycreateworlds Alex's Video Game History Blog: http://videogamehistorian.wordpress.com Alex's book, published Dec 2019, is available at CRC Press and at major on-line retailers: http://bit.ly/TCWBOOK1     Intro Music: Josh Woodward - Airplane Mode -  Music - "Airplane Mode" by Josh Woodward. Free download: http://joshwoodward.com/song/AirplaneMode  Outro Music: RoleMusic - Bacterial Love: http://freemusicarchive.org/music/Rolemusic/Pop_Singles_Compilation_2014/01_rolemusic_-_bacterial_love    Copyright: Attribution: http://creativecommons.org/licenses/by/4.0/
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  • Nintendo: Wii Were Struggling
    TCW Podcast Episode 239 - Nintendo: Wii Were Struggling   Nintendo’s struggle for cultural relevance in the lead-up to the Wii was marked by the N64’s poor fit for Japanese homes and the GameCube’s failure to outsell even the fledgling Xbox globally. Internally, a power struggle unfolded as Hiroshi Yamauchi prepared to retire. Former Sharp executive Atsushi Asada was brought in and became Executive Vice President and later Chairman of the Board. Satoru Iwata, whom Yamauchi saw great potential in, was appointed president of HAL Laboratory as part of a Yamauchi-backed bailout and ultimately succeeded Yamauchi as president of Nintendo. Minoru Arakawa was passed over, removed from the board, and after his retirement, replaced at Nintendo of America by Tatsumi Kimishima, who was later placed on the board himself, giving credence to the idea that Arakawa was pushed aside in favor of Iwata. We explore how, despite not facing financial collapse, Nintendo risked losing its creative identity after two struggling consoles and Sony's rising threat to its handheld dominance.   Iwata Asks Interviews: https://iwataasks.nintendo.com/ Simpsons all you can eat Court Case: https://www.youtube.com/watch?v=CqT-AvswCZo TCW 153 - Nintendo Playing with Cards: https://podcast.theycreateworlds.com/e/nintendo-playing-with-cards/ TCW 154 - Nintendo Playing with Controversy: https://podcast.theycreateworlds.com/e/nintendo-playing-with-controversy/ TCW 155 - Nintendo Playing with Toys: https://podcast.theycreateworlds.com/e/nintendo-playing-with-toys/ TCW 014 - Nintendo Playing with Power: https://podcast.theycreateworlds.com/e/nintendo-playing-with-power/ TCW 128 - Nintendo in 1985: https://podcast.theycreateworlds.com/e/nintendo-in-1985/?utm_source=chatgpt.com TCW 037 - Nintendo and Gumpei Yokoi: https://podcast.theycreateworlds.com/e/nintendo-and-gunpei-yokoi/ TCW 063 - Lawsuits for Nintendo: https://podcast.theycreateworlds.com/e/lawsuits-for-nintendo/ TCW 068 - SEGA vs Nintendo Round 1: https://podcast.theycreateworlds.com/e/sega-vs-nintendo-round-1/ TCW 069 - SEGA vs Nintendo Round 2: https://podcast.theycreateworlds.com/e/sega-vs-nintendo-round-2 TCW 070 - SEGA vs Nintendo Round 3: https://podcast.theycreateworlds.com/e/sega-vs-nintendo-round-3 TCW 198 - The History of Handheld Games Part 1: https://podcast.theycreateworlds.com/e/the-history-of-handheld-games-part-1/ TCW 199 - The History of Handheld Games Part 2: https://podcast.theycreateworlds.com/e/the-history-of-handheld-games-part-2/ TCW 200 - The History of Handheld Games Part 3: https://podcast.theycreateworlds.com/e/the-history-of-handheld-games-part-3/ Business Card CDs: https://www.youtube.com/watch?v=LS_QTo6L9dA GameCube Controller: https://en.wikipedia.org/wiki/GameCube_controller Kirby's Dreamland (NES): https://www.youtube.com/watch?v=rJXM4EPbPe0 Shmuplations - Satoru Iwata - 1999 Developer Interview: https://shmuplations.com/iwata/   New episodes are on the 1st and 15th of every month!   TCW Email: [email protected]  Twitter: @tcwpodcast Patreon: https://www.patreon.com/theycreateworlds Alex's Video Game History Blog: http://videogamehistorian.wordpress.com Alex's book, published Dec 2019, is available at CRC Press and at major on-line retailers: http://bit.ly/TCWBOOK1     Intro Music: Josh Woodward - Airplane Mode -  Music - "Airplane Mode" by Josh Woodward. Free download: http://joshwoodward.com/song/AirplaneMode  Outro Music: RoleMusic - Bacterial Love: http://freemusicarchive.org/music/Rolemusic/Pop_Singles_Compilation_2014/01_rolemusic_-_bacterial_love    Copyright: Attribution: http://creativecommons.org/licenses/by/4.0/
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  • Quake
    TCW Podcast Episode 238 - Quake   We dive into the development of Quake, the ambitious and turbulent follow-up to Doom from ID Software. John Carmack set out to build a groundbreaking engine featuring full 3D rendering, dynamic lighting, and client-server multiplayer. This pushed the technical boundaries in a pre-GPU world. To achieve this, he brought in legendary programmer Michael Abrash from Microsoft, selling him on the vision of Quake as a step toward the metaverse as imagined in Snow Crash. Meanwhile, John Romero envisioned Quake as a fantasy RPG inspired by a character from his D&D campaign, but lack of direction and his growing obsession with Deathmatch led to team frustration and eventual fallout. The result was a game that redefined first-person shooters and laid the groundwork for decades of engine development. It also marked the end of an era at ID with the ouster of John Romero.   TCW 030 - DOOM!: https://podcast.theycreateworlds.com/e/doom-1479057917/ TCW 197 - The ID of Game Development: https://podcast.theycreateworlds.com/e/the-id-of-game-development/ Doom States and DeHackEd: https://www.youtube.com/watch?v=MTa3diypjv4 P2P vs Dedicated Servers?: https://www.youtube.com/watch?v=Tt3ZLHKcP2U Token Ring - The Betamax of Networking: https://www.youtube.com/watch?v=IjLctlmZSp4 Artie - The Strongest Man In the World: https://www.youtube.com/watch?v=z6Bh3LskNbs Space Strike (DOS): https://www.youtube.com/watch?v=vtDdEuKFQps Cosmic Crusader (DOS): https://www.youtube.com/watch?v=RKOTa5iQAw8 Big Top (DOS): https://www.youtube.com/watch?v=AXUCacgF72M Snack Attack II (DOS): https://www.youtube.com/watch?v=hu-SEjcnnjo So You Haven't Read "Snow Crash": https://www.youtube.com/watch?v=nO64ZhBYy9E Ramblings in Realtime by Michael Abrash: https://www.bluesnews.com/abrash/ QuakeWorld Launch Event: https://www.youtube.com/watch?v=LXw6BkZ-gdY Quake (DOS 6.22): https://www.youtube.com/watch?v=tyLC1vR9oGk Quake Longplay: https://www.youtube.com/watch?v=J7GagGXXUtI Excerpt Quake Postmortem: https://www.youtube.com/watch?v=G2OE-74bTQw   New episodes are on the 1st and 15th of every month!   TCW Email: [email protected]  Twitter: @tcwpodcast Patreon: https://www.patreon.com/theycreateworlds Alex's Video Game History Blog: http://videogamehistorian.wordpress.com Alex's book, published Dec 2019, is available at CRC Press and at major on-line retailers: http://bit.ly/TCWBOOK1     Intro Music: Josh Woodward - Airplane Mode -  Music - "Airplane Mode" by Josh Woodward. Free download: http://joshwoodward.com/song/AirplaneMode  Outro Music: RoleMusic - Bacterial Love: http://freemusicarchive.org/music/Rolemusic/Pop_Singles_Compilation_2014/01_rolemusic_-_bacterial_love    Copyright: Attribution: http://creativecommons.org/licenses/by/4.0/
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Love of the worlds created by video game designers and personalities drives Alex Smith & Jeffrey Daum (history, law, CS degrees) to provide a scholarly yet light-hearted discussion of how arcade, home console, and PC games merged into a Video Game Industry. Emphasis is on the combination of business and creative elements needed for financial success. Interviews of Atari, EA, Activision, & other execs with detailed source evaluations produce the insights you hear in these 140+ hours!
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