PodcastsHistoriaThey Create Worlds

They Create Worlds

Alex Smith, and Jeffrey Daum
They Create Worlds
Último episodio

261 episodios

  • They Create Worlds

    Starfox

    01/07/2026 | 1 h 12 min
    TCW Podcast Episode 261 - StarFox

     

    Before Star Fox, there was a developer in Britain building copy protection tools, a dinner party that opened the right door, and a Game Boy prototype game that could do something it was never supposed to do. Jez San's Argonaut Software caught Nintendo's attention at CES and was invited to Japan. The meeting led to a two million dollar deal to build a custom chip to bring real 3D to the SNES. A team of Argonaut programmers moved to Japan and worked alongside Shigeru Miyamoto and Katsuya Eguchi to build one of the most technically ambitious games on the system. The Super FX chip made it possible, and a Kyoto fox shrine gave it its identity. Star Fox sold well, but its late arrival in the SNES lifecycle meant a nearly completed Star Fox 2 was shelved and not released until the SNES Classic. The collaboration that made it all possible did not end on the warmest terms. Nintendo retained some of Argonaut's programmers, and San walked away feeling the partnership had given Nintendo far more than it had given Argonaut.

     

    TCW 017 - The British 8-bit Computer Market - Hardware: https://www.theycreateworlds.com/episodes/TCW017-the-british-8-bit-computer-market-hardware

    TCW 018 - The British 8-bit Computer Market - Software: https://www.theycreateworlds.com/episodes/TCW018-the-british-8-bit-computer-market-software

    TCW 049 - Old and Elite: https://www.theycreateworlds.com/episodes/TCW049-old-and-elite

    Skyline Attack (C64): https://www.youtube.com/watch?v=DXb1IlVOTVM

    Star Wars (Atari - Arcade): https://www.youtube.com/watch?v=nJv94FPRddA

    StarGlider (ZX Spectrum): https://www.youtube.com/watch?v=-0nxTSc-4os
    TCW - 130: Uncle Clive's Radionics: https://www.theycreateworlds.com/episodes/TCW130-uncle-clives-radionics
    TCW 131 - Sir Clive of ZX: https://www.theycreateworlds.com/episodes/TCW131-sir-clive-of-zx

    Sinclair C5: https://www.youtube.com/watch?v=LjiiayrKiuk

    Micro Men: https://www.youtube.com/watch?v=XXBxV6-zamM

    TCW 244 - The History of Commodore Pt 1: https://www.theycreateworlds.com/episodes/TCW244-the-history-of-commodore-pt-1

    TCW 245 - The History of Commodore Pt 2: https://www.theycreateworlds.com/episodes/TCW245-the-history-of-commodore-pt-2

    TCW 246 - The History of Commodore Pt 3: https://www.theycreateworlds.com/episodes/TCW246-the-history-of-commodore-pt-3

    TCW 247 - The History of Commodore Pt 4: https://www.theycreateworlds.com/episodes/TCW247-the-history-of-commodore-pt-4

    Nintendo president Yamauchi gives a speech at Spaceworld 95: https://www.youtube.com/watch?v=3V8tUea4Hbs&t=36s
    TCW 198 - The History of Handheld Games Part 1: https://www.theycreateworlds.com/episodes/TCW198-the-history-of-handheld-games-part-1
    TCW 199 - The History of Handheld Games Part 2: https://www.theycreateworlds.com/episodes/TCW199-the-history-of-handheld-games-part-2

    TCW 200 - The History of Handheld Games Part 3: https://www.theycreateworlds.com/episodes/TCW200-the-history-of-handheld-games-part-3

    Pilotwings (SNES): https://www.youtube.com/watch?v=8A1hX1rGRfY

    X (Game Boy): https://www.youtube.com/watch?v=LETr1NoteMM

    Scmuplations - Star Fox 1993 Developer Interview: https://shmuplations.com/starfox/

    Starblade (Arcade): https://www.youtube.com/watch?v=pqWhFddNopM

    Starglider 2: https://www.youtube.com/watch?v=sg3uQM83dl8

    Thunderbirds S1E1: https://www.youtube.com/watch?v=wLiH4xrCITI

    Starfox SNES Box Art: https://gamesdb.launchbox-app.com/games/images/1659-star-fox

    Fushimi Inari Shrine: https://www.japan-guide.com/e/e3915.html
    StarFox Coms (SNES): https://www.youtube.com/watch?v=VkjR_9WVAHc
    Starfox Prototype: https://www.youtube.com/watch?v=2rsRTCExBLA
    StarFox (SNES): https://www.youtube.com/watch?v=2EkVHxE0Y8I

     

     

     

    New episodes are on the 1st and 15th of every month!

     

    TCW Email: feedback@theycreateworlds.com 

    BlueSky: @theycreateworlds.bsky.social

    Patreon: https://www.patreon.com/theycreateworlds

    Alex's Video Game History Blog: http://videogamehistorian.wordpress.com

    Alex's book: http://bit.ly/TCWBOOK1

     

    Intro Music: Josh Woodward - Airplane Mode -  Music - "Airplane Mode" by Josh Woodward. Free download: http://joshwoodward.com/song/AirplaneMode 

    Outro Music: RoleMusic - Bacterial Love: http://freemusicarchive.org/music/Rolemusic/Pop_Singles_Compilation_2014/01_rolemusic_-_bacterial_love 

     

    Copyright: Attribution: http://creativecommons.org/licenses/by/4.0/
  • They Create Worlds

    Vivendi Electric Boogaloo

    15/06/2026 | 1 h 10 min
    TCW Podcast Episode 260 - Vivendi Electric Boogaloo

     

    How does a Canadian liquor company end up owning Universal Studios and, eventually, help create Activision Blizzard? Seagram chased diversification as liquor sales softened, tried to take over Conoco, and instead wound up with a 25% stake in DuPont that generated most of its earnings. Edgar Bronfman Jr. sold that stake to buy MCA from Matsushita, inheriting a mismanaged Universal. He then doubled down on music with a $10.6 billion PolyGram deal just as Napster, the dot com bubble, and changing listening habits blew up the old record business model. With media stocks riding high, the rest of the Bronfman family wanted out, and Jean-Marie Messier at Vivendi stepped in, using Canal+ and an all‑stock transaction to fold Seagram into Vivendi and create Vivendi Universal. On the games side, Havas Interactive and the former CUC and Cendant software assets were combined with Universal’s own games business, including the franchises of Crash Bandicoot and Spyro the Dragon, under a new label: Vivendi Universal Games. Then the bubble burst, Vivendi’s debt and deceptive cash accounting caught up with Messier, and he was forced out, leaving his successors to sell assets and manage the fallout. Inside the games group, Blizzard’s success defined the division, culminating in World of Warcraft’s launch and the later decision to combine Vivendi’s games business with Activision. That deal created Activision Blizzard, gave Vivendi a way to tap cash when its telecom business went bad, and set the stage for Activision Blizzard's eventual separation from Vivendi. Vivendi made one last, mostly unsuccessful push into games through moves on Ubisoft and the takeover of Gameloft.

     

    TCW 064 - Rise and Fall of Infogrames Part 1: https://www.theycreateworlds.com/episodes/TCW064-rise-and-fall-of-infogrames-part-1
    TCW 065 - Rise and Fall of Infogrames Part 2: https://www.theycreateworlds.com/episodes/TCW065-the-rise-and-fall-of-infogrames-part-2

    TCW 114 - The Wizards of Sir-Tech: https://www.theycreateworlds.com/episodes/TCW114-the-wizards-of-sir-tech

    TCW 115 - The Return of the Sdraziw of Sir Tech: https://www.theycreateworlds.com/episodes/TCW115-the-return-of-the-sdraziw-of-sir-tech

    TCW 251 - Virgin Games: https://www.theycreateworlds.com/episodes/TCW251-virgin-games

    TCW 184 - A Very Naughty Dog Pt 1: https://www.theycreateworlds.com/episodes/TCW184-a-very-naughty-dog-pt-1

    TCW 185 - A Very Naughty Dog Pt 2: https://www.theycreateworlds.com/episodes/TCW185-a-very-naughty-dog-pt-2

    Spyro the Dragon (PSX): https://www.youtube.com/watch?v=lrVKjNR0-SE

    Crash Bandicoot (PSX): https://www.youtube.com/watch?v=9HtPF0ers1w

    TCW 162 - Spinnaker Software: https://www.theycreateworlds.com/episodes/TCW162-spinnaker-software
    TCW 071 - A Story of Brøderbund: https://www.theycreateworlds.com/episodes/TCW071-a-story-of-broderbund

    TCW 072 - The Mysteries of Brøderbund: https://www.theycreateworlds.com/episodes/TCW072-the-mysteries-of-broderbund
    TCW 039 - On-Line Systems: https://www.theycreateworlds.com/episodes/TCW039-on-line-systems

    TCW 040 - Sierra On-Line: https://www.theycreateworlds.com/episodes/TCW040-sierra-on-line

    TCW 221 - North to Hellgate London: https://www.theycreateworlds.com/episodes/TCW221-north-to-hellgate-london

    TCW 249 - New World Computing: https://www.theycreateworlds.com/episodes/TCW249-new-world-computing

    TCW 055 - Blizzard Hellfire and the World of Warcraft: https://www.theycreateworlds.com/episodes/TCW055-blizzard-hellfire-and-the-world-of-warcraft

    Play Nice: The Rise, Fall, and Future of Blizzard Entertainment: https://www.amazon.com/Play-Nice-Future-Blizzard-Entertainment/dp/1538725428

    Disney's Dreamlight Valley: https://www.youtube.com/watch?v=dOuZFZOVLmc

     

    New episodes are on the 1st and 15th of every month!

     

    TCW Email: feedback@theycreateworlds.com 

    BlueSky: @theycreateworlds.bsky.social

    Patreon: https://www.patreon.com/theycreateworlds

    Alex's Video Game History Blog: http://videogamehistorian.wordpress.com

    Alex's book: http://bit.ly/TCWBOOK1

     

    Intro Music: Josh Woodward - Airplane Mode -  Music - "Airplane Mode" by Josh Woodward. Free download: http://joshwoodward.com/song/AirplaneMode 

    Outro Music: RoleMusic - Bacterial Love: http://freemusicarchive.org/music/Rolemusic/Pop_Singles_Compilation_2014/01_rolemusic_-_bacterial_love 

     

    Copyright: Attribution: http://creativecommons.org/licenses/by/4.0/
  • They Create Worlds

    A Cendant to Vivendi

    01/06/2026 | 1 h 28 min
    TCW Podcast Episode 259 - A Cendant to Vivendi

     

    CUC International looked like a company that never missed. Quarter after quarter, just barely beating estimates, right up until the moment Henry Silverman got access to their books and found out why. When a new customer signed up, CUC booked a full year of revenue immediately, even though billing was monthly. If that customer left before the year was up, CUC never corrected the books. The money just stayed there. Perfectly functional assets were declared worthless on paper, with the supposed losses paid off using money from merger funds. That same merger money was then counted again as incoming revenue, making the company look larger and more profitable than it was. Over $500 million in income that never existed. Walter Forbes was forced to resign and was eventually convicted of the largest accounting scandal of the time. Cendant realized the software and games division itself had been part of the machinery. They sold it to French media company Havas. That sale landed in the orbit of Vivendi, a sprawling conglomerate that had started as a 19th century French waterworks company. Its CEO Jean-Marie Messier had bigger things in mind. AOL had just merged with Time Warner, and Messier was not going to watch an American walled garden of films, music, and games swallow the market he wanted to own.

     

    TCW 258 - The Shenanigans of CUC Software: https://www.theycreateworlds.com/episodes/TCW258-the-shenanigans-of-cuc-software

    TCW 039 - On-Line Systems: https://www.theycreateworlds.com/episodes/TCW039-on-line-systems

    TCW 040 - Sierra On-Line: https://www.theycreateworlds.com/episodes/TCW040-sierra-on-line

    TCW 054 - Blizzard: Vikings and Warcraft: https://www.theycreateworlds.com/episodes/TCW054-blizzard-vikings-and-warcraft
    TCW 055 - Blizzard: Hellfire and the World… of WarCraft: https://www.theycreateworlds.com/episodes/TCW055-blizzard-hellfire-and-the-world-of-warcraft

    TCW 219 - Diablo 1: https://www.theycreateworlds.com/episodes/TCW219-diablo-1
    TCW 220 - Diablo 2: https://www.theycreateworlds.com/episodes/TCW220-diablo-2

    TCW 221 - North to Hellgate London: https://www.theycreateworlds.com/episodes/TCW221-north-to-hellgate-london

    TCW 230 - Crafting the World of WarCraft: https://www.theycreateworlds.com/episodes/TCW230-crafting-the-world-of-warcraft
    Space Jam Website: https://www.spacejam.com/1996/

    The Digital Antiquarian - The End of Sierra as We Knew It - Part 1 - The Acquisition: https://www.filfre.net/2025/04/the-end-of-sierra-as-we-knew-it-part-1-the-acquisition/

    The Digital Antiquarian - The End of Sierra as We Knew It - Part 2 - The Scandal: https://www.filfre.net/2025/04/the-end-of-sierra-as-we-knew-it-part-2-the-scandal/

    The Digital Antiquarian - The End of Sierra as We Knew It - Part 3 - The Dog Days of Oakhurst: https://www.filfre.net/2025/05/the-end-of-sierra-as-we-knew-it-part-3-the-dog-days-of-oakhurst/

    The Digital Antiquarian - The End of Sierra as We Knew It - Part 4 - Chainsaw Monday: https://www.filfre.net/2025/05/the-end-of-sierra-as-we-knew-it-part-4-chainsaw-monday/

    TCW 139 - Tec Toy and Brazil: https://www.theycreateworlds.com/episodes/TCW139-tec-toy-and-brazil


     

    New episodes are on the 1st and 15th of every month!

     

    TCW Email: feedback@theycreateworlds.com 

    BlueSky: @theycreateworlds.bsky.social

    Patreon: https://www.patreon.com/theycreateworlds

    Alex's Video Game History Blog: http://videogamehistorian.wordpress.com

    Alex's book: http://bit.ly/TCWBOOK1

     

    Intro Music: Josh Woodward - Airplane Mode -  Music - "Airplane Mode" by Josh Woodward. Free download: http://joshwoodward.com/song/AirplaneMode 

    Outro Music: RoleMusic - Bacterial Love: http://freemusicarchive.org/music/Rolemusic/Pop_Singles_Compilation_2014/01_rolemusic_-_bacterial_love 

     

    Copyright: Attribution: http://creativecommons.org/licenses/by/4.0/
  • They Create Worlds

    The Shenanigans of CUC Software

    15/05/2026 | 1 h 22 min
    TCW Podcast Episode 258 - The Shenanigans of CUC Software

     

    Walter Forbes built CUC International from Comp-U-Card, a phone-in discount shopping club that cut out the middleman with a small markup and annual fee, not unlike a proto-Amazon Prime. As computer networks like CompuServe, Prodigy, and GEnie rose, CUC pivoted online and Forbes set his sights on the games business, joining the Sierra On-Line board and buying out Ken Williams and Davidson and Associates for a combined 1.7 billion dollars in stock swaps. Despite promises to Williams that he would not be secondary to a competitor, Bob Davidson of Davidson and Associates ended up running the software division, and when Davidson discovered something troubling enough to dump his stock and left. The cracks were beginning to show. Williams tried to take over, was not given the time of day, and eventually left. Forbes meanwhile pursued a merger with Henry Silverman's HFS, a hospitality giant owning Days Inn, Ramada, Howard Johnson, Century 21, Coldwell Banker, and Avis, forming the new conglomerate Cendant. The true depth of the shenanigans were only starting to show. How could a company consistently just barely beat analyst/market estimates?

     

    Comp-U-Card News Brief: https://www.youtube.com/watch?v=P6H5mdSHyNQ

    Credit Card Impression Machines: https://www.youtube.com/shorts/S5c2mA1cnv4

    New Innovations in Credit Cards (1985): https://www.youtube.com/watch?v=_TBD8HTssRA

    The Simpsons - The Truth: https://www.youtube.com/watch?v=-Nc88_ZEfxg

    TCW 039 - On-Line Systems: https://www.theycreateworlds.com/episodes/TCW039-on-line-systems

    TCW 040 - Sierra On-Line: https://www.theycreateworlds.com/episodes/TCW040-sierra-on-line

    Word Attack (PC-DOS 1983): https://www.youtube.com/watch?v=ZJf13H9Wbnk

    Math Blaster (PC-DOS 1983): https://www.youtube.com/watch?v=WKi_g0g8EWQ

    TCW 162 - Spinnaker Software: https://www.theycreateworlds.com/episodes/TCW162-spinnaker-software

    TCW 054 - Blizzard: Vikings and Warcraft: https://www.theycreateworlds.com/episodes/TCW054-blizzard-vikings-and-warcraft

    TCW 071 - A story of Brøderbund!: https://www.theycreateworlds.com/episodes/TCW071-a-story-of-broderbund

    TCW 072 - The MYSTeries of Brøderbund! - : https://www.theycreateworlds.com/episodes/TCW072-the-mysteries-of-broderbund

     

    New episodes are on the 1st and 15th of every month!

     

    TCW Email: feedback@theycreateworlds.com 

    BlueSky: @theycreateworlds.bsky.social

    Patreon: https://www.patreon.com/theycreateworlds

    Alex's Video Game History Blog: http://videogamehistorian.wordpress.com

    Alex's book: http://bit.ly/TCWBOOK1

     

    Intro Music: Josh Woodward - Airplane Mode -  Music - "Airplane Mode" by Josh Woodward. Free download: http://joshwoodward.com/song/AirplaneMode 

    Outro Music: RoleMusic - Bacterial Love: http://freemusicarchive.org/music/Rolemusic/Pop_Singles_Compilation_2014/01_rolemusic_-_bacterial_love 

     

    Copyright: Attribution: http://creativecommons.org/licenses/by/4.0/
  • They Create Worlds

    Nine Atari Games

    01/05/2026 | 1 h 17 min
    TCW Podcast Episode 257 - Nine Atari Games

     

    The Atari VCS launched with nine games to entice consumers into the new gaming medium, and Combat set the trend of packing multiple "games" into a single cartridge. Featuring a wide array of game modes, Combat holds its own even today and served as the console's official tie-in title. Atari's partnership with Sears, however, rebranded all but one of the launch titles under different names, including Target Fun, released elsewhere as Air-Sea Battle. Many of the launch games carried multiple modes to stretch their value, and even these early titles pulled clever tricks to push past the VCS's five sprite limit. To justify the console's cost to families, Atari aimed squarely at adults with Blackjack while also including the educational game Basic Math. While many of these early titles were forgotten as more advanced games arrived over the course of the Atari VCS's life, their influence on a foundational system cannot be disputed.

     

    Atari Archive: https://www.atariarchives.org/

    Atari Archive (Youtube): https://www.youtube.com/c/AtariArchive

    Combat: https://www.youtube.com/watch?v=LNtI90yiOOU

    Air-Sea Battle: https://www.youtube.com/watch?v=0l0AQ5LuvQM

    Video Olympics: https://www.youtube.com/watch?v=rie4hsUeDuA

    Indy 500: https://www.youtube.com/watch?v=_POr4OdHhiI

    Street Racer: https://www.youtube.com/watch?v=TCSYY1kK9so

    Star Ship: https://www.youtube.com/watch?v=j4zySJ96a4U

    Blackjack: https://www.youtube.com/watch?v=_nvWBin7_Rc

    Basic Math: https://www.youtube.com/watch?v=lv7T4ya9hcg

    Surround: https://www.youtube.com/watch?v=dhZ1wfGLq1w

    How to do long form Square Roots: https://www.youtube.com/watch?v=6evC4klO_lI

    TCW 051 - Sons of Pong: https://www.theycreateworlds.com/episodes/TCW051

    TCW 201 - Advanced Balls and Paddles Part 1: https://www.theycreateworlds.com/episodes/TCW201

    TCW 202 - Advanced Balls and Paddles Part 2: https://www.theycreateworlds.com/episodes/TCW202

    TCW 009 - History of Mediagenic Part 1: https://www.theycreateworlds.com/episodes/TCW009

    TCW 010 - History of Mediagenic Part 2: https://www.theycreateworlds.com/episodes/TCW010

     

    New episodes are on the 1st and 15th of every month!

     

    TCW Email: feedback@theycreateworlds.com 

    BlueSky: @theycreateworlds.bsky.social

    Patreon: https://www.patreon.com/theycreateworlds

    Alex's Video Game History Blog: http://videogamehistorian.wordpress.com

    Alex's book: http://bit.ly/TCWBOOK1

     

    Intro Music: Josh Woodward - Airplane Mode -  Music - "Airplane Mode" by Josh Woodward. Free download: http://joshwoodward.com/song/AirplaneMode 

    Outro Music: RoleMusic - Bacterial Love: http://freemusicarchive.org/music/Rolemusic/Pop_Singles_Compilation_2014/01_rolemusic_-_bacterial_love 

     

    Copyright: Attribution: http://creativecommons.org/licenses/by/4.0/
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Acerca de They Create Worlds
The games we love reveal something true about who we are, and about the world that made them. They Create Worlds is a podcast about the people, technology, and forces that built the video game industry.  Through video game history, the show looks at how culture, business, and technology shaped what we play, tracing the choices and circumstances that led to the games so many people around the world enjoy.  Each episode digs into where games came from, who made them, and why they were made the way they were. Business decisions, technological shifts, and creative choices all shaped what ended up on screen, and the show covers all of it together, not just one piece in isolation.  Hosted by Alex Smith and Jeffrey Daum, They Create Worlds grew out of long conversations about the strange corners of the industry and the patterns that only show up when you look across companies, platforms, and decades. That conversational feel remains, built on careful research, clear structure and editing that makes even the deepest topics easy to listen to.  History turns out to be less settled than it looks. New documents surface, memories conflict, and the clean stories about why things happened the way they did rarely survive contact with the evidence. The show digs into all of that, following the creative and business forces that pushed and pulled on each other, and uncovering the human stories that lie beneath the games so many people around the world enjoy.  New episodes are released twice a month. 
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