Board (https://board.fun/) has taken over social social media (and for good reason).It’s one of the most obvious yet innovative products I’ve ever seen.So as soon as Kevin Twohy (https://x.com/kevintwohy) shared a preview with me I knew we had to do an interview to get the behind-the-scenes (spoiler: I did buy it lol).So this episode is a deep dive into his design process for the first ever tabletop game console:- What he learned about prototyping hardware products- How they figured out the “brand moves” for Board- How Kevin makes the most of AI tools- + a lot moreKevin referenced Mike and Chara Smith’s episode talking about “brand moves” multiple times - https://www.youtube.com/watch?v=Jhxx6yK2J08&t=392s
--------
41:11
--------
41:11
How AI is Changing Design Workflows
AI is reshaping how we design and build software, creating huge opportunities for designers who experiment, adapt, and help define what the practice looks like next. This session is your opportunity to learn directly from some of the best in the industry.
--------
49:14
--------
49:14
Drew Wilson - How designers become builders and the future of tooling
Imagine a world where handoff no longer exists and designers are moving fluidly in code…[Drew Wilson](https://x.com/drewwilson) is one of the people pulling that future into the present so this week’s episode is a deep dive into his vision for the new design tool [Opacity](https://opacity.app/).Some highlights:- How team structures are changing- How to stand out when everyone is a builder- What design’s “Github moment” will look like- The fracturing of the market for design talent- How Drew is approaching this startup differently- Where the new technical threshold is for designers- + a lot moreDrew is also building his new IDE called Loop - https://loupe.build/
--------
58:32
--------
58:32
Keys to craft: Supercut’s playbook for design excellence
Over the last few months one product has risen to the top of my inspiration list… ツSupercut (https://supercut.ai/)The point of this episode is to figure out what it takes to consistently reach that level of excellence.How do you maintain that level of attention to detail while preserving the speed that you need to hit when going 0 -> 1 on a new product?This week's episode is with David (https://x.com/okuiux?lang=en) and [Neil](https://x.com/neiltak) the cofounders of Supercut which has quickly become one of my favorite pieces of software in my stack.So we're going deep into how they work, how they think about product, and all of the little decisions they make that together create a truly excellent user experience. 👇- When design works in Figma vs. in code- How AI + small teams changes the design process- Supercut’s playbook for achieving design excellence- Strategies for weaving AI into the fabric of a product- Specific examples of how they sweat the details with animations- Float (https://float.build/)- Supercut (https://supercut.ai/)- Soleio (https://x.com/soleio)- Typeform (https://www.typeform.com/try/typeformbrand?&tf_campaign=US_CA-Brand-Core-English-Combined+Exact-Negs-US_23072929907&tf_source=google&tf_medium=paid&tf_content=187015558460_712286961333&tf_term=typeform&tf_dv=c&tf_matchtype=e&tf_location=9191275&gad_campaignid=23072929907&gbraid=0AAAAADLdz00gdIHfhkPP72sgfJ9L3UUg_)
--------
54:54
--------
54:54
Rooz Mahdavian - Designing frontier interfaces at Neuralink and Apple
We’re talking about craft in B2B SaaS... but what is it like designing for frontier interfaces like the Apple watch or even neural interfaces?We find out in this week’s episode with Rooz Mahdavian. (https://x.com/roozm)He’s the design engineer at Neuralink so we're about to get pretty nerdy and talk about what it’s like designing an experience that allows someone to use a computer with just their mind.The level of detail and first-principles design thinking is truly impressive.Some highlights:- What it looks like to design for delight in neural interfaces- What Neuralink is looking for in their 2nd design engineer role- What it takes to design frontier interfaces at Apple and Neuralink- The evolution from Apple Watch Siri face to brain-computer interfaces- Rooz’s vision for “daydreaming with computers” and direct visual imagery transfer- Reimagining a cursor for a neural interface - from color-based feedback to circular reticles- + a lot more- Apple Watch Faces team (https://www.youtube.com/embed/oaqHdULqet0?start=585&end=705&autoplay=1&controls=0)- Siri Watch Face (intern project that shipped) (https://www.youtube.com/embed/oaqHdULqet0?start=585&end=705&autoplay=1&controls=0)- Neuralink (https://neuralink.com/) - brain computer interface company- Blindside - Neuralink’s vision restoration project (https://neuralink.com/trials/visual-prosthesis/)
Where designers never stop learning 💪Dive Club is an interview series hosted by Ridd that is designed to unlock knowledge from today's most prolific designers. We go deep into craft, storytelling, tools, design engineering, startups, and much more.You can find all of the episodes, key takeaways, and bonus resources here 👉 Dive.club