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We Will NOT Play DnD

Podcast We Will NOT Play DnD
Dawn Somewhere
Four friends struggle to get through their weekly roleplaying campaigns together.

Episodios disponibles

5 de 152
  • Unstoppable Momentum, Part 6
    Unstoppable Industries moves to officially declare a new head of the superhero field crew, and naturally it's politics from top to bottom. Freeze Frame is the company's favorite, as the other candidates are too new, or have way too many open files with the HR department. Though the company logic is there, one has to wonder if an ego the size of Kimon's can really be okay with it.
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    16:38
  • Unstoppable Momentum, Part 5
    The team signs on with the government to learn what they can about the weapon which ends all super heroes, and it provides an important lead on who they should be talking to in order to catch Mercury. Meanwhile, one major advantage to reformed villainy is being in contact with current villains, who can keep you in touch with the ongoing developments of the underground.
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    16:57
  • Unstoppable Momentum, Part 4
    Even with Captain Momentum lost to the world, villainy and crime still happens, and it's up to the Unstoppable Force to intervene. Unfortunately, without a man impervious to bullets and physical harm to back the effort, the whole thing requires a lot of finesse that our heroes may not be quite in the practice of using.
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    19:49
  • Unstoppable Momentum, Part 3
    Grieving comes in steps, so they say, but it also takes various forms and elevates certain priorities above others. When the death of a friend occurs at a company, the company kind wind up impacting what sorts of grieving are most acceptable or most prioritized.
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    21:13
  • Unstoppable Momentum, Part 2
    Every man is mortal, and no man is truly an unstoppable force. Whether by old age, a secret weakness, or the copyright expiring on their public appearance, at some point a hero must die. This is the night that bell tolls for Captain Momentum, and with him follows the death of an entire era.
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    15:19

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Four friends struggle to get through their weekly roleplaying campaigns together.
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