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Retroist Retro Podcast

The Retroist
Retroist Retro Podcast
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369 episodios

  • Retroist Retro Podcast

    Retroist Podcast Episode 368 (The Bad News Bears)

    24/07/2026 | 34 min
    The Bad News Bears made more sense to me after I played baseball when I was young. I was put on a T-ball team that seemed to be assembled from the kids nobody else wanted, and we were terrible. We never got great, but we improved and somehow eventually managed to win a few games, and got the award we were dreaming of. That was enough to make us feel like champions. When I later watched the Bears, probably on VHS or cable, I could relate to being part of a team that was bad but still worth playing for.

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    On the show, I talk about how The Bad News Bears was made and the people who brought it to the screen. I spend time on Bill Lancaster’s screenplay and Michael Ritchie’s work with the young cast. I also look at the film’s unusual music, its reception, and the other versions that followed it. As usual, I pulled out my local newspapers to see what was happening when the movie opened in 1976.

    The Bad News Bears remains one of my favorite sports movies because it understands how strange youth sports can be. The kids behave like kids, the adults frequently make everything worse, and Walter Matthau never tries to make Buttermaker more respectable than he is. The film does not need a conventional victory to make you feel good about the Bears. What they accomplish together is maybe even better.
  • Retroist Retro Podcast

    Retroist Podcast Episode 367 (World Cup '94 Memories)

    11/07/2026 | 25 min
    I want to start off by saying I don’t know much about soccer or as I think most of the rest of the world calls it football. But with the World Cup back in the United States I thought this would be a nice opportunity to talk about my time working security at the World Cup the first time it was played in America back in 1994. I was very young at the time, but it was great job to get. It might not have taught me much about how soccer is played, but I did finally get an idea of how rabid the fans are.

    On the show, I start by talking about my limited exposure to soccer growing up. I then move on to the 1994 tournament, how it was presented to an American audience, and some of the strange details surrounding it. Most of the episode is about how I got the security job at Giants Stadium, the different assignments I was given, the people I encountered, and what it was like to be close to such a large event without really understanding the sport being played.

    The 1994 World Cup was far more successful than many people expected and helped establish professional soccer in the United States. I cannot claim that working there turned me into a fan, but it gave me a much better understanding of what the tournament meant to the people who traveled to see it. It was loud, chaotic, and unlike anything else I had worked before.
  • Retroist Retro Podcast

    Retroist Podcast Episode 366 (Action Park)

    19/06/2026 | 52 min
    I start this podcast episode by talking about my own trips to Action Park. I was so excited to go as a kid when I visited and got to go because it was close to where my uncle lived in Northern New Jersey. My mother was not a big fan of amusement parks unless they were connected to Disney, and she had started reading enough about Action Park to be worried. My uncle did not have the same concerns, so he took me there and I had a great time. I rode what I could, brought home brochures, talked about it all summer, and assumed I would keep going back. That didn’t happen.

    Then I talk about how Action Park came to be. The story starts with Gene Mulvihill, Great Gorge, Vernon Valley, and the problem of what a ski resort is supposed to do when the weather gets warm. The Alpine Slide came first, and from there the place kept growing into something much larger. Action Park was built around participation, which meant you were not simply strapped into a ride and moved along. You had some control, or at least the feeling of control, and that was a big part of what made the park so exciting.

    Of course, that same idea also made the place dangerous. In the episode, I get into the rides people still talk about, including the Alpine Slide and the Cannonball Loop. I also spend time on the wave pool, Motor World, and some of the other attractions that helped make Action Park feel less like a normal amusement park and more like its own strange world. Looking back now, it is much easier to see how quickly excitement could turn into something else.

    The darker part of the Action Park story is impossible to avoid. I talk about the deaths and injuries connected to the park, along with the lawsuits and insurance problems that followed it for years. Some of what happened there is shocking even if you already know the general reputation. The park has become famous as a place that probably should not have been allowed to operate the way it did, and there is plenty of truth in that version of the story.

    But I did not want this episode to be only about the worst things that happened there. For a lot of kids from New Jersey and the surrounding area, Action Park was a summer trip people talked about afterward. It was a place that felt enormous, especially if you were young enough to believe you could eventually get to everything. The danger is part of the story, but so is the memory of wanting to go back.

    That is what makes Action Park such a strange subject for me. The stories about the park are real, and some are worse than I understood when I was young. At the same time, my own connection to the place is still tied to being a kid who thought he had found the most exciting park in New Jersey. My last trip there had already happened before I knew it, which may be part of why the place stayed so large in my mind. Action Park does not fit neatly into one version of itself, and that is why it still feels worth talking about.
  • Retroist Retro Podcast

    Retroist Podcast Episode 365 (Perfect Strangers)

    29/05/2026 | 40 min
    I begin this podcast episode by talking about the strange timing of television in our lives. Sometimes a show arrives at just the right moment, and for a while it feels like part of your weekly routine. Then you get older, your habits change, and without really deciding to, you stop watching. Years later, you come back to it and realize there was a whole stretch of the story you never saw. Perfect Strangers was one of those shows for me.

    Then I talk about Perfect Strangers, including its creation, the people in front of and behind the camera, its place as one of the anchors of ABC’s TGIF lineup, and the full run of the series from its mid eighties debut through its final season in the early nineties. I also talk about how the show changed over time, how Balki and Larry grew from mismatched roommates into family, and how Perfect Strangers helped lead to one of television’s most successful spinoffs, Family Matters.

    Perfect Strangers worked because Bronson Pinchot and Mark Linn Baker were so right together. The show could be very broad, and sometimes very silly, but their chemistry kept it grounded. Balki and Larry were funny because they were opposites, but the show lasted because you believed they cared about each other. That friendship gave all the physical comedy, misunderstandings, and catchphrases something warm to hang onto.

    Metagirl is also back this week with a Top 5 list of the best episodes of Perfect Strangers. If you watched the show years ago, it is a nice reminder of why people loved it. If you never really watched it, it might give you a good place to start.
  • Retroist Retro Podcast

    Retroist Podcast Episode 364 (Game Genie)

    15/05/2026 | 45 min
    I first saw the Game Genie at a friend’s house just after Christmas in 1991. We were doing the usual thing, seeing what everyone got, trying out games, handing controllers back and forth. Then he brought out the Game Genie and plugged it into the Nintendo. The second I saw what it could do, I wanted one of my own. It was that simple. If you spent enough time with games, you knew their rules pretty well, and this thing seemed to step right past them.

    On this episode of the Retroist Podcast, I talk about that first time seeing the Game Genie in action and why it was such a revelation the moment it was plugged in. Until then, games felt locked. They were hard in the ways they were hard, and if you could not get past something, that was that. Then this little cartridge adapter shows up and suddenly you can start with extra lives, make impossible jumps easier, or see parts of a game you had never been able to reach on your own. It did not feel like a normal accessory. It felt like you were getting access to something you were not really supposed to have.

    From there I get into how the Game Genie actually worked, by changing the values a game was reading without permanently altering the cartridge itself. I talk about where the device came from, how Codemasters developed the idea, how Galoob brought it to the United States, and how Nintendo saw it as a real threat almost immediately. A big part of the episode is the court case that followed, with Nintendo arguing that the Game Genie created unauthorized derivative works and Galoob arguing that players were only changing the experience temporarily on games they already owned. It is a fascinating fight because the whole thing turns on a question that sounds simple but wasn’t clarified at the time.

    What still makes the Game Genie worth talking about is that it sits right at the point where childhood excitement, technical ingenuity, and corporate control all ran into each other. For user, it was a way to bend games that had always seemed rigid and unforgiving. For Nintendo, it looked like somebody else stepping in between them and their product. And for anyone looking back on it now, it is a good reminder that this odd little device was tied to much bigger questions about ownership, software, and who gets to decide what a game is once you bring it home.
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For over a decade, The Retroist Podcast has taken a nostalgic look back at the last 40+ years of retro themed pop culture. The show attempts to connect or reconnect you to things from your past through storytelling and discussion of compelling milestones and forgotten tidbits of pop culture.
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