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Digital Foundry Direct Weekly

Digital Foundry
Digital Foundry Direct Weekly
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  • Digital Foundry Direct Weekly

    DF Direct Weekly #284: Ghost of Yōtei QSSR Tested, Star Wars Galactic Racer, Gears E-Day PC

    05/10/2026 | 1 h 15 min
    DF returns to QSSR coverage with a closer look at Ghost of Yōtei, with John weighing in with his opinions on Marvel's Wolverine too. Rich reveals that Sony isn't the first to port an AI upscaler to a non-AI based GPU, showing FSR 4 running on the RDNA 1 Radeon RX 5700 XT. Meanwhile, John's very happy with the PC version of Gears of War: E-Day. And after sharing some stories on anniversary DF content, the Star Wars Galactic Racer review embargo hits in real-time - and John's got a lot to say about it...

    0:00:00 Introduction
    0:01:13 News 1: QSSR tested in Ghost of Yōtei
    0:25:19 News 2: FSR 4 port on RDNA 1 RX 5700 XT
    0:35:36 News 3: Gears of War: E-Day PC impressions
    0:53:27 Retrospective: Switch OLED
    1:00:13 Retrospective: Mantis Burn Racing 4K60 on PS4 Pro
    1:06:46 Star Wars: Galactic Racer review reaction
    Hosted on Acast. See acast.com/privacy for more information.
  • Digital Foundry Direct Weekly

    DF Direct Special: PlayStation QSSR - AI Upscaling For Standard PS5 - A Current-Gen Gamechanger?

    03/10/2026 | 32 min
    A surprise to be sure - and a welcome one. Out of the blue, Sony has released QSSR - Quick Spectral Super Resolution - a refactoring of PS5 Pro's PSSR for the standard PlayStation 5. In this video, Rich and Oliver share their initial thoughts on the technology. We've got image quality comparisons from Marvel's Wolverine, we've got early performance testing from a PS5 dev kit, comparisons with PSSR and much more.

    00:00 Introduction
    01:29 What is QSSR?
    05:28 QSSR vs IGTI
    11:13 QSSR vs. PSSR
    16:51 QSSR performance
    26:04 Will QSSR be in GTA 6?
    28:35 Concluding thoughts
    Hosted on Acast. See acast.com/privacy for more information.
  • Digital Foundry Direct Weekly

    DF Direct Q+A: PS5 Emulation on PC, Will Halo Move To COD Tech, Will PCs Replace Consoles?

    30/09/2026 | 49 min
    The progress in PS5 emulation for PC is becoming extremely rapid - so just how viable is it and should Sony be worried? Meanwhile, Rich, Oliver and Will discuss a range of topics: can PS5 Pro run PSSR and FSR frame gen together? Will PCs eventually replace consoles? Can a Project Helix console replace both a gaming PC and an Xbox console? And... would the Project Helix concept have changed if Xbox had won the console generation?

    00:00 Introduction
    00:41 PlayStation 5 Emulation on PC gathers pace
    13:55 Q1: Why can't PS5 Pro run PSSR and FSR 3.1 frame gen together?
    21:27 Q2: Will PC eventually replace console gaming?
    27:25 Q3: Will Halo move onto the Call of Duty engine?
    34:02 Q4: Will Project Helix replace both PC and console?
    39:09 Q5: Would Project Helix be different if Xbox Series won the console generation?
    Hosted on Acast. See acast.com/privacy for more information.
  • Digital Foundry Direct Weekly

    DF Direct Weekly #283: Halo Moves To Activision, Next-Gen TFLOPs, Silent Hill Townfall Tested!

    28/09/2026 | 1 h
    An extremely busy week at the Foundry but the Direct cannot be stopped - the team discuss the latest news as the "Xbox Reset" enters Phase Two and Halo is shipped off to Activision. Meanwhile, Rich, Oliver and Tom join forces to run the rule over Silent Hill Townfall, becauise the show moves on to discuss the implications of the next-gen consoles' respective GPU TFLOPs numbers. And finally, ending the show on a high note, Rich revisits 007 First Light path tracing, finding a night and day improvement in performance over the original release.

    00:00 Introduction
    01:12 News 1: Halo Studios decimated as Halo moves to Activision
    17:26 News 2: Silent Hill: Townfall tested on PS5, PS5 Pro, and PC!
    36:54 News 3: Rumour says PS6 at 40 teraflops, Xbox Helix at 56 teraflops
    48:28 News 4: 007 First Light gets path tracing performance boost
    Hosted on Acast. See acast.com/privacy for more information.
  • Digital Foundry Direct Weekly

    DF Direct Q+A: Switch 2 60FPS Frame-Gen - How Good/Bad Is It? Should Next-Gen Be Delayed?

    23/09/2026 | 50 min
    Stellar Blade on Switch 2 enforces the use of frame generation to target 60fps - and Capcom is offering the same feature with a toggle in the upcoming Dragon's Dogma 2 port. So how does it work and what have we learned from testing it in Stellar Blade? Beyond that, Tom, Rich and Oliver discuss whether next-gen hardware should be delayed, why Nintendo is avoiding DLSS in its own Switch 2 titles and whether Valve should release an ARM-based handheld. And finally, what's the point of chromatic aberration?

    00:00 Introduction
    00:44 Supporter Q1: Is frame gen a good fit for Switch 2 games like Stellar Blade?
    17:18 Supporter Q2: Could a next-gen hardware delay be a good thing?
    25:03 Supporter Q3: Does Digital Foundry need to produce a “frame health” reference?
    32:28 Supporter Q4: Is Nintendo avoiding DLSS so they can switch to AMD for Switch 3?
    37:44 Supporter Q5: Should the next gen Steam Deck be ARM-based?
    43:15 Supporter Q6: What’s the point of chromatic aberration?
    Hosted on Acast. See acast.com/privacy for more information.
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Acerca de Digital Foundry Direct Weekly
When it comes to video games and the hardware and tech we play them on, the team at Digital Foundry are unparalleled experts. Each week, DF Direct breaks down the latest breakthroughs in video game visuals, sound, and performance happening on PlayStation, Xbox, the most powerful PC setups, and more. If you’re a geek for graphics, GPUs, or just video games in general, DF Direct will help you get the most out of your gaming setup. Hosted on Acast. See acast.com/privacy for more information.
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