Hello and welcome to season nine of Retrograde Amnesia, featuring Skies of Arcadia. In the first (of three) background/information episodes, we'll be talking about the game as it relates to shipping on two GD-ROMs, refusing to appear on modern digital storefronts, becoming crushed by reality, combining World War I & II military ships with the Age of Discovery, communicating with wind, citing influence from Laputa: Castle in the Sky and Dragon Quest III, building the world around six colors, refusing a travel budget, blatantly referencing Moby Dick and Robinson Crusoe, forming the Hottie Production Committee, dynamically adjusting the music, eliminating baby talk, "throwing away the Japanese text," and un-mysterying the misdirection. Realism may not be acceptable for an RPG just yet.
00:00:00 Lost Time
00:01:55 Intro
00:02:54 What Is This
00:04:47 Release Information
00:09:31 How to acquire and play Skies of Arcadia in 2026
00:12:13 Atsushi Seimiya
00:18:15 Shuntaro Tanaka
00:27:20 Reiko Kodama
00:49:31 Soundtrack
00:53:37 Localization
01:03:28 Unsubstantiated Claims
01:09:04 Real Net
01:14:09 Outro
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