
Episode 146: A Monograph of Todd Howard
24/12/2025 | 1 h
Phil Salvador hosts a discussion with Dr. Wendi Sierra, author of Todd Howard: World Building in Tamriel and Beyond, and Emily Higgs Kopin. Dr. Sierra’s, associate professor of games studies at Texas Christian University, book follows the career history of the Bethesda Game Studios executive producer and his influence on game design throughout the years. Emily Kopin, head of digital collections strategy at the Swarthmore College Libraries, joins us as our guest expert on the Elder Scrolls franchise to make up for Phil’s tragic lack of extended time spent in this expansive universe. Wendi and Emily take Phil through discussions of Howard’s impact on world building through micro narratives, challenges of documenting emergent gameplay, importance of scoping research, and the influence of Howard’s design philosophy on modern gaming.*This episode has a follow-up bonus episode available to our paid tier Patreon members.You can listen to the Video Game History Hour every other Wednesday on Patreon (one day early at the $5 tier and above), on Spotify, or on our website.See more from Dr. Wendi Sierra:TCU Profile: https://honors.tcu.edu/view/wendi-sierra Recent Publication: Gaming for the seventh generation: Indigenous Futurisms in games See more from Emily Higgs Kopin:Bluesky: @ehkopin.bsky.socialLatest Published Work: American ArchivistSwarthmore Profile: swarthmore.edu Video Game History Foundation:Email: [email protected]: gamehistory.orgSupport us on Patreon: /gamehistoryorg

Episode 145: The 40th Anniversary of the NES: A PRGE Panel
28/11/2025 | 1 h 45 min
At this year’s Portland Retro Gaming Expo, VGHF director Frank Cifaldi had the pleasure of hosting a panel celebrating the 40th anniversary of the Nintendo Entertainment System launch. Frank moderated 3 guests who were at Nintendo of America during this time: Gail Tilden, Marketing; Bruce Lowery, Sales; and Lance Barr, Product Design. This event was particularly special as two of these three guests had never before attended a retro convention. The panel discussion includes many visual elements, including many never shown publicly before, and some pre-recorded messages from additional people of note. If you’re able, you may instead prefer to watch the video on the PRGE YouTube channel, which we highly encourage: We Launched the NES 40 Years Ago Today - Gail Tilden, Lance Barr, Bruce Lowry - PRGE 2025 Portland. Either way, please enjoy this momentous event in our collective gaming history.You can listen to the Video Game History Hour every other Wednesday on Patreon (one day early at the $5 tier and above), on Spotify, or on our website.Video Game History Foundation:Email: [email protected]: gamehistory.orgSupport us on Patreon: /gamehistoryorg

Episode 144: Phil Salvador - A Rule-Following Hooligan
13/11/2025 | 1 h 13 min
Let’s all learn what makes our Library Director, Phil Salvador, Phil Salvador! Producer Robin Kunimune sat down with Phil to learn all about his life as a youth, an early path to his passions, creating chaos inside the lines, the mental health struggles many face in early adulthood, finding his community, and making his way to VGHF. And, don’t forget the birds! Phil candidly shares his failures, successes, and everything in-between in this week’s episode. Take a listen.You can listen to the Video Game History Hour every other Wednesday on Patreon (one day early at the $5 tier and above), on Spotify, or on our website.See more from Phil Salvador:Bluesky: @philsalv.bsky.socialVideo Game History Foundation:Email: [email protected]: gamehistory.orgSupport us on Patreon: /gamehistoryorg

Episode 143: The Andrew Nelson Collection
29/10/2025 | 1 h 2 min
Phil Salvador introduces the new Andrew Nelson papers collection with guest, you guessed it, Andrew Nelson, himself. Guest-host Alex Greenberg joins to chat with Nelson, co-founder and creative director of CyberFlix, known for its 1996 title Titanic: Adventure Out of Time. Andrew discusses his transition from magazine journalism to game development, the creation of CyberFlix, and the development of Titanic, which included extensive research and character development. Nelson also reflects on the impact of the game and his subsequent career, including work at Britannica and National Geographic.You can listen to the Video Game History Hour every other Wednesday on Patreon (one day early at the $5 tier and above), on Spotify, or on our website.Mentioned in the show:Andrew Nelson Collection: https://archive.gamehistory.org/folder/5dcf7309-5e3f-4609-b264-62f44da8e79fVGHF Blog post: https://gamehistory.org/andrew-nelson-papers/See more from Andrew Nelson:Book: Here Not There: 100 Unexpected Travel DestinationsInstagram: @andrewtyrrellnelsonSee more from Alex Greenburg:Website: alexgreenberg.netVideo Game History Foundation:Email: [email protected]: gamehistory.orgSupport us on Patreon: /gamehistoryorg

Episode 142: October Update
15/10/2025 | 1 h 30 min
It’s another quarterly update! Host Robin Kunimune talks with Frank Cifaldi and Phil Salvador about our recent work. From Chicago travel to launching Computer Entertainer, from our new Booth-in-a-Box to 4,000 magazines archived, from NES’s 40th to building Lego; come find out just how many new collections we've added in the last few months. You can listen to the Video Game History Hour every other Wednesday on Patreon (one day early at the $5 tier and above), on Spotify, or on our website.Video Game History Foundation:Email: [email protected]: gamehistory.orgSupport us on Patreon: /gamehistoryorg



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