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Australian Design Radio

Australian Design Radio
Australian Design Radio
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  • EP 168 Anita Forte & Cristina Douglas (R/GA)
    In the final episode of our Inclusive Design mini-series, we're joined by Anita Forte and Cristina Douglas, two creative directors who blend craft, research and strategic insight to create more inclusive experiences.Cristina has been making things professionally since 2008. She believes that creativity can’t be constrained by discipline. She writes, develops strategy, and makes brands meaningful. Anita brings deep expertise across product design, branding, and UX/UI in consumer goods and tech industries.Together, they take us inside their approach to inclusive design: testing early and often, understanding user needs and accessibility.We touch on their work at R/GA, developing generative AI for interface design, the ethics and how they see it fitting into and shifting the design process.A huge thank you to Anita and Cristina for such an open and insightful conversation 💬
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  • EP 167 Aziza Mohamed (TODAY)
    In the second episode of our Inclusive Design mini series, we’re joined by Aziza Mohamed, Content Design Lead at Today.Aziza is passionate about designing and facilitating research, telling better stories, and creating impactful outcomes for communities across Australia.We talk about engaging communities in meaningful, safe, and creative ways as well as balancing project scope and client needs with an inclusive approach to design.We explore real-world examples from projects with Nike and Vic Health, getting a unique insight into design processes that prioritise inclusion.A huge thank you to Aziza for such an open, insightful conversation 💬Referenced in episode 👇The Climate CompassMake Tools
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  • EP 166 Louise Helliwell (Folk) & Martin Ford (The Australian Centre for Social Innovation)
    In this episode, we talk to Martin Ford and Louise Helliwell about all things Inclusive Design.Martin is a Senior Social Innovator at The Australian Centre for Social Innovation. With over 30 years of experience, he draws on his background in visual arts and graphic design to work creatively and collaboratively alongside people with lived and living experiences, elevating their voices in the design of policies, services, and systems.Louise is Partner and Experience Design Director at Folk, where she leads complex service and digital design projects across government, health, housing, and environmental sectors. She’s known for building high-performing teams and shaping national programs that embed user needs at the heart of systems and policy.Join us as we dive into this topic, exploring what Inclusive Design means, what it looks like when embedded in real projects, and how designers can cultivate a more inclusive design practice.Thank you Martin and Louise for sharing your insights and experiences with us. If you enjoyed this episode, leave us a review or drop us a line at [email protected] in the episode 👇Coproduction: Putting principles into practiceWork from Cath Roper, Flick Grey and Emma Cadogan.
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  • Ep 165 GAME, PLAY: The Indie Game Dev Journey with Jasmine Phillips
    In this episode, we talk to Jasmine Phillips on all things digital game design 🎮Jasmine is a 2D game artist, animator, and founder of Nomo Studio. Born and raised in the Philippines, she studied Game Design and Development before freelancing with studios on titles like Episode, World Chef, and Laboratory Mayhem. Now in Australia, she’s continued freelancing while also starting to develop her own games, most recently collaborating with Fat Alien Cat on their debut indie title Momento.Join us as we chat about the transition from freelancing to running an independent game studio, the technical complexities of game art, how to navigate government grants and funding, and the challenge of balancing business operations with creative focus.Thank you Jasmine for sharing your journey and insights with us, and to Josephmark for providing us a space to record in 💙If you enjoyed this episode, leave us a review or drop us a line at [email protected].
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  • Ep 164 GAME, PLAY: Conflict, Cards and Creativity with Urusaro Rwagaju
    In this episode we talk to Urusaro Rwagaju as we get a taste of the physical craft of Game Design.Saro is a design strategist, award-winning vocalist & songwriter, and the creative lead at the Museum of Sticks and Stones. Her work explores how creativity, dialogue, play, and design can bring people together to foster social cohesion and build common ground.Join us as we chat about play and community engagement, the making of MoSS’s game Smorgasboard (with a little demo at the end 👀), and the role of play in building social connection for adults 🏕️Thank you Saro for giving us your time to talk about games and to Josephmark for providing us with a studio to record in.If you're keen to get yourself a copy of Smorgasboard, you can get it from the MoSS store here: https://sticksstones.store/If you liked this episode make sure to leave us a review or get in touch with us at [email protected].
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A podcast series providing Australia & the world with conversations & commentary on design 💙 Hosted and produced by Amaani Thassim, Matt Leach and Myla Yeomans.
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