
Episode 162-Finding Your Voice in VR: Learning, Confidence, and Resilience with VR Comedy
16/12/2025 | 37 min
Hello everyone, welcome to another exciting episode of VR in Education, where we explore the use of VR for teaching and learning. Today I’m joined by Aaron Sorrels, founder and world creator of The Soapstone Comedy Club, to talk about the recent launch of Soapstone Comedy – Heckler’s Bay in Meta Horizon worlds. We’ll explore how this social VR space supports confidence, communication, and skill development for teens and young adults, and what educators can learn from its approach to safety, avatars, and learning transfer from virtual performance to real-world settings. Check out https://www.soapstonecomedy.com/.

Episode 161-Scaling Immersive Learning: Inside the Melcher VR Hub
15/12/2025 | 38 min
Hello everyone, welcome to another exciting episode of VR in Education, where we explore how VR is being used for teaching and learning. Today we’re talking about one of the most important challenges in immersive learning: how to scale VR beyond a single demo or one-off experience. Joining me is Dwayne Melcher, CEO of Melcher Studios, the team behind the innovative VR Hub — a growing library of job-role simulations, safety modules, and career exploration experiences designed to help institutions deliver meaningful VR training at scale, including in remote or hard-to-reach communities. In this episode, we’ll explore the story behind the VR Hub, why so many organizations struggle to expand their VR use, and how Melcher Studios is creating solutions that make immersive learning more accessible and sustainable.

Episode 160-From Cubism to Laser Dance: The Art of Motion, Movement, and Mixed Reality
29/10/2025 | 37 min
Hello everyone, welcome to another exciting episode of VR in Education. In today’s episode, we’re thrilled to reconnect with a returning guest — Thomas Van Bouwel, the creative mind behind one of VR’s most elegant puzzle experiences, Cubism. Last time Thomas joined us, we explored how Cubism invited players into a meditative world of calm, spatial problem-solving. Today, he’s back with something completely different — Laser Dance, a new mixed-reality experience that turns your physical room into a dynamic obstacle course where you move, dodge, and flow through lasers in real time. We’ll talk about how Thomas transitioned from designing quiet, contemplative puzzles to creating full-body movement experiences, how mixed reality is reshaping play and learning.

Episode 159- Preventing the Shiny New Toy Syndrome in Immersive Technology
14/10/2025 | 51 min
Hello everyone, and welcome to another exciting episode of VR in Education, where we explore how virtual reality is transforming teaching and learning around the world. In today’s episode, we’re joined by Tyler Heaton, Research & Industry Liaison at Lethbridge Polytechnic. We’ll be talking about how to avoid the “shiny toy syndrome” when it comes to immersive technologies—ensuring that schools and institutions don’t just chase novelty, but instead focus on meaningful and sustainable integration. You can reach out to Tyler at [email protected] or check out https://lethpolytech.ca/.

Episode 158-Creating Meaningful Learning Through VR Games with the Makers of Europa Prime
09/10/2025 | 43 min
Hello everyone, and welcome back to another episode of VR in Education. Today we’re diving into the world of educational game design in VR with a truly exciting guest. Joining me is Jeff Rayner, Founder and CEO of MXTreality and Drivers of Tomorrow, and one of the creative minds behind Europa Prime. Europa Prime is a VR game set on one of Jupiter’s moons, where players uncover mysteries, restore systems, and engage in problem solving across a wide range of environments—from microbial labs to hydrothermal vents. It’s a project that blends science, storytelling, and immersive gameplay, offering learners a chance to engage with complex content in a way no textbook ever could. In our conversation today, we’ll explore what it takes to build a game like Europa Prime, the challenges of balancing learning and fun.



VR in Education