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VR in Education

Craig Frehlich
VR in Education
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  • Episode 160-From Cubism to Laser Dance: The Art of Motion, Movement, and Mixed Reality
    Hello everyone, welcome to another exciting episode of VR in Education. In today’s episode, we’re thrilled to reconnect with a returning guest — Thomas Van Bouwel, the creative mind behind one of VR’s most elegant puzzle experiences, Cubism. Last time Thomas joined us, we explored how Cubism invited players into a meditative world of calm, spatial problem-solving. Today, he’s back with something completely different — Laser Dance, a new mixed-reality experience that turns your physical room into a dynamic obstacle course where you move, dodge, and flow through lasers in real time. We’ll talk about how Thomas transitioned from designing quiet, contemplative puzzles to creating full-body movement experiences, how mixed reality is reshaping play and learning.
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  • Episode 159- Preventing the Shiny New Toy Syndrome in Immersive Technology
    Hello everyone, and welcome to another exciting episode of VR in Education, where we explore how virtual reality is transforming teaching and learning around the world. In today’s episode, we’re joined by Tyler Heaton, Research & Industry Liaison at Lethbridge Polytechnic. We’ll be talking about how to avoid the “shiny toy syndrome” when it comes to immersive technologies—ensuring that schools and institutions don’t just chase novelty, but instead focus on meaningful and sustainable integration. You can reach out to Tyler at [email protected] or check out https://lethpolytech.ca/.
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  • Episode 158-Creating Meaningful Learning Through VR Games with the Makers of Europa Prime
    Hello everyone, and welcome back to another episode of VR in Education. Today we’re diving into the world of educational game design in VR with a truly exciting guest. Joining me is Jeff Rayner, Founder and CEO of MXTreality and Drivers of Tomorrow, and one of the creative minds behind Europa Prime. Europa Prime is a VR game set on one of Jupiter’s moons, where players uncover mysteries, restore systems, and engage in problem solving across a wide range of environments—from microbial labs to hydrothermal vents. It’s a project that blends science, storytelling, and immersive gameplay, offering learners a chance to engage with complex content in a way no textbook ever could. In our conversation today, we’ll explore what it takes to build a game like Europa Prime, the challenges of balancing learning and fun.
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  • Episode 157- Evolving Empathy: How Body Swaps Is Redefining Soft Skills in VR
    Hello everyone, and welcome back to another episode of VR in Education,  where we explore how virtual reality is transforming teaching and learning  Today we’re reconnecting with someone I first spoke to five years ago — back when his company was just getting started. In 2020, I had the pleasure of interviewing Christophe Mallet, co-founder of Bodyswaps, a pioneering platform using VR to help people practice and improve their soft skills. At the time, Bodyswaps was at the beginning of its journey, experimenting with modules on active listening, clear communication, and inclusivity — and already pushing us to think differently about how immersive technology could transform learning. Now, five years later, Bodyswaps has grown, the technology has evolved, and the field of immersive learning has shifted dramatically. In this episode, we’re going to dive into the lessons learnt along the way — the big decisions, the surprises, the challenges, and the future of soft-skills training in an age of AI-driven avatars and adaptive coaching.
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  • Episode 156- Intergenerational Learning in Immersive Environments
    Hello everyone, and welcome back to another episode of VR in Education. Today we’re diving into a fascinating topic at the intersection of immersive technology and human connection: how VR, can be used to bring different generations closer together. Our guest is Beck Stewart, a PhD researcher at the University of South Australia and an affiliate member of the Australian Research Centre for Interactive and Virtual Environments. Beck has an interdisciplinary background in digital immersive media and education, and she recently co-authored a scoping review that looked at how immersive environments can support intergenerational engagement. Today, we’ll unpack what her research found. 
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VR in Education will provide tips and explore topics related to using immersive Virtual Reality in the classroom.
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