PodcastsEducaci贸nGame Maker's Notebook

Game Maker's Notebook

Academy of Interactive Arts & Sciences
Game Maker's Notebook
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246 episodios

  • Game Maker's Notebook

    The Sounds of ARC Raiders with Audio Director Bence Pajor

    13/04/2026 | 1 h 18 min
    Austin Wintory chats with Bence Pajor, the Audio Director behind Embark Studios' smash hit extraction shooter, Arc Raiders. Together they discuss his early career in music and how he transitioned to audio design; his work at DICE on the Battlefield series; the moral implications when designing realistic audio experiences for combat simulations; balancing music to not break player immersion; and creating modern synth music with retro aesthetics.
    This episode is supported by聽
    Xsolla
    iam8bit
    Episode Host: Austin Wintory
    Producers: Claudio Tapia and Josh Chu, The Academy of Interactive Arts & Sciences
    If you enjoyed this episode, please consider subscribing and leaving us a rating and review.
    Follow us: linktr.ee/AIAS
    Please consider supporting game dev students with: AIAS Foundation
  • Game Maker's Notebook

    Jenny Jiao Hsia Shares The Story Of Her Life In CONSUME ME

    06/04/2026 | 1 h 19 min
    Alexa Ray Corriea聽chats with聽Jenny Jiao Hsia, co-director of聽Consume Me. Together they discuss where Jenny first got the idea to tell a semi-autobiographical story through video games; learning to not micromanage and lean on your team; how personal finances restrict or enable creativity; the dangers of social media and need for external validation; and the importance of having interests outside of games to help with creative and personal fulfillment.
    This episode is supported by聽
    Xsolla
    iam8bit
    Episode Host: Alexa Ray Corriea
    Producers: Claudio Tapia and Josh Chu, The Academy of Interactive Arts & Sciences
    If you enjoyed this episode, please consider subscribing and leaving us a rating and review.
    Follow us: linktr.ee/AIAS
    Please consider supporting game dev students with: AIAS Foundation
  • Game Maker's Notebook

    Arc Raiders Design Director Virgil Watkins

    30/03/2026 | 1 h 17 min
    Adam Orth聽chats with聽Virgil Watkins, the design director behind聽Embark Studios'聽smash hit extraction shooter,聽Arc Raiders. Together they discuss his early passion in modding and how it led to him joining聽Embark Studios聽as a Technical Designer on the initial PVE version of聽Arc Raiders; how internal testing shaped the聽system design and core experience of the PvPvE version; the ways they're seeking to improve the game post-launch; and how they balance handcrafted experiences with randomness in the deadly Arc encounters.
    This episode is sponsored by:
    Xsolla
    iam8bit
    Accelbyte
    Episode Host: Adam Orth
    Producers: Claudio Tapia and Josh Chu, The Academy of Interactive Arts & Sciences
    If you enjoyed this episode, please consider subscribing and leaving us a rating and review.
    Support the show and get all of our episodes early/ad-free: https://bit.ly/4kU34Lt
    Follow us: linktr.ee/AIAS
    Please consider supporting game dev students with: AIAS Foundation
  • Game Maker's Notebook

    Ben Starr on Acting and the State of the Games Industry

    23/03/2026 | 1 h 52 min
    Alexa Ray Corriea聽chats with Actor聽Ben Starr. Together they discuss his role in the multi-D.I.C.E. Award winning game聽Clair Obscur: Expedition 33; balancing authenticity and restraint in the public sphere; voice acting in a game filled with intimacy in聽Date Everything!; and his observations on the difficulties many developers face today.
    This episode is supported by聽
    Xsolla
    iam8bit
    Episode Host: Alexa Ray Corriea
    Producers: Claudio Tapia and Josh Chu, The Academy of Interactive Arts & Sciences
    If you enjoyed this episode, please consider subscribing and leaving us a rating and review.
    Follow us: linktr.ee/AIAS
    Please consider supporting game dev students with: AIAS Foundation
  • Game Maker's Notebook

    Battlefield 6 Creative Director Thomas Andersson

    09/03/2026 | 1 h 22 min
    Adam Orth聽chats with聽Battlefield 6聽Creative Director,聽Thomas Andersson. Together they discuss his path in games from level design to direction; what it takes to lead a team the size it takes to create a Battlefield title; the pillars and core features that drove the mission in the newest entry; how the kinetic movement and destruction work together to create unique and epic moments; and the technical and design challenges present when emphasizing player freedom.
    This episode is sponsored by:
    Xsolla
    Accelbyte
    Episode Host: Adam Orth
    Producers: Claudio Tapia and Josh Chu, The Academy of Interactive Arts & Sciences
    If you enjoyed this episode, please consider subscribing and leaving us a rating and review.
    Support the show and get all of our episodes early/ad-free: https://bit.ly/4kU34Lt
    Follow us: linktr.ee/AIAS
    Please consider supporting game dev students with: AIAS Foundation

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A game dev podcast featuring in-depth conversations between video game makers on the business and craft of interactive entertainment.
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