100 episodios
- Are you getting the most out of your Command Points in Warhammer Age of Sigmar? The Always Strikes Last crew—Rocco, Jack, and Matt—break down the **Command Point economy** and why managing your CP can be just as important as choosing the right units or making the right moves. It’s easy to spend Command Points whenever an opportunity comes up, but knowing when to save them, when to spend them, and when to plan ahead can make a huge difference. The gang talks through how experienced players manage their CP and how better command decisions can turn close games into wins. In this episode, we cover: - Understanding Command Point economy in Age of Sigmar - When to spend CP and when to save it - Prioritizing commands during critical turns - Planning your CP around your army's game plan - Getting maximum value from every Command Point - Knowing which commands are worth investing in - Balancing offensive and defensive command abilities - Avoiding wasted CP and missed opportunities - Managing resources across all five battle rounds - Common mistakes that cost players games The difference between winning and losing can come down to having one Command Point at exactly the right moment. The crew gets into the decisions that matter, practical examples from the tabletop, and how to make your CP work harder throughout a game. Because **Command Points don't win games by themselves—but spending them well absolutely can.** **Support the Always Strikes Last crew:** Always Strikes Last Store - https://alwaysstrikeslast.com Always Strikes Last Patreon - https://www.patreon.com/AlwaysStrikesLast How do you manage your Command Points? Are you a spend-it-when-you-have-it player, or do you save them for that game-winning moment? Let us know!
- The Always Strikes Last crew are back to break down Power Through in Warhammer Age of Sigmar! Rocco, Jack, and Matt discuss how this command ability works, when to use it, and how to get the most out of it in your games. Power Through can be a powerful tool for controlling the battlefield, disrupting enemy positioning, and creating opportunities for your army. But knowing when to push through an enemy unit—and when to hold back—can make all the difference. In this episode, we cover: How the Power Through command ability works When and how to use it effectively Positioning, movement, and creating openings How Power Through can affect objective control and scoring Using it to disrupt enemy screens and formations Timing the ability to set up follow-up plays Common mistakes and situations to watch out for Practical examples of how it can change a game How to get more value from your commands and movement The crew gets into the practical side of the ability: not just what the rules say, but how to recognize opportunities to use it on the tabletop. Whether you're learning the fundamentals or looking for an edge in competitive Age of Sigmar, understanding movement and positioning can help you make better decisions during your games. Sometimes the difference between a good turn and a great one is knowing when to Power Through. Support the Always Strikes Last crew: Always Strikes Last Store Always Strikes Last Patreon How often do you use Power Through in your games? Share your favourite tricks and tactical situations with us!
#1 ITC player Dylan Therriault talks Summer Slaughter and Cities of Sigmar 1st place!
15/09/2026 | 1 h 49 minThis week, the Always Strikes Last crew sit down with Dylan Therriault to talk about his run at the Summer Slaughter Age of Sigmar Grand Tournament, where he took 1st place with Cities of Sigmar. Dylan walks the crew through the tournament, his Cities of Sigmar army, the games that mattered most, and the decisions that helped him make it all the way to the top. In this episode, we cover: Dylan’s 1st-place run at Summer Slaughter The Cities of Sigmar army list he brought How he approached list building for the tournament Key matchups and games throughout the event Battle tactics, scoring, and playing the mission The units and combinations that pulled their weight How Dylan handled difficult games and tournament pressure What he would change—or keep exactly the same—after going 1st What Cities of Sigmar players can learn from the tournament It’s a proper tournament debrief with someone who just put Cities of Sigmar on top of the podium. If you’re interested in Cities of Sigmar tactics, competitive Age of Sigmar, tournament list building, or how to turn an army into a winning GT list, this one is worth a listen. Support the Always Strikes Last crew: Always Strikes Last Store Always Strikes Last Patreon Let us know what you think of Dylan’s Cities list and what you’d like to see him take to the next tournament!- In this episode, Jack, Rocco, and Matt take a break from competitive Age of Sigmar and talk hobby projects—the armies, miniatures, conversions, painting projects, and other things currently keeping them busy at the hobby desk. From projects they’re excited to finish to the ones that have been sitting unfinished for far too long, the guys talk about what they’re working on, what they want to tackle next, and the fun of having a hobby that goes beyond just playing games. In this episode, they cover: Current Warhammer Age of Sigmar hobby projects New armies and models they’re working on Painting, modeling, and conversion projects Projects that have been sitting on the shelf Hobby goals and what they want to build next Finding the balance between playing, painting, and collecting Whether you're a competitive player, a dedicated painter, or someone with a pile of unfinished miniatures staring at you from across the room, this is a more relaxed look at the hobby side of Age of Sigmar. Support the show: 🛒 ASL Store: https://alwaysstrikeslast.com ❤️ Patreon: https://www.patreon.com/alwaysstrikeslast What hobby project are you working on right now? Let us know in the comments! 👇
How to Win with Hedonites of Slaanesh Mortals: Synergies, Combos & Playstyles
12/08/2026 | 1 h 16 minIn this episode, Matt, Jack, and Rocco shift their focus to the Mortal side of the new Hedonites of Slaanesh Battletome for Warhammer Age of Sigmar, exploring how the army's mortal units work together to create powerful combinations, pressure opponents, and dominate the battlefield. Building on the army rules discussed in our previous episode, the team breaks down how the Sybarite side of the book leverages buffs, positioning, and sequencing to unlock devastating synergies. Rather than focusing on individual warscroll ratings, the discussion centers on how Mortal units support one another and the different playstyles they enable. The current Hedonites battletome emphasizes new faction mechanics and multiple paths to building effective Mortal-focused armies. In this episode, they cover: How to build a Mortal-focused Hedonites of Slaanesh army The strongest Mortal combinations and internal synergies How to maximize army rules through smart sequencing Different Mortal playstyles, from aggressive pressure to board control Building cohesive lists around key support pieces Common mistakes that hold Mortal armies back Tips for succeeding with Mortals at RTTs and GTs Whether you're looking to start a Hedonites of Slaanesh army, improve your tournament results, or simply understand how the Mortal side of the book works, this episode is packed with practical advice to help you get the most from the new Battletome. Support the show: 🛒 ASL Store: https://alwaysstrikeslast.com ❤️ Patreon: https://www.patreon.com/alwaysstrikeslast Your support helps us create more Age of Sigmar Battletome breakdowns, competitive strategy guides, GT coverage, and faction deep dives every week. Are you leaning toward Mortals, Daemons, or a mixed Hedonites list? Let us know what's been working for you in the comments! 👇
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A Warhammer: Age of Sigmar podcast. Hosts Alex, Mason, Jack, Rocco, Matt, and Miles chat shop about their favorite tabletop miniatures game. Tactics, List Building, Hobby, Dad Jokes, and Meta Analysis.
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