661 episodios
- The good news is we found J-ZK. The bad news is her skull is open, Dave is fighting a man inside the internet, Marky has replaced diplomacy with a hand chainsaw, and everyone involved is eventually on fire. Welcome to the Cyberpunk RED finale, where friendship conquers evil, violence solves several problems, and our heroes save the girl, kill the villain, jump out of a twentieth-floor window while playing guitar, and discover the most important rule of Night City: heroic acts are not reimbursable.
Show Notes
Marky Day and Dave Costanzo face off against Mr. Frommiter, better known as Gangster 3D, in the finale of our Cyberpunk RED actual play. Marky handles things in meat space with his hand chainsaw while Dave battles Frommiter inside the Net Architecture. Both sides unleash Black ICE, people catch fire, programs get deleted, and Marky continues rolling numbers that make everyone suspicious of his dice. Dave finally chases Frommiter through the network and kills him by hacking his life-support systems. He then pushes deeper to disconnect J-ZK while Marky handles the important physical tasks, including putting out Dave's flaming head.
With security closing in, Marky reveals that his escape plan has always involved parachutes. They smash a window, strap J-ZK to Marky, leave Hyperactive Hyena behind as a distraction, and BASE jump from the twentieth floor while Marky plays guitar. J-ZK is safe, Frommiter is dead, and Marky may finally have upgraded from backup romantic interest. Unfortunately, J-ZK missed her Sanru meeting, so nobody gets paid.
Welcome to Night City.
Key Takeaways
Marky attacks Frommiter with a hand chainsaw while Dave fights him simultaneously in the Net.
Black ICE turns the battle into a second combat happening inside the first one.
Dave kills Frommiter by hacking his life-support systems.
Dave successfully disconnects and rescues J-ZK.
Hyperactive Hyena remains the team's extremely temporary murder-mascot ally.
The crew escapes by parachuting from the twentieth floor while Marky plays guitar.
J-ZK survives, but missing the Sanru presentation means the team earns nothing.
Final accounting: save the client, kill the villain, lose money. Peak Cyberpunk.
Welcome to the RPGBOT Podcast. If you love Dungeons & Dragons, Pathfinder, and tabletop RPGs, this is the podcast for you.
Support the show for free: Rate and review us on Apple Podcasts, Spotify, or any podcast app. It helps new listeners find the best RPG podcast for D&D and Pathfinder players.
Level up your experience: Join us on Patreon to unlock ad-free access to RPGBOT.net and the RPGBOT Podcast, chat with us and the community on the RPGBOT Discord, and jump into live-streamed RPG podcast recordings.
Support while you shop: Use our Amazon affiliate link at https://amzn.to/3NwElxQ and help us keep building tools and guides for the RPG community.
Meet the Hosts
Tyler Kamstra – Master of mechanics, seeing the Pathfinder action economy like Neo in the Matrix.
Randall James – Lore buff and technologist, always ready to debate which Lord of the Rings edition reigns supreme.
Ash Ely – Resident cynic, chaos agent, and AI's worst nightmare, bringing pure table-flipping RPG podcast energy.
Join the RPGBOT team where fantasy roleplaying meets real strategy, sarcasm, and community chaos.
How to Find Us:
In-depth articles, guides, handbooks, reviews, news on Tabletop Role Playing at RPGBOT.net
Tyler Kamstra
BlueSky: @rpgbot.net
TikTok: @RPGBOTDOTNET
Ash Ely
Professional Game Master on StartPlaying.Games
BlueSky: @GravenAshes
YouTube: @ashravenmedia
https://ashelydm.com/
https://ashelydm.com/
Randall James
BlueSky: @GrimoireRPG
Amateurjack.com
Read Melancon: A Grimoire Tale (affiliate link)
Producer Dan
@Lzr_illuminati - Welcome to Bytopia, the Upper Plane for people who looked at Heaven and said, "This is nice, but could we make everyone work a little harder?" The weather is lovely, the neighbors are aggressively helpful, the economy is apparently powered by ethical commerce, and there's another entire world hanging upside down over your head. Also, there are adamantine dragons, because apparently even paradise needs something capable of turning your adventuring party into a fine red mist. Pack a lunch, bring your climbing gear, and try not to become so content that you forget you were supposed to leave.
Show Notes
This week on the RPGBOT.Podcast, we head to Bytopia, D&D's plane of good neighbors, hard work, beautiful weather, and deeply questionable planetary physics.
Tyler, Randall, and Ash explore Bytopia's two facing layers, the people and creatures who live there, and what happens when an entire plane is infused with enough goodwill that visitors might simply decide everything is fine and never go home. We dig into travel between the layers, life and trade in Bytopia, intelligent plants, adamantine dragons, and the planar marketplace of Tradegate, where even the currency seems determined to make capitalism behave itself.
Along the way, we consider the strange implications of an afterlife built around productive happiness and tackle the question of the week: if you built an "oops all" party using ancestries outside the Player's Handbook, what glorious collection of weirdos would you bring to the table?
It's paradise. There's nice weather. Everyone is helpful. Naturally, we're suspicious.
Key Takeaways
Bytopia is good, but not lazy: The plane emphasizes community, cooperation, work, and the satisfaction that comes from building something worthwhile.
The geography is wonderfully ridiculous: Its two layers face each other, creating one of the strangest landscapes in the D&D multiverse.
Being happy can apparently be a planar hazard: Bytopia's pervasive goodwill and contentment could make visitors surprisingly reluctant to leave.
Tradegate takes ethical commerce seriously: Its unusual currency and trading rules reinforce Bytopia's broader themes of fairness and cooperation.
The wildlife gets weird: Intelligent plants and adamantine dragons help ensure that "pleasant Upper Plane" does not mean "nothing interesting happens here."
Bytopia has strong adventure potential: Its unusual physics, settlements, trade, inhabitants, and planar travel offer considerably more than a peaceful celestial vacation.
Oops All Weirdos remains a valid party-building strategy: The episode's non-PHB ancestry discussion proves that sometimes the best adventuring party looks like everyone ignored the character creation instructions.
Welcome to the RPGBOT Podcast. If you love Dungeons & Dragons, Pathfinder, and tabletop RPGs, this is the podcast for you.
Support the show for free: Rate and review us on Apple Podcasts, Spotify, or any podcast app. It helps new listeners find the best RPG podcast for D&D and Pathfinder players.
Level up your experience: Join us on Patreon to unlock ad-free access to RPGBOT.net and the RPGBOT Podcast, chat with us and the community on the RPGBOT Discord, and jump into live-streamed RPG podcast recordings.
Support while you shop: Use our Amazon affiliate link at https://amzn.to/3NwElxQ and help us keep building tools and guides for the RPG community.
Meet the Hosts
Tyler Kamstra – Master of mechanics, seeing the Pathfinder action economy like Neo in the Matrix.
Randall James – Lore buff and technologist, always ready to debate which Lord of the Rings edition reigns supreme.
Ash Ely – Resident cynic, chaos agent, and AI's worst nightmare, bringing pure table-flipping RPG podcast energy.
Join the RPGBOT team where fantasy roleplaying meets real strategy, sarcasm, and community chaos.
How to Find Us:
In-depth articles, guides, handbooks, reviews, news on Tabletop Role Playing at RPGBOT.net
Tyler Kamstra
BlueSky: @rpgbot.net
TikTok: @RPGBOTDOTNET
Ash Ely
Professional Game Master on StartPlaying.Games
BlueSky: @GravenAshes
YouTube: @ashravenmedia
https://ashelydm.com/
https://ashelydm.com/
Randall James
BlueSky: @GrimoireRPG
Amateurjack.com
Read Melancon: A Grimoire Tale (affiliate link)
Producer Dan
@Lzr_illuminati - Welcome back to Night City, where Tyler has acquired a another cat, Randall has acquired a bedazzled bulletproof vest, and Ash has apparently acquired the Cyberpunk equivalent of Five Nights at Freddy's. This week, Marky Day becomes Marky Knight and walks willingly into something everyone immediately identifies as a murder hallway. Dave gets set on fire by a computer, Marky discovers that cartoon mascots are weak against bullets, and together they spend every remaining resource to adopt a homicidal digital hyena. Somehow, all of this turns out to be the easy part, because at the end of the hallway is a cybernetic nightmare, their kidnapped employer, and a corporate executive offering them double their money to please stop asking questions. Welcome to Cyberpunk RED, chooms. Capitalism has a boss fight.
Show Notes
Marky Day and Dave Costanzo reach the twentieth floor of Discom and immediately discover that the cheerful corporate mascots are actually armed security drones. While Marky fights Buster Swine and Electric Bunny in meat space, Dave dives into the Net Architecture, battles a Hellhound, catches fire, and eventually hijacks Hyperactive Hyena to turn Discom's own security against itself.
After stabilizing a seriously wounded Marky, Dave pushes deeper into the network and uncovers evidence that Discom has been targeting local 3D artists. J-ZK's name has been crossed off the list with the ominous note that she is no longer an issue.
Behind the final door, they find J-ZK restrained and wired into machinery. Mr. Frommiter reveals that he is also Gangster 3D and admits that he kidnapped her after she refused to work for Discom. He offers Marky and Dave double their original payment to walk away.
Marky chooses violence.
Key Takeaways
Marky battles Discom's armed mascot drones while Dave Netruns simultaneously.
Dave survives a Hellhound attack, gets set on fire, and later loses his Sword program to an Asp.
Marky is seriously wounded but stabilized with First Aid.
Dave spends all his Luck to hijack Hyperactive Hyena and turn it against Discom.
Discom has been pressuring and recruiting 3D artists across Night City.
Mr. Frommiter and Gangster 3D are the same person.
J-ZK has been kidnapped and forcibly connected to Discom's equipment.
Frommiter offers the team double their pay to leave.
The episode ends immediately before the boss fight.
Welcome to the RPGBOT Podcast. If you love Dungeons & Dragons, Pathfinder, and tabletop RPGs, this is the podcast for you.
Support the show for free: Rate and review us on Apple Podcasts, Spotify, or any podcast app. It helps new listeners find the best RPG podcast for D&D and Pathfinder players.
Level up your experience: Join us on Patreon to unlock ad-free access to RPGBOT.net and the RPGBOT Podcast, chat with us and the community on the RPGBOT Discord, and jump into live-streamed RPG podcast recordings.
Support while you shop: Use our Amazon affiliate link at https://amzn.to/3NwElxQ and help us keep building tools and guides for the RPG community.
Meet the Hosts
Tyler Kamstra – Master of mechanics, seeing the Pathfinder action economy like Neo in the Matrix.
Randall James – Lore buff and technologist, always ready to debate which Lord of the Rings edition reigns supreme.
Ash Ely – Resident cynic, chaos agent, and AI's worst nightmare, bringing pure table-flipping RPG podcast energy.
Join the RPGBOT team where fantasy roleplaying meets real strategy, sarcasm, and community chaos.
How to Find Us:
In-depth articles, guides, handbooks, reviews, news on Tabletop Role Playing at RPGBOT.net
Tyler Kamstra
BlueSky: @rpgbot.net
TikTok: @RPGBOTDOTNET
Ash Ely
Professional Game Master on StartPlaying.Games
BlueSky: @GravenAshes
YouTube: @ashravenmedia
https://ashelydm.com/
https://ashelydm.com/
Randall James
BlueSky: @GrimoireRPG
Amateurjack.com
Read Melancon: A Grimoire Tale (affiliate link)
Producer Dan
@Lzr_illuminati CYBERPUNK RED: How to Play 3 Actual Play - We have Cyberware, but no affordable housing...
10/08/2026 | 1 hWelcome to Night City, where housing is a shipping container, breakfast is kibble, and your most reliable neighbor is a rat named Greg. This week, Marky Day and Dave Costanzo accept a perfectly normal freelance job involving stalking, blackmail, corporate espionage, breaking and entering, and possibly assault. Fortunately, Marky has love in his heart, a mandolin in his bag, and the negotiating instincts to voluntarily reduce their payment by half. Dave, meanwhile, is an elite Netrunner capable of defeating corporate security, provided nobody asks him to walk quietly across a lobby without falling directly onto his face.
Show Notes
Marky Day and Dave Costanzo officially enter Night City for their first Cyberpunk RED adventure, but not before Tyler reveals that peer pressure convinced him to contact Brennan Lee Mulligan and possibly recover DiceGoblin.com. Having exhausted all responsible business decisions, the group finally turns to crime.
Marky wakes in his increasingly hot storage container, works out, eats some kibble, and contemplates writing a song about how love could solve society's problems. He is a rockerboy, vigilante, and aggressively compassionate street philosopher who will never judge someone too harshly, though he may beat them up for their own personal growth.
Next door, Dave Costanzo lives among cables, computer equipment, and spilled kibble. His breakfast is quickly claimed by Greg, the local rat and apparently the most dependable member of the team.
Their morning changes when Marky receives a call from J-ZK, a colorful fashion designer and 3D weapons artist who helped support his music career. A rival artist calling himself Gangster 3D has been stalking her, threatening her, attempting to hack her agent, and using stolen private material to blackmail her. She believes he may also sabotage an important presentation to Sanroo.
J-ZK asks Marky and Dave to break into the Discom corporate building, find Gangster 3D's operation, and steal the incriminating information from his computer. She initially offers them 5,000 eddies, but Marky decides that is far too generous and successfully negotiates their pay down to 2,500 each. Somewhere in Night City, a fixer feels a sudden disturbance in the economy.
To get inside, Marky uses Charismatic Impact to locate one of his corporate fans at the Afterlife. John John may not work for Discom, but he works for Biotechnica and is willing to escort them to the building and vouch for them at security. Marky supports their cover story with a crumpled folder of sheet music masquerading as confidential briefing documents.
Once inside, the pair begins searching for a network access point. Marky moves through the lobby like a seasoned professional. Dave rolls a critical failure on stealth, falls directly onto the floor, and explains to the nearby security guard that his shoe came untied. This works because security in Night City has apparently seen much worse before lunch.
While Dave connects to the building's network, Marky provides cover by pretending to conduct an important corporate conversation. Dave bypasses a password, takes control of an employee-only door, and searches the network for information about Gangster 3D.
He discovers the appointment calendar of Mr. Fromider, an executive on the twentieth floor. Fromider has met with Gangster 3D five times in the past two weeks and has also been meeting with several minor local artists. The pattern suggests that Gangster 3D may be involved in poaching artists like J-ZK for some larger corporate scheme.
Marky and Dave slip into the private elevator, but Marky's incredible perception reveals a hidden sleep-gas system designed to incapacitate unauthorized passengers. Dave disables the device by cutting the correct wire, proving that he is significantly better at defeating electronic security than standing upright in public.
The elevator still requires authorization, forcing Dave to jack into the network again. This time he must pass a Wisp Black ICE program to reach the elevator controls. He activates his Armor program, races past the hostile software, and successfully takes control of the elevator.
The Wisp catches him before he can escape and attempts to damage his brain while reducing his available Net Actions. Dave's Armor absorbs the damage, allowing him to slide away from the pursuing program and safely jack out.
The episode ends as the elevator begins climbing toward the twentieth floor. Marky and Dave are officially inside, Mr. Fromider is waiting somewhere above them, and the part of the mission where everything becomes violent has probably just begun.
Key Takeaways
The episode demonstrates how Cyberpunk RED combines social interaction, stealth, investigation, physical security, and Netrunning within the same mission.
Marky's Charismatic Impact turns his fans into useful contacts. John John helps the team pass the building's first layer of security without violence.
Marky and Dave complement each other well. Marky handles persuasion, distractions, and social situations, while Dave manages computers, access points, and electronic security.
Critical successes and failures have immediate narrative effects. Marky repeatedly notices hidden dangers, while Dave's critical stealth failure nearly exposes the mission.
Netrunners connect through physical access points and enter a layered Net Architecture containing passwords, files, control nodes, and Black ICE.
Pathfinder allows a Netrunner to map parts of the architecture before moving deeper, reducing the risk of blindly encountering dangerous programs.
Control nodes connect the digital and physical environments. Dave uses them to unlock an employee door and activate the private elevator.
Disconnecting from a network resets most changes. A Netrunner must reach the bottom of the architecture and install a virus to create a lasting effect.
Black ICE can attack a Netrunner directly, causing brain damage or interfering with their available Net Actions.
Dave's Armor program completely absorbs the Wisp's damage, demonstrating the value of choosing and activating defensive programs before engaging hostile architecture.
The team learns that Mr. Fromider has met repeatedly with Gangster 3D and several local artists, suggesting a broader scheme beyond J-ZK's personal blackmail problem.
The adventure closes on a cliffhanger as Marky and Dave ascend toward the twentieth floor, having successfully completed the portion of the infiltration where nobody has shot them yet.
Welcome to the RPGBOT Podcast. If you love Dungeons & Dragons, Pathfinder, and tabletop RPGs, this is the podcast for you.
Support the show for free: Rate and review us on Apple Podcasts, Spotify, or any podcast app. It helps new listeners find the best RPG podcast for D&D and Pathfinder players.
Level up your experience: Join us on Patreon to unlock ad-free access to RPGBOT.net and the RPGBOT Podcast, chat with us and the community on the RPGBOT Discord, and jump into live-streamed RPG podcast recordings.
Support while you shop: Use our Amazon affiliate link at https://amzn.to/3NwElxQ and help us keep building tools and guides for the RPG community.
Meet the Hosts
Tyler Kamstra – Master of mechanics, seeing the Pathfinder action economy like Neo in the Matrix.
Randall James – Lore buff and technologist, always ready to debate which Lord of the Rings edition reigns supreme.
Ash Ely – Resident cynic, chaos agent, and AI's worst nightmare, bringing pure table-flipping RPG podcast energy.
Join the RPGBOT team where fantasy roleplaying meets real strategy, sarcasm, and community chaos.
How to Find Us:
In-depth articles, guides, handbooks, reviews, news on Tabletop Role Playing at RPGBOT.net
Tyler Kamstra
BlueSky: @rpgbot.net
TikTok: @RPGBOTDOTNET
Ash Ely
Professional Game Master on StartPlaying.Games
BlueSky: @GravenAshes
YouTube: @ashravenmedia
Randall James
BlueSky: @GrimoireRPG
Amateurjack.com
Read Melancon: A Grimoire Tale (affiliate link)
Producer Dan
@Lzr_illuminati2014 Ranger Part 2 (Remastered) - Yeah, I'm not going to be using Hunter's Mark either...
08/08/2026 | 53 minThe ranger's journey from level 5 to 20 is a majestic tale of growth, survival, and discovering that Hunter's Mark may not actually deserve permanent custody of your concentration. Randall's Gloom Stalker becomes an invisible crossbow machine, Ash's Drakewarden takes to the skies aboard a fire-breathing murder lizard, and Tyler spends sixteen levels converting every available feat, spell slot, and medical supply into increasingly desperate attempts to keep one flying snake alive. By level 20, two of these characters are legendary hunters. The third is still shouting, "Don't worry, buddy, I have Cure Wounds!" while filling out another pet insurance claim.
Show Notes
In this episode, we continue building our 2014 DnD 5e rangers, taking Randall's Gloom Stalker, Ash's Drakewarden, and Tyler's original Player's Handbook Beast Master from level 5 all the way to level 20. Extra Attack immediately improves everyone's combat potential, although Tyler is mostly excited because he can finally attack without ordering his flying snake to do it for him. From there, we examine the spells, feats, subclass features, and questionable design decisions that define the ranger's later levels.
We also commit ranger heresy by asking whether Hunter's Mark is actually worth using. Magic Weapon offers better accuracy, reliable damage, an hour-long duration, and none of the constant bonus-action reassignment that interferes with Crossbow Expert, companion commands, and other important ranger abilities. As the builds gain more attacks and begin using Sharpshooter, improving the chance to hit becomes increasingly valuable, leaving Hunter's Mark standing in the wilderness wondering why nobody invited it to combat.
The three subclasses develop very differently. Randall's Gloom Stalker continues doing Gloom Stalker things, including attacking repeatedly, disappearing into darkness, gaining Greater Invisibility, and generally becoming Batman with a crossbow. Ash's Drakewarden gains elemental damage, a flying companion, and a breath weapon that can turn a battlefield into an aerial geometry problem. Meanwhile, Tyler's Beast Master slowly crawls toward competence, eventually allowing his snake to attack twice and share spells, assuming it survives long enough to enjoy either feature.
At the highest levels, the ranger's progression becomes much less exciting. Fifth-level spells offer a few useful options, Feral Senses arrives with awkward limitations, and the class gives players several excellent reasons to multiclass after level 15. The journey concludes with Foe Slayer, a capstone so underwhelming that the group proposes replacing it with a legendary death arrow capable of instantly killing enemies, because a level-20 ranger should receive something more exciting than occasionally adding Wisdom to one attack.
Finally, the Question of the Week examines why players reacted differently to the DnD 2024 rules and the Pathfinder 2e Remaster. The discussion explores community expectations, the circumstances behind each revision, compatibility concerns, and the uncomfortable space occupied by an update that changes too much to feel like ordinary 5e but not enough to feel like a genuinely new edition.
Key Takeaways
Hunter's Mark is not mandatory. Rangers have several competing uses for concentration and bonus actions. Magic Weapon, Elemental Weapon, Guardian of Nature, and subclass abilities may provide more value depending on the build.
Accuracy becomes increasingly important. Extra Attack, Crossbow Expert, Sharpshooter, and subclass features reward effects that improve the chance of landing multiple attacks rather than adding modest damage to only one target.
The original Beast Master demands too much maintenance. Tyler considers healing feats, defensive buffs, and other resources simply to keep his low-CR companion alive, although the subclass eventually gains respectable features such as Bestial Fury and Share Spells.
Gloom Stalker remains extremely powerful. Additional attacks, darkness-based invisibility, Stalker's Flurry, Greater Invisibility, and strong action economy allow the subclass to remain dangerous throughout the ranger's progression.
Drakewarden delivers the strongest companion fantasy. Its drake gains mobility, elemental abilities, flight, and a flexible breath weapon without requiring the ranger to build an entire emergency medical system around it.
Ranger spells are useful, but spell slots are scarce. Pass Without Trace, Spike Growth, Lightning Arrow, Elemental Weapon, Guardian of Nature, and other options can be excellent, but rangers need to make each limited spell slot count.
The late-level class features are underwhelming. Feral Senses has frustrating restrictions, and Foe Slayer offers too little for a level-20 capstone, especially for rangers making numerous attacks every round.
Subclass choice dramatically changes the ranger experience. One ranger becomes Batman, another gets an airborne dragon flamethrower, and the third spends sixteen levels inventing increasingly elaborate snake-based healthcare.
Welcome to the RPGBOT Podcast. If you love Dungeons & Dragons, Pathfinder, and tabletop RPGs, this is the podcast for you.
Support the show for free: Rate and review us on Apple Podcasts, Spotify, or any podcast app. It helps new listeners find the best RPG podcast for D&D and Pathfinder players.
Level up your experience: Join us on Patreon to unlock ad-free access to RPGBOT.net and the RPGBOT Podcast, chat with us and the community on the RPGBOT Discord, and jump into live-streamed RPG podcast recordings.
Support while you shop: Use our Amazon affiliate link at https://amzn.to/3NwElxQ and help us keep building tools and guides for the RPG community.
Meet the Hosts
Tyler Kamstra – Master of mechanics, seeing the Pathfinder action economy like Neo in the Matrix.
Randall James – Lore buff and technologist, always ready to debate which Lord of the Rings edition reigns supreme.
Ash Ely – Resident cynic, chaos agent, and AI's worst nightmare, bringing pure table-flipping RPG podcast energy.
Join the RPGBOT team where fantasy roleplaying meets real strategy, sarcasm, and community chaos.
How to Find Us:
In-depth articles, guides, handbooks, reviews, news on Tabletop Role Playing at RPGBOT.net
Tyler Kamstra
BlueSky: @rpgbot.net
TikTok: @RPGBOTDOTNET
Ash Ely
Professional Game Master on StartPlaying.Games
BlueSky: @GravenAshes
YouTube: @ashravenmedia
Randall James
BlueSky: @GrimoireRPG
Amateurjack.com
Read Melancon: A Grimoire Tale (affiliate link)
Producer Dan
@Lzr_illuminati
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The RPGBOT.Podcast is a thoughtful and sometimes humorous discussion about Tabletop Role Playing Games, including Dungeons and Dragons and Pathfinder as well as other TTRPGs. The discussion seeks to help players get the most out of TTRPGs by examining game mechanics and related subjects with a deep, analytic focus. The RPGBOT.Podcast includes a weekly episode; and The RPGBOT.News and The RPGBOT.Oneshot.
You can find more information at https://rpgbot.net/ - Analysis, tools, and instructional articles for tabletop RPGs.
Support us at the following links:
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The RPGBOT.Podcast was developed by RPGBOT.net and produced in association with The Leisure Illuminati.
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