560 episodios
- Antistrophe Landrace, Brontë Adelvys, and Caoimhe Wake have emerged from the Dragon's Path and arrived in the shadow of the Gleaming Fortress of Lumai. Somewhere inside, Kley Kaina, Caoimhe's childhood friend and member of the Night's Own, has been taken by Thereus Aegir and the Hexcloaks.
The sun yet shines, but it is not the brightest thing in the sky.
This week on Perpetua: Up and Down 02
Perpetua Guide [In Progress v.062]
Town Maps [TNMP]
The Gleaming Fortress of Lumai [SPGL]
Oldport
This cramped fishing village was, apparently, the first place that the Light Elves of the eastern continent gathered and formed a society in the shadow of the ancient Passikan pyramid. But it's been destroyed and rebuilt in pieces so many times that it's hard to say what, if anything, remains from those old days. This is where you pop up if you take the Dragon Path entrance here. I wonder what would happen if the painting moved, though!?
Outer Wall, Logging Camp, and Construction Camp
Adrius Aegir's forces have been chopping down the nearby forests at a rapid pace, and then turning that lumber into a new outer wall for the city. If you talk to the NPCs on the lowest level of the fortress, it sounds like no one really knows why they're doing that, but everyone is guessing some sort of impending attack from the Valte.
Docks
While Oldport has its own small set of docks, the actual Lumai Docks much larger in scope (they have their own screen) and seem to be used mostly for military and commercial boats. You can't poke around here without guards getting suspicious and chasing you out! I wonder what (or who?) they've been bringing in on those boats.
Level 1: The Meander
The bottom floor of the Fortress is, by far, the most inhabited. While its depths remain dangerous, the outer hallways and the open-air circumference that rests under a high roof have been turned into a long, diamond-shaped city. Each side is its own district, and the Meander, which runs across the fortress' southern side, is the one you'd hit first, if approaching from the road.
The Meander is long, open-aired bazaar with lots of little kiosks selling clothing, food, adventuring goods, and other trinkets. Here's what I've found sold across them so far:
Partisan of Purification - 1000 asta - Martial Spear - One Handed - Melee - DEX + MIG - HR+12 damage
As long as your current Hit Points are equal to or greater than your maximum Hit Points, you are immune to all status effects.
Curing Curve - 1500 asta - Martial Sword - One-handed - Melee - DEX+INS +1 - HR+10 Light damage
When you hit one or more creatures with this weapon, regain [HR] HP or clear one status.
Light Lancer - 1500 asta - Martial Bow - Two-handed - Ranged - dex + dex - HR+12 light damage
Attacks with this weapon deal 5 extra damage against creatures suffering from slow and/or shaken.
Mirrorlight Staff 1600 asta - Arcane - Two Handed - Melee - WLP + WLP - HR + 6 light damage
As long as one of your spells or invocations deals light damage, it deals 10 extra damage.
White Tunic - 1700 asta - DEX die +1 Defense - INS die +2 Magic Defense - -2 Initative
Spells you cast whose effects restore Hit Points will restore 5 extra Hit Points.
Stabilizing Cuirass - 1300 asta - Martial Armor - 12 Defense - INS die magic defense - -4 Initiative
You gain a +1 bonus to your Accuracy Checks.
Dancing Dress - 1000 asta - DEX die defense - INS die +2 magic defense - -1 Initiative
When you perform a dance with a duration of "Until the start of your next turn", you may heal from one status effect of your choice.
Passikan Scalemail - martial armor - 1000 asta - 12 defense - insight die magical defense - -4 init
Critical successes rolled on Accuracy Checks and Magic Checks for attacks and offensive spells that include you among their targets do not generate opportunities.
Ring of Sorcery 800 asta
You gain a +1 bonus to Magic Defense.
Ring of Light 2500 asta
You Absorb light damage but have Vulnerability to dark damage.
Guide to the HIgh Dances of the Elevana League
1000 Asta
Ring of Sorcery - 800 asta
You gain a +1 bonus to Magic Defense.
Ring of Frost - 2500 asta
You Absorb frost ice damage but have Vulnerability to fire damage.
Ring of Light - 2500 asta
You Absorb light damage but have Vulnerability to dark damage.
Level 1: The Alluvium
This is probably the most "locked down" area on the fortress' first floor. Goods (and their guards) come right from the docks to the warehouses and other industrial facilities built on the northeastern side of the fortress.
Level 1: Delta
This is where most NPCs live in the city. There are lots of little rooms to go into, but if you go too deep in, you'll start getting random encounters! You'll know you're there when the music changes to the dungeon music. BUT: Some regular NPCs are still that deep in, and there's even a sidequest about finding a missing cat!
Level 1: Oxbow
This is where the high ranking officials of Lumai and other rich and powerful people live. There are also a couple of "high quality" stores and restaurants, which you can't get into without an invite. I think doing certain quests give you those invites. This is also where the dance classes are, if you go down that route with Brontë.
Level 2: The Hull
The Order of the Bright Wall's armory and barracks take up the outer area of Level 2, but they store certain important goods deeper in, even though it's (theoretically) more dangerous in there. If you're not careful, you can get into some fights with patrolling and traveling guards here, but it might be worth the fight! If you win quickly, an alarm doesn't go up, and it's great XP and loot!
Level 3: The Bridge
The Order of the Bright Wall military brass operates from here. (BTW, does anyone know why they're called "brass"? I've always wondered). The security is much higher here, and that should be a clue: This is where the secret Hexcloak prison is! Will you find Kley there, or someone else, I wonder? (Sorry to tease, this was just a really fun moment for me!)
Level 4: The Wardroom
TBD, haven't gone here yet because I didn't want to get locked out of the rest of the city if the story advanced. But it's where the big feasts and debates and other events are held.
Level 5: Shrine to Lucena
The top of the Fortress. I haven't been there yet, but from what I've gathered, it was built after defeating the empire from Milsource years ago. Did Lucena help them do that?
Hosted by Austin Walker (austinwalker.bsky.social)
Featuring Janine Hawkins (@bleatingheart), Sylvi Bullet (@sylvibullet), and Keith J Carberry (@keithjcarberry)
Produced by Ali Acampora
Music by Jack de Quidt (available on bandcamp)
Cover Art by Ben McEntee (https://linktr.ee/benmce.art)
With thanks to Amelia Renee, Arthur B., Aster Maragos, Bill Kaszubski, Cassie Jones, Clark, DB, Daniel Laloggia, Diana Crowley, Edwin Adelsberger, Emrys, Greg Cobb, Ian O'Dea, Ian Urbina, Irina A., Jack Shirai, Jake Strang, Katie Diekhaus, Ken George, Konisforce, Kristina Harris Esq, L Tantivy, Lawson Coleman, Mark Conner, Mike & Ruby, Muna A, Nat Knight, Olive Perry, Quinn Pollock, Robert Lasica, Shawn Drape, Shawn Hall, Summer Rose, TeganEden, Thomas Whitney, Voi, chocoube, deepFlaw, fen, & weakmint
This episode was made with support from listeners like you! To support us, you can go to friendsatthetable.cash. - Long before there was an Elevana League, there were the Elven city-states, rivalrous and fragmented. Across centuries, they skirmished over territory, bickered about resources, and contended for prestige. It was only when an invading empire pushed them to the breaking point that they tempered their singular ambitions, united against their would-be-conquerers, and became a nation.
At least that's how the story goes. And it is that story which they celebrate here, in Lumai, the Gleaming Fortress, which traces its own history back to those battles of lore and epic—and to the mythical favor of Lucena, Bringer of Light. She was so impressed with their efforts, it is said, that she gifted them her moon, brighter in day than the world's sun, yet most tranquil in nightglow among all the satellites of the Ennead…
Every year the sun slowly ticks, day by day, into place above that constant moon. An inverted eclipse. A stellar occasion for the dignitaries of the League to come together:
Theia Galani, Ice Princess. Toirneach, Lightning Rider. Doctor Hashin, Herbal Minister. Aisling Revanj, fiery Hexcloak. Historian Whish, my pupil. Hardrock Metch of Marl. Athon, High Cleric of Castine. Saylea Fen, Shadow Governor of Umbexia. And of course, Adrius Aegier, the High Marshall of Lumai, the head of the Order of the Bright Wall, and older brother of Hexcloak chief Thereus Aegir.
They come together to celebrate the founding of the League, to dance and feast under twice-bright light. But Lumai rumbles with rumor. Soldier-engineers work double duty, erecting a new wall just outside of town. Hexcloaks arrive unannounced and move unimpeded. And something draws nearer over the horizon…
This week on Perpetua:
Perpetua Guide [In Progress v.062]
Ongoing Mysteries - Dragon Path (Known Entrances and Exits) [OMDPE]
The Dragon Path is a system for quickly traveling long distances across the game world. This is really important if you're going to do a lot of exploration before getting an airship!
Simply playing the main scenario (on either continent) will inevitably bring you to at least the edge of one entrance to the Dragon Path. In the eastern story, a painting in Cenn puts you on a direct path towards Lumai (with a detour). In the western campaign, you'll first enter the Path during the open quest to the Dragon Tower, and then in the Clayridge Mountains you'll likely fall "randomly" into the Path (you'll end up at the same detour as the eastern party).
But there are many other ways into and out of the path. Obviously, there's the entrance painting in Lumai, since that's where you exit from if you take the one in Cenn. Below are the others I've found so far. Let me know if you've found others!
Stitchscore: The painting in the trophy case.
Ruins of the Grand Academy: There's a hole-like entrance under some rubble in the northern district near the water.
Veruz: I haven't actually seen this one, but I've read a note from a member of the Way of Fearless Truth talking about some priest having one in his room.
Duriel, The Shattered Colosseum: There's a painting in the Temple of Zephius.
Terroir (Grand Sonnerie): Check the basement in the Old Vintner's House!
Burzin: In the basement of the Post Office ruins.
Salix: There's a painting in the basement of the Bates house! Bates like Arley Bates from Perpetua Prelude, I wonder if his family got that after the Prelude, or if that's something he actually had down there the whole time. (Also wow, a lot of hidden entry points in basements!)
Cenn: You can't actually seem to find one in Cenn, but there is a secret Dragon Path detection device you can find if you search for the right vendor.
Parisolia: The Foreman's House has one, but it only leads literally to a different place in the same city! (The Mine Owner's House).
Hosted by Austin Walker (austinwalker.bsky.social)
Featuring Janine Hawkins (@bleatingheart), Sylvi Bullet (@sylvibullet), and Keith J Carberry (@keithjcarberry)
Produced by Ali Acampora
Music by Jack de Quidt (available on bandcamp)
Cover Art by Ben McEntee (https://linktr.ee/benmce.art)
With thanks to Amelia Renee, Arthur B., Aster Maragos, Bill Kaszubski, Cassie Jones, Clark, DB, Daniel Laloggia, Diana Crowley, Edwin Adelsberger, Emrys, Greg Cobb, Ian O'Dea, Ian Urbina, Irina A., Jack Shirai, Jake Strang, Katie Diekhaus, Ken George, Konisforce, Kristina Harris Esq, L Tantivy, Lawson Coleman, Mark Conner, Mike & Ruby, Muna A, Nat Knight, Olive Perry, Quinn Pollock, Robert Lasica, Shawn Drape, Shawn Hall, Summer Rose, TeganEden, Thomas Whitney, Voi, chocoube, deepFlaw, fen, & weakmint
This episode was made with support from listeners like you! To support us, you can go to friendsatthetable.cash. - On a small isle in the southwestern reach of the Valte Archipelego, the crew of the Little Snail sits in frustration. Their ultimate destination has been made clear to them: A continent to the south, separated not only by distance, but by a seemingly unbreachable power. How will they breach such a barrier, and more, what might it mean that their cyclical predecessors often faced a similarly fatal obstacle on the path to their great destinies…?
This week on Perpetua: At the Threshold 04
Perpetua Guide [In Progress v.061]
Some Feedback [Page 77 of 78]
Alukard83
So, does anyone know how to actually play The Speel.
xXZelgadyskXx
I looked everywhere, even found a way to get to Stitchscore (the town that's all about games and sports from the demo?), but I just don't think it's in the game. Or at the very least least not on disc one.
I've definitely been collecting as many pieces as I can just in case it shows up later though!
Alukard83
Oh no, I meant like, in real life. Have you found the rules explained anywhere? It would be cool if they sold a set.
DoomTreeAnne
You know I don't like to be a naysayer or a "Negative Nancy," but I don't think they could really do that…
If you paid close attention when it first came up (both in Perpetua Prelude and when the party finds its first piece and the concept gets introduced), there's a line about the game having thousands and thousands of pieces. Perpetua would have to be way more popular to make a game with thousands of little miniatures like that!
Alukard83
You could make it like a card game. CCGs have tons of cards.
TheUnforgivenIII
OMG, you're a card game freak!! That's why you have "kard" in your name. Card games are gay as hell.
It needs to be a cool war game where you have huge badass armies fighting each other. That's why there are so many pieces, because you need to put a ton of them on the table and make them fight. You could even customize your army and paint them differently.
FriendOfNei
Can we not use "gay" like that, Unforgiven? Mods?
CarlsSr
"Card games are gay. I'm a big tough man. The only thing I love more than heavy metal music is painting my cute little figurines."
TheDiamondRanger
My mom says its okay to be gay and my uncle is even one but she won't let me buy any card games cause she says they're paper casinos.
Hosted by Austin Walker (austinwalker.bsky.social)
Featuring Ali Acampora (ali-online.bsky.social), Art Martinez-Tebbel (amtebbel.bsky.social), Jack de Quidt (notquitereal.bsky.social), and Andrew Lee Swan (swandre3000.bsky.social)
Produced by Ali Acampora
Music by Jack de Quidt (available on bandcamp)
Cover Art by Ben McEntee (https://linktr.ee/benmce.art)
With thanks to Amelia Renee, Arthur B., Aster Maragos, Bill Kaszubski, Cassie Jones, Clark, DB, Daniel Laloggia, Diana Crowley, Edwin Adelsberger, Emrys, Greg Cobb, Ian O'Dea, Ian Urbina, Irina A., Jack Shirai, Jake Strang, Katie Diekhaus, Ken George, Konisforce, Kristina Harris Esq, L Tantivy, Lawson Coleman, Mark Conner, Mike & Ruby, Muna A, Nat Knight, Olive Perry, Quinn Pollock, Robert Lasica, Shawn Drape, Shawn Hall, Summer Rose, TeganEden, Thomas Whitney, Voi, chocoube, deepFlaw, fen, & weakmint
This episode was made with support from listeners like you! To support us, you can go to friendsatthetable.cash. - Aloft above the sea, the Adventure Beckons and the staff of the Little Snail head towards a small island in the Valte archipelago. There, they seek information on the White Lectern from the members of the Luminaries—a group which Nicky, Elena, and Veile have found themselves newly oathed. What answers will they find in such a place? And will they meet a new ally… or someone altogether more troubling?
This week on Perpetua: At the Threshold 03
Perpetua Guide [In Progress v.061]
Some Feedback [Page 76 of 76]
FriendofNei
It's rare that I do anything like this but I'm curious… what do you all think is behind the barrier on Nightglow Island? At this point, I've been bouncing around the world, clearing up sidequests before I head there and (presumably) finish up the first disc. And please remember, we don't talk about anything in this thread that isn't already currently covered in my guide, so if you already went there, don't give me the deets!
TheDiamondRanger
Oh, it's the white lectern. It says so in the official strategy guide. What do you want to know about it?
xXZelgadyskXx
Diamond! Nei just said not to talk about stuff from after where the guide is! He wanted guesses, not information!
TheDiamondRanger
Ohhhhhhhh. I'm sorry. I meant,
SPOILER ALERT SPOILER WARNING SPOILERS COMING UP
it's the white lectern.
DoomTreeAnne
Diamond… Please give the forum rules a read when you get a chance. We wouldn't want another regular getting banned before Unforgiven is even back!
Anyway, in this case, I'm pretty sure the conversation with Doctor Cinnabar does already mention the White Lectern. So that part isn't technically a "spoiler" anyway. But what the White Lectern actually is… now that's a whole other story.
Now, a "lectern" is a sort of standing desk that you can read from, like when you read out loud at Church. That comes from the Latin (well, from the French and then the Latin) "lego" which means "I read." Except… It doesn't only mean "I read." It originally means "I gather" or "I choose." (I guess reading is sort of like "gathering" words, though I think that's more like writing!)
Anyway, that makes me wonder. Is the White Lectern a place where someone reads or where something gets gathered and chosen?
CarlsSr
Diamond can't read the rules because if he did, he'd see you have to be 13 before you're allowed to post here.
TheDiamondRanger
ACTUALLY I'll be 13 next tuesday!
(This user was temporarily banned for this post. They will be unbanned next Tuesday.)
CarlsSr
Sorry, I meant that Diamond can't read the rules because he can't read.
Hosted by Austin Walker (austinwalker.bsky.social)
Featuring Ali Acampora (ali-online.bsky.social), Art Martinez-Tebbel (amtebbel.bsky.social), Jack de Quidt (notquitereal.bsky.social), and Andrew Lee Swan (swandre3000.bsky.social)
Produced by Ali Acampora
Music by Jack de Quidt (available on bandcamp)
Cover Art by Ben McEntee (https://linktr.ee/benmce.art)
With thanks to Amelia Renee, Arthur B., Aster Maragos, Bill Kaszubski, Cassie Jones, Clark, DB, Daniel Laloggia, Diana Crowley, Edwin Adelsberger, Emrys, Greg Cobb, Ian O'Dea, Ian Urbina, Irina A., Jack Shirai, Jake Strang, Katie Diekhaus, Ken George, Konisforce, Kristina Harris Esq, L Tantivy, Lawson Coleman, Mark Conner, Mike & Ruby, Muna A, Nat Knight, Olive Perry, Quinn Pollock, Robert Lasica, Shawn Drape, Shawn Hall, Summer Rose, TeganEden, Thomas Whitney, Voi, chocoube, deepFlaw, fen, & weakmint
This episode was made with support from listeners like you! To support us, you can go to friendsatthetable.cash. - With the Adventure Beckons resting just outside of town, Nicky, Elena, and Veile have traveled into town to complete two important tasks: Recovering a gem sold by mistake and reconnecting with Thelonious, member of the Luminaries, to find direction on where to go next. With new connections forged, they return to their ship (and its captain), and set off into the skies, where dark clouds gather on the horizon…
This week on Perpetua: At the Threshold 02
Perpetua Guide [In Progress v.061]
Random Encounters - [PPRE]
Sky Encounters
Once you've got yourself the Adventure Beckons, you're able to travel from place to place on Perpetua's Sky Layer. And that means there's a whole new pool of Random Encounters. I've gathered some of the ones I've seen here, but I'm just getting started. Let me know any others you've hit and I'll try to find them and integrate them!
Barnacle Cloud [REBC]
You'd think this only triggers when you fly through clouds on the map, but it can happen anywhere. This is a mini-game, but bad enough performance can eventually make it a combat encounter. Elena is your best bet on this, because she can just toast them with fire magic. But if you use Nicky, you'll end up with some useful ingredients!
Valte Wreckage [REVR]
These you can actually spot on the ground and trigger on purpose, though what you can't determine is which "Valte Wreckage" encounter you'll load into. Most of the time, the wreckage is a fortress the Valte wrecked with their airship bombs. Sometimes, the wreckage is one of the big V-wing Valte ships itself, crashed in the ground. And in both cases there's a chance that you'll trigger an actual fight against Valte soldiers once you land and hop out of your ship!
Balloon Festival [REBF]
Over friendly territory, you can sometimes load into another mini-game. Well, I guess it's a mini-game. It's a "Hot Air Balloon Festival," and you can customize your the Adventure Beckon's big blimp-like balloon. Then you can see a sort of wide angle shot of it floating around with the other, regular balloons. Why would you do that? Um… Just cause, I guess?
Valte Boarding [REVB]
Some Valte board your ship and depending on when it is in the story (and who you've upset), there's a chance it turns hostile quick. And let me clear up some confusion: This is always a possibility. It's just that the closer to the Valte archipelago that you're flying, the more likely this one is.
Kleye Glider [REKG]
This is basically a duplicate of the Kleye fight you can get between Calstega Bay and Spillwater Peaks. I don't know how they're shooting clay pirates up high enough to hit the airship, but they're doing it. Worse: the more that get on there, the lower the Adventure Beckons gets, which makes it even easier for them to get more guys onboard!
Draconic Eagle [REGE]
The way you load into combat and the unique music starts playing, you'd think this was some sort of bonus challenge boss… But it seems like it's actually a puzzle or something? I managed to Scan it once, and it starts in Crisis, and within three turns, it always flees. Maybe there's an objective action you can do?
Hosted by Austin Walker (austinwalker.bsky.social)
Featuring Ali Acampora (ali-online.bsky.social), Art Martinez-Tebbel (amtebbel.bsky.social), Jack de Quidt (notquitereal.bsky.social), and Andrew Lee Swan (swandre3000.bsky.social)
Produced by Ali Acampora
Music by Jack de Quidt (available on bandcamp)
Cover Art by Ben McEntee (https://linktr.ee/benmce.art)
With thanks to Amelia Renee, Arthur B., Aster Maragos, Bill Kaszubski, Cassie Jones, Clark, DB, Daniel Laloggia, Diana Crowley, Edwin Adelsberger, Emrys, Greg Cobb, Ian O'Dea, Ian Urbina, Irina A., Jack Shirai, Jake Strang, Katie Diekhaus, Ken George, Konisforce, Kristina Harris Esq, L Tantivy, Lawson Coleman, Mark Conner, Mike & Ruby, Muna A, Nat Knight, Olive Perry, Quinn Pollock, Robert Lasica, Shawn Drape, Shawn Hall, Summer Rose, TeganEden, Thomas Whitney, Voi, chocoube, deepFlaw, fen, & weakmint
This episode was made with support from listeners like you! To support us, you can go to friendsatthetable.cash.
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