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Dice Against Isolation

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Dice Against Isolation
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5 de 10
  • 10: The Long Game and the Ending
    It's the final episode, covering the long term running of a campaign as well as how to end one! The ongoing game and the conclusion are some of the biggest challenges for a GM, but they absolutely can be overcome. I also dip a toe into life advice, talk about power at the table, vaguely criticise a popular film franchise, and mention one of the weirdest campaign finales I've ever run in this one. Transcript here. As this is the final episode, a note: thank you so much for listening! If you've enjoyed this, or you've found it helpful, I'd really appreciate it if you shared or reviewed it. I get nothing but satisfaction from this and would love to know that it is reaching and helping people. This may not be the end; I definitely need a break, but there's more to say, so stay tuned!
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    16:46
  • 9: Running the Game
    It's all been building to this! Sessions are living things, writhing things, and it's time to wrestle one. We get right down to the basics of interaction with the world in this episode, then into action outcomes and finally improvisation. Also featuring (briefly) Jerry the Spider Bartender and a crystal horse. Transcript here. Next week will be the final episode of Dice Against Isolation's main series; if you're enjoying and finding it useful, please share! I'm not sure what comes next, but I don't think this will be it.
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    17:20
  • 8: Sessions As Events
    Sessions aren't just about narrative and gameplay; they're also about a group of people sitting down, at the moment at separate computers, and committing to being in a virtual room together for a bit. In this episode we'll talk more about emotional wellbeing in real time, self-care around a session, and the knotty problem of Player Versus Player conflict. Plus, get some dark hints and brief asides about my RPG horror stories! Transcript here.
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    16:46
  • 7: Prep
    Running sessions without any idea what's going to happen is hard mode, and there's always going to be some game-by-game prelimary work. This episode we're talking about prep - that is, everything that you need to do to prepare yourself for your own game. This is incredibly variable! (We also briefly touch on what to do if your players refuse to go to a popular Welsh beauty spot.) Transcript here.
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    16:49
  • 6: Liftoff
    It's all well and good knowing how to lay the groundwork for a campaign, but there's no point just endlessly making plans. In this episode we talk about actually pressing go on a campaign, from confidence to character creation, as well as how this early work can be used to help you later on. Transcript here.
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    14:44

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Acerca de Dice Against Isolation

A podcast about running tabletop games, focussed on doing so within this current moment of global crisis. I'm an experienced GM adapting offline workshop content into this series that will offer help and encouragement to GMs old and new, covering general game advice, emotional wellbeing, and the nitty-gritty of online play, among other things. Transcripts available https://kesbeacon.itch.io/dice-against-isolation-all-transcripts, or in episode descriptions.
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