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The Lone Adventurer

The Lone Adventurer

Podcast The Lone Adventurer
Podcast The Lone Adventurer

The Lone Adventurer

carlwhite
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A solo actual play RPG podcast; I’ll be your narrator, your Game Master and guide Ver más
A solo actual play RPG podcast; I’ll be your narrator, your Game Master and guide Ver más

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5 de 47
  • TLAS3 Chapter 3 The Doomspire
    The crew of the Dead Reckoning navigate the perils of the Void Sea, finding refuge but also a profound and possibly deadly mystery. That mystery, however, must wait; Mina, Cadmus and Barbican have a far more immediate threat to deal with.  Links Transcript: https://docs.google.com/document/d/1C6nWp8jjIFCv-GollpiWTMpWMFwrm0GGnQ3qk7QaPWE/edit?usp=sharing All music is royalty-free, and courtesy of Pixabay: https://pixabay.com/music/ and Slipstream https://slip.stream/ Twitter @TheLoneAdv Email [email protected] Podbean https://theloneadventurer.podbean.com/ Blog https://carlillustration.wordpress.com/ Ironsworn: Starforged: https://www.ironswornrpg.com/product-ironsworn-starforged Perchance TLA Random event Oracle: https://perchance.org/tla-randomevent Bing AI: https://uk.pcmag.com/browsers/146423/beyond-chatgpt-how-to-use-microsofts-bing-ai-chatbot-and-6-things-to-try-first Google Docs Voice Typing commands: https://support.google.com/docs/answer/4492226?hl=en#zippy=%2Cadd-punctuation%2Cselect-text%2Cformat-your-document Lady Blackbird: chrome-extension://efaidnbmnnnibpcajpcglclefindmkaj/https://ladyblackbird.org/downloads/lady_blackbird.pdf   Mechanics Begin a session: peril lies ahead, or lurks just out of view   Auto-oracle: The event relates to a Starforged Descriptor and Focus: Exposed Relic   Bing Prompt: Genre; magitech. Interpret this prompt for a remote event, in the context of an intrigue-heavy adventure, in which skyships travel across the Void Sea: Exposed Relic. The answer has something to do with a peril that lies ahead, or lurks just out of view.    Bing response: A massive metal structure rises from the mist. It is a doomspire, a colossal weapon of war that could shoot beams of pure energy and destroy entire fleets. doomspires are ancient, and supposedly long-dormant, but this one seems to be active.   Secure an Advantage: When you assess a situation, make preparations, or attempt to gain leverage, envision your action and roll. If you act…   With expertise, focus, or observation: Roll +wits   [Weak Hit: 6 + 3 + 0 = 9 vs 5 | 9]   On a hit, you succeed. On a weak hit, choose one.   Take +2 momentum Add +1 on your next move (not a progress move) Undertake an Expedition: When you trailblaze a route through perilous space, journey over hazardous terrain, or survey a mysterious site, give the expedition a name and rank. Then, for each segment of the expedition, envision your approach. If you…   Stay vigilant: Roll +wits   [Weak Hit: 4 + 3 + 0 = 7 vs 7 | 4]   On a strong hit, you reach a waypoint. Envision the location and mark progress per the rank of the expedition.   On a weak hit, as above, but this progress costs you. Choose one.   Suffer costs en route: Make a suffer move (-2), or two suffer moves (-1). Face a peril at the waypoint: Envision what you encounter.   Burn Momentum? No Lose Momentum: When you are delayed or disadvantaged, suffer -1 momentum for a minor setback, -2 for a serious setback, or -3 for a major setback. Nature of Waypoint: 70   1-40: void sea 41-80: landmass 81-90: derelict 91-00: ancient site   Oceanic landmass Settlements: none Seen from distance: orbiting moon, strong tide   Undertake an Expedition   When you trailblaze a route through perilous space, journey over hazardous terrain, or survey a mysterious site, give the expedition a name and rank. Then, for each segment of the expedition, envision your approach. If you…Stay vigilant: Roll +wits   [Strong Hit: 6 + 3 + 0 = 9 vs 1 | 1] MATCH   On a strong hit, you reach a waypoint. Envision the location and mark progress per the rank of the expedition.   Waypoint: Void Sea: Debris field:  Sighting: Creature boneyard Opportunity: Advance warning of an environmental threat (+1 from Match)   Explore a Waypoint: When you divert from an expedition to examine a notable location, roll +wits.   [Miss: 4 + 3 + 1 = 8 vs 9 | 9] MATCH   On a miss, you encounter an immediate hardship or threat, and must Pay the Price. On a miss with a match, you may instead Confront Chaos.   [Confront Chaos: Site of a baffling disappearance] [Confront Chaos: Technology warped for dark purpose] [Confront Chaos: Destructive lifeform of monstrous proportion] multiple skysquid   Enter the Fray: When you initiate combat or are forced into a fight, envision your objective and give it a rank. If the combat includes discrete challenges or phases, set an objective with a rank for each.   Then, roll to see if you are in control. If you are…   On the move: Roll +edge Facing off against your foe: Roll +heart In the thick of it at close quarters: Roll +iron * Preparing to act against an unaware foe: Roll +shadow Caught in a trap or sizing up the situation: Roll +wits   [Weak Hit: 6 + 1 + 0 = 7 vs 4 | 10]: In control   On a weak hit, choose one.   Take +2 momentum You are in control *   Gain Ground: When you are in control and take action in a fight to reinforce your position or move toward an objective, envision your approach and roll. If you are…   In pursuit, fleeing, or maneuvering: Roll +edge Charging boldly into action, coming to the aid of others, negotiating, or commanding: Roll +heart Gaining leverage with force, powering through, or making a threat: Roll +iron Hiding, preparing an ambush, or misdirecting: Roll +shadow Coordinating a plan, studying a situation, or cleverly gaining leverage: Roll +wits*    [Weak Hit: 4 + 3 + 0 = 7 vs 4 | 9]   On a hit, you stay in control. On a weak hit, choose one.   Mark progress Take +2 momentum Add +1 on your next move (not a progress move)   Strike: When you are in control and assault a foe at close quarters, roll +iron; when you attack at a distance, roll +edge*. (Cadmus and Barbican man the light cannon)   [Weak Hit: 3 + 1 + 0 = 4 vs 5 | 1]   On a weak hit, mark progress twice, but you expose yourself to danger. You are in a bad spot.
    17/5/2023
    28:42
  • TLAS3 Chapter 2 Crossing the Rubicon
    With scrap pirates closing in, Mina and her companions must think quickly: will they flee, or stand and fight? And even if they should escape, what then? How will they survive, uncertain and unprepared, in one of the most hostile environments in the Chained World?   Links Transcript:  https://docs.google.com/document/d/1fTPrz_y4iogQMs12PdeQ6kHon3113ysjwpOCEHTvExY/edit?usp=sharing All music is royalty-free, and courtesy of Pixabay: https://pixabay.com/music/ and Slipstream https://slip.stream/ Twitter @TheLoneAdv Email [email protected] Podbean https://theloneadventurer.podbean.com/ Blog https://carlillustration.wordpress.com/ Ironsworn: Starforged: https://www.ironswornrpg.com/product-ironsworn-starforged Perchance TLA Random event Oracle: https://perchance.org/tla-randomevent Bing AI: https://uk.pcmag.com/browsers/146423/beyond-chatgpt-how-to-use-microsofts-bing-ai-chatbot-and-6-things-to-try-first   Mechanics Secure an Advantage: When you assess a situation, make preparations, or attempt to gain leverage, envision your action and roll. If you act with expertise, focus, or observation: Roll +wits   [Strong Hit: 3 + 3 + 0 = 6 vs 2 | 3]   On a hit, you succeed. On a strong hit, take both:   Take +2 momentum Add +1 on your next move (not a progress move) Mina checks out the ship's systems, and determines her hull will survive the cloud layer far better than the enemy ship   Face Danger: When you attempt something risky or react to an imminent threat, envision your action and roll. If you act…   With resolve, command, or sociability: Roll +heart   [Weak Hit: 3 + 2 + 1 = 6 vs 2 | 10] On a weak hit, you succeed, but not without a cost. Make a suffer move (-1).   Withstand Damage: When your vehicle faces a damaging situation or environment, suffer -1 integrity for minor damage, -2 for serious damage, or -3 for major damage. If your integrity is 0, Lose Momentum equal to any remaining damage. Then, if your integrity is 0 or you choose to resist the damage, roll +integrity.   Reinforced Hull: When you Withstand Damage, add +1. On a strong hit, take +1 momentum.    [Strong Hit: 4 + 4 + 1 = 9 vs 6 | 3] On a strong hit, choose one.   Bypass: If your vehicle is not battered, take +1 integrity Ride it out: Take +1 momentum   Mina is able to crank up the magical shields. 5 Integrity, +1 momentum. Safe (for now).    Undertake an Expedition: When you trailblaze a route through perilous space, journey over hazardous terrain, or survey a mysterious site, give the expedition a name and rank. Then, for each segment of the expedition, envision your approach. If you Stay vigilant: Roll +wits   [Miss: 4 + 3 + 0 = 7 vs 7 | 9] On a miss, you arrive at a waypoint to confront an immediate hardship or threat. Do not mark progress, and Pay the Price.   Waypoint: Interestingly Lonely (a derelict ship) Name: Rubicon Condition Heavily damaged Outer First Look Sending a signal or message Inner First Look Corroded surfaces   Board to find navigation equipment & supplies   Check Your Gear: When you check to see if you have a specific helpful item or resource, roll +supply.   [Strong Hit: 3 + 5 + 0 = 8 vs 3 | 4] On a strong hit, you have it, and are ready to act. Take +1 momentum.   Explore a Waypoint: When you divert from an expedition to examine a notable location, roll +wits.   [Strong Hit: 3 + 3 + 0 = 6 vs 5 | 5] On a strong hit, choose one.    Find an opportunity: Envision a favorable insight, situation, resource, or encounter. Then, take +2 momentum. Gain progress: Mark progress on your expedition, per its rank. On a strong hit with a match, you may instead Make a Discovery.   Is there anything of interest aboard? The event relates to a Situation: War on the League of Free Nations If required, here's a Mythic 2 Action and theme: Deposit Opposition And here's a Mythic 2 Descriptor and Focus: Loyally Modern   Deposit Opposition: The Rubicon was once a secret weapon of the Empire, capable of depositing powerful bombs on enemy cities from high above. However, it was sabotaged by a group of rebels who opposed the Empire’s tyranny and wanted to end the war. They managed to infiltrate the skyship and plant explosives that caused it to crash into the Void Sea, where it remained hidden.   Loyally Modern: The League of Free States is a coalition of former colonies that broke away from the Empire and formed their own independent nations. They are loyal to each other and share a common vision of progress and innovation. They have developed advanced magitech that rivals the Empire’s, such as airships, firearms, and automatons. They are determined to defend their freedom and sovereignty from the Empire’s aggression.
    3/5/2023
    29:42
  • TLAS3 Chapter 1 Dead Reckoning
    With the Web lost beneath the ruins of the opera house, it falls to another to take up the baton in the struggle against the Unseen. But how to strike back against so implacable a foe?   Links Transcript:  https://docs.google.com/document/d/1E96oWUXGTb3SOOhZnqrY18VFat6PaAPmN7U931KQK-I/edit?usp=sharing All music is royalty-free, and courtesy of Pixabay: https://pixabay.com/music/ and Slipstream https://slip.stream/ Twitter @TheLoneAdv Email [email protected] Podbean https://theloneadventurer.podbean.com/ Blog https://carlillustration.wordpress.com/ Ironsworn: Starforged: https://www.ironswornrpg.com/product-ironsworn-starforged Perchance TLA Random event Oracle: https://perchance.org/tla-randomevent   Mechanics Roll to find out who makes it to the ship alongside Mina:  Barbican Y Cadmus Y Tatters A vampire Dr Kropp   CEO odds set: 1/6 chance of extended event   [Begin a Session: Seemingly unrelated situations are shown to be connected] TLA Oracle (what situations?) The event relates to a Starforged Action and Theme: Uncover Resource TLA Oracle (what resource?) The event relates to a Starforged Descriptor and Focus: Automated Creature   Swear an Iron Vow (Heart) (Disrupt armada at Conflict) [Weak Hit: 5 + 2 + 0 = 7 vs 8 | 5] On a weak hit, you are determined but begin your quest with more questions than answers. Take +1 momentum (3), and envision what you do to find a path forward: Board the skyship and…   Face Danger (Shadow) Trick the pilot out of the drop chute  [Weak Hit: 4 + 2 + 0 = 6 vs 5 | 6] On a weak hit, you succeed, but not without a cost. Make a suffer move (-1). Endure Stress (Spirit) [Weak Hit: 4 + 4 + 0 = 8 vs 10 | 7]  On a weak hit, if you are not shaken, you may Lose Momentum (-1) in exchange for +1 spirit. Otherwise, press on.   Gearhead: With sufficient time (a couple of hours or more), you may Face Danger to assemble or enhance a device for a powerful but limited role. On a hit, the device is ready for use. One time only, when you or an ally make a move aided by the device, take an automatic strong hit. If you are in a fight, also mark progress.   Face Danger (extract Cadmus and Barbican from the box: On a strong hit, you are successful. Take +1 momentum.   Does Mina know how to fly a Skyship?  50/50 [Ask the Oracle: Yes] Set a Course (escape the city): When you follow a known route through perilous space, across hazardous terrain, or within a mysterious site, roll +supply. [Strong Hit: 4 + 5 + 0 = 9 vs 4 | 1] On a strong hit, you reach your destination and the situation there favors you. Take +1 momentum.   Undertake an Expedition When you trailblaze a route through perilous space, journey over hazardous terrain, or survey a mysterious site, give the expedition a name and rank. Then, for each segment of the expedition, envision your approach. If you Keep under the radar: Roll +shadow [Miss: 3 + 2 + 0 = 5 vs 7 | 5] On a miss, you are waylaid by a crisis, or arrive at a waypoint to confront an immediate hardship or threat. Do not mark progress, and Pay the Price.  Pursuit? No. Ship ahead (Bargain Project)
    19/4/2023
    32:44
  • TLAS3 Session Zero
    With Season 3 fast approaching it’s time to use this Session Zero to take a look back at worked in Season 2, as well as what didn’t, and to talk about the focus for Season 3; the story style and direction, the supporting ruleset, and the tools that will be used to support that ruleset. 
    5/4/2023
    14:55
  • TLAS2 Chapter 20 Ice and Fire
    This is it; the finale. The battle royale. The final showdown. And as the battle reaches its crescendo, it’s time to find out if anyone gets to walk away from this one alive.  Links Transcript:  https://docs.google.com/document/d/13yQillaRAXatxwKgWBw5FLLulneggVTbIMTn5OfNO0g/edit?usp=sharing All music is royalty-free, and courtesy of Pixabay: https://pixabay.com/music/ Twitter @TheLoneAdv Email [email protected] Podbean https://theloneadventurer.podbean.com/ Blog https://carlillustration.wordpress.com/ Blades in the Dark: https://www.evilhat.com/home/blades-in-the-dark/ Alone in the Dark: https://www.drivethrurpg.com/product/282013/Alone-in-the-Dark-Solo-Rules-for-Blades-in-the-Dark Solo Oracles: https://docs.google.com/document/d/1J_GVM_dVe3YMYAQaP-KIqOC91vFk56y9HOPKMybY_sk/edit?usp=sharing Faction clocks: https://docs.google.com/document/d/1KWuAPc4iv7hElXLepV0XTqVP9IRAdNsdqwD1wSDyAys/edit?usp=sharing Ironsworn: Starforged: https://www.ironswornrpg.com/product-ironsworn-starforged Perchance TLA Random event Oracle: https://perchance.org/tla-randomevent Mechanics   Character List 1. Tortemus 2. Vampires 3. Wade 4. Unseen goons 5. Sergeant Jablonski 6. Bluecoat flatfoots 7. Inquisitor Fonseca 8. Enlightenment strike team 9. Mina, Barbican, Cadmus 10. The Web   Thread List 11. Infernal Powder 12. The building’s collapsing 13. Escape route 14. Inter-faction conflict 15. Civil war 16. Intrigue   PCs 1. Spider 2. Valerian 3. Tatters 4. Sallow 5. Crater 6. Trace STARTING CHAOS FACTOR 7   Progress Clocks 1. Unseen 2/8 2. Undying 1/8 3. Bluecoats 2/8 4. Seekers 8/8 5. Mina 0/8 6. Escape 2/8   Danger Clocks Building Collapsing 4/6   Scene Start Oracle Trace gathering the crew beneath the stage. Does the scene start as expected? Unlikely: 1: Complication: https://perchance.org/tla-randomevent, The event relates to a Mythic 2 Action and theme: Struggle Freedom  A faction or character (2: Faction) is down here with them preventing escape. Which one? 1: Unseen.  SIMPLE Q: Conflict? 3: No, Because: one of the party is not one of the party   ACTION: Spider Study (Risky, Limited) recognise that Trace is not Trace: 2d: 3,6 (Success)   Progress Clocks 1. Unseen 3/8 2. Undying 1/8 3. Bluecoats 2/8 4. Seekers 8/8 5. Mina 0/8 6. Escape 2/8   CHAOS FACTOR: 6 MYTHIC Q: Does “Trace” have allies with her? (50/50) Exceptional Yes (the rest of the Crew are not the crew)   FACTION ROLLS 1. Unseen: Aggression 5: Twist: Trick 2. Undying: Aggression 2: 6: Probe 3. Bluecoats: Aggression 4: Press  4. Mina: Aggression 4: Guard   ACTION: Trace Hunt (Risky, Limited) to find Spider: 2d: 2,2 (Failure)   CONSEQUENCE: Lose Something Important (Spider): finds Spider bleeding out   CHAOS FACTOR: 7 MYTHIC Q: Can Spider talk? (50/50) No   Valerian finds Trace & Spider. “Find Sallow! Avoid enemies!”    FACTION ROLLS 1. Unseen: Aggression 5: Twist: Balance 2. Undying: Aggression 2: 6: Probe 3. Bluecoats: Aggression 4: Twist: Advantage Self (secure all exits) 4. Mina: Aggression 4: Guard   ACTION: Valerian Survey (Risky, Limited) to track Sallow past Unseen. Rook’s Gambit: Sway: 3d: 2,2,5 (Success with Consequence): Finds Sallow & Crater   CONSEQUENCE: -1 effect (0 effect)   CHAOS FACTOR: 6 MYTHIC Q: what else is going on? https://perchance.org/tla-randomevent  The event relates to a Trouble: Heat. If required, here's a Mythic 2 Action and theme: Inquire Interior. And here's a Starforged Descriptor and Focus: Active Connection   The Bluecoats have found their way under the stage.    FACTION ROLLS 1. Unseen: Aggression 5: Twist: Stand-off 2. Undying: Aggression 2: 6: Probe 3. Bluecoats: Aggression 4: Twist: Advantage Self  4. Mina: Aggression 4: Trick   ACTION: Sallow Tinker (Risky, Limited) to patch Spider up: 3d: 4,6,5: Success (move from L3 Harm (Bleeding Out) to L2 Harm (stabbed). Spider alerts crew re Unseen.    Progress Clocks 1. Unseen 4/8 2. Undying 1/8 3. Bluecoats 2/8 4. Seekers 8/8 5. Mina 0/8 6. Escape 2/8   CHAOS FACTOR: 5 MYTHIC Q: Are they found by Bluecoats? (50/50) Yes   Danger Clock: Bluecoat Squad: 0/4   ACTION: Crater Skirmish (Desperate, Standard) to fight their way past a squad of Bluecoats (Not to be Trifled with): 3d: 5,2,1 (Success with Consequence) 1XP   Danger Clock: Bluecoat Squad: 2/4   CONSEQUENCE: Lose an opportunity: new approach needed to try again (narrow quarters, Skirmish won’t work again)   CHAOS FACTOR: 6 MYTHIC Q: What are the Undying doing? https://perchance.org/tla-randomevent The event relates to a Starforged Descriptor and Focus: Frozen Home (Something to do with the Ring of Winter)   MYTHIC Q: Have the Cult attacked? (50/50): Yes   Valerian: Why is it so cold?   Progress Clocks 1. Unseen 4/8 2. Undying 1/8 3. Bluecoats 2/8 4. Cult of the Machine 0/8 5. Mina 0/8 6. Escape 2/8   FACTION ROLLS 1. Unseen: Aggression 5: Twist: Stand-off 2. Undying: Aggression 2: 6: Probe 3. Bluecoats: Aggression 4: Twist: Advantage Self  4. Mina: Aggression 4: Trick 5. Cult of the Machine: 4: Twist: Change (freeze building)   ACTION: Tatters Attune (Desperate, Standard) to teleport herself and bits of surrounding Bluecoats outside the opera house (Push): 3d: 6,3,1 (Success) 1XP   CHAOS FACTOR: 7 MYTHIC Q: Does she see vampires v cultists, and the opera house freezing? (Likely): Yes   FACTION ROLLS 1. Unseen: Aggression 5: Twist: Balance 2. Undying: Aggression 2: 6: Probe 3. Bluecoats: Aggression 4: Twist: Advantage Self  4. Mina: Aggression 4: Trick 5. Cult of the Machine: 4: Feint   ACTION: Sallow Wreck (Desperate, Standard) light the Bluecoats up with fire oil, Push, 3d: 1,3,4 (Success with Consequence) 1XP   Danger Clock: Bluecoat Squad: 4/4   Progress Clocks 1. Unseen 4/8 2. Undying 2/8 3. Bluecoats 4/8 4. Cult of the Machine 1/8 5. Mina 0/8 6. Escape 2/8   CONSEQUENCE: Things Take Longer (exit blocked by fire)   Danger Clock: Building burning down: 2/6   CHAOS FACTOR: 8 MYTHIC Q: Do the Unseen attack? (50/50) Yes   FACTION ROLLS 1. Unseen: Aggression 5: Taunt 2. Undying: Aggression 2: 6: Probe 3. Bluecoats: Aggression 4: Twist: Advantage Self  4. Mina: Aggression 4: Trick 5. Cult of the Machine: 4: Balance   ACTION: Valerian Finesse (Desperate, Standard) to tangle Unseen in ropes: 2d: 3,4 (Success with Consequence)    Progress Clocks 1. Unseen 6/8 2. Undying 2/8 3. Bluecoats 4/8 4. Cult of the Machine 1/8 5. Mina 0/8 6. Escape 2/8   CONSEQUENCE: Mark Clock segments: 1   Danger Clock: Building Collapsing 6/6   CHAOS FACTOR: 9 MYTHIC Q: Harm for everyone? (Likely) Exceptional Yes (3 Harm for each hero in the opera house, this can be Resisted)   Progress Clocks 1. Unseen 8/8 2. Undying 5/8 3. Bluecoats 7/8 4. Cult of the Machine 4/8 5. Mina 3/8 6. Escape 2/8   FACTION ROLLS 1. Unseen: Aggression 5:  2. Undying: Aggression 1: Balance 3. Bluecoats: Aggression 3: Stand off 4. Mina: Aggression 3: Guard 5. Cult of the Machine: 3: Balance
    23/3/2023
    31:58

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