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Mage: The Podcast

Mage: The Podcast
Mage: The Podcast
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  • Memorial for Terry Robinson
    Today's episode is a memorial to our departed friend and co-host, Terry Robinson. Join Adam, Bryce, Charles, Josh, and Pooka as they share some memories, followed by a series of messages submitted from our community and some words from Joseph. We also invite you to download the free PDF of the Book of Tributes, a collection of written tributes from our Discord that was produced for Terry's memorial. We hope that this episode will help you to keep Terry close at heart, and remember that Ascension is the friends we made along the way.(Thanks to Brian Grossman, Brian Johnson, Hal Case, Harry Heckel, Jacob Klünder, Jonathan Fii, Justin Achilli, Kim Godwin, Kris Newton, Lauren Roy, Leonardo Rezeda, Matthew Dawkins, Matthew Webb, MJ, Panos Skordas, Satyros Brucato, Sebastian Yūe, and Stefan Carton for your words shared in this episode. And thank you to all of our listeners for your continued support and dedication.)(Now go change reality. <3)Mage the Podcast social media linksWebsitehttp://magethepodcast.comPatreonhttps://bit.ly/MagePatreonBlueskyhttps://bsky.app/profile/magethepodcast.bsky.socialMastodonhttps://dice.camp/@magethepodcastThreadshttps://www.threads.net/@magethepodcastDiscordhttps://discord.gg/7rsy59Zz
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  • Tomes of Magick: Zero Edition, Part 2
    In Part 2 of our Mage Zero Edition deep-dive, Adam and Pooka sift the fun esoterica—early Tradition names (Parmenidians, Initiates of the Invisible World), a clearer Celestial Chorus, Dreamspeakers’ true remit, quirky rituals, big willpower walls, Paradox wrinkles, the dream magic that never was, and share their thoughts on what was best left behind and what is ready to drop into your games. Missed Part 1? Start there, then mosey back for secrets, laughs, and table-ready takeaways.Special thanks to Stewart Wieck for permission to discuss the Zero Edition.Show Notes Early Tradition names: Initiates of the Invisible World, Parmenidians, Order of the Cosmic Stream How Dreamspeakers, Verbena, and the Celestial Chorus first appeared Forgotten mechanics: Threads, General Resistance, Auspiced Damage, and “Armageddon Effect” Missing Dream Magic supplement and LARP crossover notes Discussion of Essence Families vs. Traditions and dynamic vs. static forces Reflections on Mage’s earliest themes of enlightenment, technology, and the human spirit
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  • Tomes of Magick: Zero Edition, Part 1
    Adam and Pooka crack open a lost treasure — Mage: The Ascension, Zero Edition, a 1993 manuscript that shaped the game’s future. They share laughs, lore, share their thoughts on what was best left behind and what is ready to drop into your game, and a few “what were they thinking?” moments, from cosmic origins to dream magic and immortal mages. Don’t be a Copernicus.Show Notes Stuart Wieck’s original cosmology: The Prime, Quintessence, and Dynamic Force Dream magic, the Near Umbra, and Dream Lords Early lore links to Werewolf: The Apocalypse and Ars Magica The origins of Avatars (“Gift Spirits”) and Essence Families The role of Pure Ones and their echoes in later Mage editions Differences between Zero Edition and Mage: The Ascension (First Edition) The concept of Evolutes — the five stages of Ascension Technocrats as self-aware mages upholding the “cold lie of science” Copernicus and the cosmic betrayal that started the Ascension War Early versions of Quiet, Mindscapes, and the origin of Boogeymen and Dark Births TryItCon2: TerryCon – Online convention honoring Terry Robinson, November 8–9, 2025
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  • Tomes of Magick: Bizarre Tales & Unusual Characters
    Pooka and Bryce crack open Victorian Mage: Bizarre Tales and Unusual Characters. From ghostly X-ray photos to occult artists and Umbra conspiracies, what stories and characters wait around the globe for your players to discover? Plus, TryItCon 2: Terry Con Edition is set for Nov 7–9 on Discord & Zoom, honoring Terry Robinson with games and a Twitter Pig charity auction.Show Notes TryItCon 2: Terry Con - online convention dedicated to the idea that there are great games yet to try, great people yet to be met, and great ideas yet to be learnedVictorian Mage: Bizarre Tales and Unusual Characters Expanded adventures: “Wee” Brazil’s vanishing island, Le Fleur du Mal’s decadent occultists, “Voice of God” cosmic horror Umbra exploration: conspiracies in the Fortress of Government, the River of Language, Victorian values embodied in the Spire of Modern Virtue
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  • Never-Real Worlds
    Adam and Pooka explore the wild world of Paradox, those cosmic smackdowns that keep Mages humble. They chat about realms where magic bites back, share tales from the table, and review Never-Real Worlds, a Storyteller’s Vault toolkit full of roll tables to spark your own strange Paradox adventures. Grab a seat, pour a drink, and join the ride toward Ascension (without all the headaches).Show Notes What Paradox is and how it shapes the Consensus. Paradox Realms as teaching tools, not just punishments. Inspiration from Groundhog Day and TTRPG history (like the Dread Gazebo). ⁠ShadowCity: Blood and Neon - A gothic punk roleplaying game with a ShadowDark-inspired approach that throws players into instant action and drama.
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A podcast dedicated to exploring the Mage: The Ascension, a role-playing game (RPG) based in the World of Darkness.
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