CG Garage

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CG Garage
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544 episodios

  • CG Garage

    Episode 542 - Refuge VFX: How a Portland Boutique Landed Fallout, Shogun, and One Piece

    30/03/2026 | 1 h 26 min
    Portland, Oregon is not where you expect to find a VFX studio with credits on Fallout, One Piece, Shogun, and The Peripheral. Fred Ruff built Refuge VFX there anyway, starting with six freelancers crammed into an office barely big enough to breathe in, and grew it into one of the more interesting independent shops working in streaming today. The secret, if there is one, is that Refuge treats every sequence as a storytelling problem before it is ever a technical problem. On Fallout, they blocked out shots the production couldn't afford to ask for and sent them anyway. On The Peripheral, they redesigned alien characters mid-production to keep a show from looking like a Doctor Who budget episode. That is not how most VFX shops operate, and that difference is the whole point.
    This conversation with Fred and Alex Theisen, Refuge's Executive Producer, gets into how that philosophy actually runs a business, what the streaming bubble burst felt like from inside a mid-sized independent, and where AI fits into a professional VFX pipeline right now (short answer: not where clients think it does). Fred makes a sharp argument that AI is not making productions cheaper anytime soon, and that the industry's obsession with the cost question is the wrong frame entirely. Daniel Thron co-hosts.
    Links: 
    Refuge VFX >
    Fallout (Amazon Prime Video) >
    Shōgun (FX/Hulu) >
    One Piece (Netflix) >
    The Peripheral (Amazon Prime Video) >
     
    This episode is sponsored by:
    Center Grid Virtual Studio
    Kitbash 3D (Use promocode "cggarage" for 10% off)
  • CG Garage

    Episode 541 - Ashay Javadekar: The Clapperboard Is 100 Years Old and Nobody Fixed It

    23/03/2026 | 55 min
    Most filmmaking tools are built by engineers who have never made a film. Ashay Javadekar has done both. A PhD chemical engineer who directed two internationally awarded independent features on shoestring budgets, he approaches filmmaking the way he approaches any hard system: find the broken process, understand it from first principles, and build something better. Eagle Slate, his iPad-based smart production slate, is the direct result of that instinct. It creates a unique audio-visual fingerprint for every take, embedding metadata directly into camera and audio files with no extra hardware, no cloud upload required, and no handwritten take sheet that someone has to reconcile in post.
    What makes the conversation with Chris worth your time is the reasoning behind the tool, not just the tool itself. Ashay traces the problem back to where the clapperboard actually came from, why it worked beautifully in the film era, and how the digital transition silently turned a solved problem into a metadata nightmare no one properly fixed. He also explains how Eagle Nest, the companion media-scanning platform, builds a writable metadata lake that connects on-set data directly to NLEs (non-linear editors) and MAMs (media asset management systems), and why he sees this as the opening move in a much larger mission: removing the technical ceiling that stops capable storytellers from iterating fast enough to get good.
    Links: 
    Ashay Javadekar > 
    Ashay on IMDb > 
    Eagle Studio / Eagle Slate > 
    Ashay's film "DNA" (2019) >
     
    This episode is sponsored by:
    Center Grid Virtual Studio
    Kitbash 3D (Use promocode "cggarage" for 10% off)
  • CG Garage

    Episode 540 - Sean Rourke: The Third Floor and the Tuesday Night Writers Group

    16/03/2026 | 1 h 50 min
    There's a Tuesday night writers group that has quietly shaped the careers of some seriously talented people working in Hollywood right now, and CG Garage is slowly pulling back the curtain on it. Sean Rourke is the second member of that group to come on the show, following Andy Cochrane, and his path through the industry is one of the more unlikely and instructive ones you'll hear. He spent 12 years as Head of Editorial at The Third Floor, the previz studio behind some of the biggest films in production, and he got there by being the only person in the building who remembered how to unjam a three-quarter-inch tape deck. What followed was a career built on dying technology, accidental promotions, and a consistent instinct for being exactly where the creative work was happening.
    Co-host Daniel Thron and Sean dig into what previz editorial actually is and why it attracts the kind of people who want to direct, how audiences have been quietly rewired by streaming into expecting 10-hour stories and now feel cheated by a 2-hour film, and what AI tools actually look like inside a working production pipeline versus the buzzword version that investors keep funding. Sean also teaches Comic-Con Film School, a four-day filmmaking fundamentals class he has run every year for 20 straight years, and makes a sharp case for why film school still matters even when every specific tool it teaches goes obsolete. And if you follow vampire cinema at all, he runs a YouTube channel called The Vampire's Castle, just scored an interview with Jason Patric about The Lost Boys that has apparently never happened before, and is very pleased about recent awards-season developments.
    Links: 
    Sean Rourke / The Vampire's Castle YouTube > 
    Sean Rourke >
    The Third Floor (Previz) >
    Andy Cochrane on CG Garage >
    Ben Hansford (AI educator, USC) on CG Garage >
     
    This episode is sponsored by:
    Center Grid Virtual Studio
    Kitbash 3D (Use promocode "cggarage" for 10% off)
  • CG Garage

    Episode 539 - Ryan Kelsey on Why Boutique Cloud is the Secret Weapon for Indie VFX Studios

    09/03/2026 | 1 h 12 min
    Most people who end up in VFX spent years obsessing over frames and film. Ryan Kelsey spent 13 years in telecom in Cincinnati, selling fiber and managed IT services, before stumbling into an industry where studios win Oscars and go bankrupt in the same month. That collision of worlds turns out to be exactly the perspective the business needs right now.
    Ryan is VP of Sales at Center Grid Virtual Studio, and his outsider's eye cuts through a lot of the noise around cloud infrastructure for creative studios. Why are small VFX shops still running overheating GPU racks in their back offices? Why does a freelancer getting a big render job have nowhere obvious to turn? Why does everyone talk about AI compute without knowing what they're actually doing with it? This conversation, recorded live at the HPA (Hollywood Professional Association) Tech Retreat, ranges from the broken economics of fixed-bid VFX work to what a genuinely boutique cloud partner looks like compared to the AWS-sized behemoths, to Chris's teenage son dragging his friends to see Chainsaw Man while the industry insists nobody goes to the movies anymore.
    Links:
    Ryan Kelsey LinkedIn >
    Center Grid Virtual Studio >
    HPA Tech Retreat > 
    Scott Ross book >
    This episode is sponsored by:
    Center Grid Virtual Studio
    Kitbash 3D (Use promocode "cggarage" for 10% off)
  • CG Garage

    Episode 538 - Jess Loren on Gaussian Splats, AI Actors, and the Real Future of Virtual Production

    02/03/2026 | 55 min
    Jess Loren has built one of the most-followed voices in the entertainment technology space on LinkedIn, and she has earned it by calling industry shifts before they become consensus. Her read on Gaussian splats as a genuine production tool, not a novelty, is proving correct. As co-founder of Global Objects and a board member of the Visual Effects Society, Jess has spent the last year turning that conviction into working pipelines: partnering with XGrid as California's media and entertainment distributor, building Go Scout for collaborative splat-based location scouting, and installing a virtual production wall inside ISS (Independent Studio Services) where filmmakers can shoot a full day on LED for $6,000, props included.
    Recorded live at the HPA (Hollywood Professional Association) Tech Retreat in Palm Springs, this conversation covers why polygons are giving way to splats, how AI is quietly restructuring VFX workflows, the uncomfortable reality of synthetic actors and deepfake-flooded social feeds, and what happens when a research lab asks you to find 40,000 random objects for training data and you realize the answer is a prop house. Jess also breaks down Global Objects' partnership with ISS to digitize the world's largest prop library, creating 3D assets destined for Fab, Turbo Squid, and eventually, robot training sets.
    //links//
    Jess Loren on LinkedIn > 
    Global Objects > 
    Independent Studio Services (ISS) > 
    XGrid > 
    Visual Effects Society > 
    HPA Tech Retreat > 
    This episode is sponsored by:
    Center Grid Virtual Studio
    Kitbash 3D (Use promocode "cggarage" for 10% off)

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Since 2014, CG Garage has brought lively, informal conversations with Oscar-winning legends, visionary artists, and the innovators driving the industry's biggest technological leaps. From in-depth interviews to spirited roundtable discussions, hosts Chris Nichols and Daniel Thron explore the art, craft, and future of filmmaking. With Hollywood in the middle of a major revolution, we talk to the filmmakers who are making that transformation possible, covering everything from behind-the-scenes stories on iconic movies to the cutting-edge tools reshaping the industry.
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