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Art of the Shot

Derek Stettler
Art of the Shot
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  • Chasing Simplicity with Dune's DP Greig Fraser, ASC, ACS & Production Designer Patrice Vermette
    Join the Art of the Shot podcast for an exclusive conversation with the director of photography and production designer of Dune: Greig Fraser, ASC, ACS and Patrice Vermette. Dune is what many are calling the definitive big-screen adaptation of Frank Herbert’s landmark science fiction novel of the same name, first published in 1965. Dune has been director Denis Villeneuve’s fantasy project since he first dreamed of becoming a film director, and it shows. The massive scale, the mythic imagery, the futuristic-Brutalism meets Mesopotamian architecture, and that epic score from Hans Zimmer… No wonder Dune is already a part of the awards conversation. If you love cinema, do yourself a favor and go see it in IMAX while it's still playing there. And if you don't love cinema, what are you doing listening to a filmmaking podcast?! Also, if you don't love cinema, go see Dune in IMAX. You will fall in love with cinema. On the day that Dune: Part Two was officially announced, I had the opportunity to speak with Greig and Patrice despite them being between 8 and 18 hours ahead of me. It's absolutely a conversation I was willing to stay up past midnight to have, and I hope you enjoy. In this exclusive conversation between the two of them, you’ll discover: —How DP Greig Fraser got involved in Dune. (00:04:40) —How Denis Villeneuve's films result from a deep collaboration among departments. (00:06:04) —The early discussions on the visual identity of Dune. (00:08:49) —How filmmaking is like being in a band. (00:14:46) —How the "perfect collaboration" between Patrice and Greig was the realization of a lifelong dream. (00:15:49) —The "glowglobe" as an example of the collaboration between Greig and Patrice. (00:16:59) —How Patrice determined the design aesthetic for Dune. (00:19:38) —Greig's approach to lighting the massive sets, which he calls "the most challenging lighting job I'd ever done”. (00:25:17) —Greig's love of LED film lighting. (00:29:17) —The creation of the ornate hand-carved panels in the Atreides residence and in Arrakeen. (00:31:51) —The thick blast doors in Arrakeen as an example of how limitations often lead to the best solutions. (00:35:01) —Breakdown of the arrival on Arrakis sequence. (00:40:16) —Why both Greig and Patrice aim to simplify their work and subscribe to the philosophy of "less is more”. (00:46:33) —What makes Denis Villeneuve a master filmmaker. (00:51:01) —Denis and Greig's approach to blocking and coverage. (00:58:04) —Dune's aspect ratio, depth of field, and lens choices. (01:01:36) —The dance of the camera in the training room set. (01:06:40) —Lighting the hunter seeker hologram sequence. (01:10:00) —Honoring the concept art to achieve the biggest challenge making Dune. (01:15:54) If you haven't yet, please subscribe to be notified of future episodes, and share this podcast with others to help grow the show and spread the knowledge! And if you're on Apple Podcasts, a review would be very appreciated! Follow Art of the Shot: Instagram Facebook Twitter Derek Stettler: Instagram Greig Fraser, ASC, ACS: Instagram IMDb Patrice Vermette: IMDb
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  • DP Paul Cameron, ASC & Production Designer Howard Cummings on Reminiscence & the Power of Collaboration
    Welcome to Season 2 of the Art of the Shot! Season 2 will dive even deeper into the minds of master filmmakers, and I can’t wait to share more with you soon. Joining me for this episode are two familiar voices, cinematographer Paul Cameron, ASC and production designer Howard Cummings, back on the Art of the Shot and in conversation together for the first time ever on a podcast. And they’re here to discuss their work and collaboration on Reminiscence, the feature film directorial debut from Lisa Joy. In this episode, you'll discover: —The beginning of their collaboration. (00:05:12) —How cinematographers work with production designers vs how directors work with them. (00:09:10) —The importance of feeling comfortable and safe to explore ideas with your collaborators. (00:13:17) —How to best communicate with your production designer. (00:17:07) —The biggest challenge for each of them on Reminiscence. (00:24:16) —How the flooded sets and locations were orchestrated. (00:29:44) —Discussions on style and references for Reminiscence. (00:35:32) —How they created a flooded future Miami. (00:37:36) —Paul's task of visualizing memory in multiple ways as a meta-commentary on filmmaking. (00:45:00) —Why IMAX is the best way to experience the film. (00:56:14) —How Reminiscence avoided needing any reshoots--a first for Paul Cameron. (01:00:16) —How Lisa Joy got her passion project made, while keeping her creative vision. (01:06:01) —Advice for first time directors for a successful shoot. (01:12:50) —Creative and technical considerations behind shooting on the Sony Venice camera. (01:24:21) —Adding live film grain and the magic of film. (01:25:02) —On the choice of using Cooke anamorphic lenses. (01:27:06) —Breaking down one of the shots. (01:36:12) —Paul's philosophy of where to put the camera in a scene. (01:41:36) —What was really important at the start of Paul's career, which no longer is. (01:43:45) —A film worth studying to remember what matters most in filmmaking. (01:46:53) If you haven't yet, please subscribe to be notified of future episodes, and share this podcast with others to help grow the show and spread the knowledge! And if you're on Apple Podcasts, a review would be very appreciated! Follow Art of the Shot: Instagram Facebook Twitter Derek Stettler: Instagram Paul Cameron, ASC: Instagram IMDb Howard Cummings: IMDb
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  • Lady Gaga's "911" Music Video with Director Tarsem Singh & DP Jeff Cronenweth, ASC
    I promised we’d explore not only cinema and television, but also music videos. And less than 10 episodes in, I'm happy to deliver on that promise. And it happens to be with none other than global superstar Lady Gaga’s latest—and most personal—music video, for her hit song "911". Watch the video: https://youtu.be/58hoktsqk_Q In this exclusive interview, you will hear from both the director, Tarsem Singh, and the cinematographer, Jeff Cronenweth, ASC. Listen and you will discover: —The genesis of the 911 video, and how it was greenlit without a written treatment (00:05:16) —Why it took 28 years for Tarsem to return to music videos, after winning Best Music Video and Best Director VMAS when he was 30 (00:08:41) —Tarsem shares a moment of appreciation for Jeff, saying his favorite lighting ever was done by Jeff in a music video for Janet Jackson (00:14:58) —Jeff shares what drew him to the project (00:15:28) —What was said in the initial discussion that defined the look of the video (00:18:10) —How 911 was shot without storyboards (00:22:04) —Oscar-nominated cinematographer, Jeff Cronenweth, on what it feels like to play God with lighting (00:26:49) —Tarsem on Lady Gaga's commitment and her crazy costumes (00:27:22) —Jeff's unplanned contribution to a key moment in the video (00:28:49) —Jeff describes what other directors can learn from Tarsem's approach (00:30:17) —Jeff on the idea that David Fincher hates the process of filming, and more about Fincher's approach to filmmaking (00:32:39) —On David Fincher's sense of humor and the truth about directing (00:34:31) —The initial idea for 911's video and the concept explained (00:39:47) —Color grading during a pandemic and making Pismo Beach, California look like White Sands, New Mexico (00:48:31) —Camera and lenses used, and the thinking behind that choice (00:51:32) —Locations the video was shot in (00:52:39) —The elaborate costumes designed for Lady Gaga (00:53:44) —About the ultra slow-motion wide shot (00:57:45) —More on some of the symbolic meaning of the visuals, and the truth behind a conspiracy theory about the video (00:59:53) —The role of the subconscious in making creative choices with greater meaning that serve the narrative, but which we're not consciously aware of until after the fact (01:03:33) —Why Tarsem has never tried any drugs… yet (01:05:37) —How a key shot was achieved, technically, how the video was edited in only a day, and why the release was delayed (01:06:58) —How the video was shot safely during the COVID-19 pandemic, even with a health scare on set (01:12:16) —The creation of the final tableau that reveals the whole meaning of the video (01:15:39) —Lady Gaga's performance in the church at the end, and how it was miraculously saved in the edit due to audio from the behind-the-scenes crew (01:21:31) —Lady Gaga's evolution as an artist (01:28:34) If you haven't yet, please subscribe to be notified of future episodes, and share this podcast with others to help grow the show and spread the knowledge! And if you're on Apple Podcasts, a review would be very appreciated! Follow Art of the Shot: Instagram Facebook Twitter Derek Stettler: Instagram Tarsem: IMDb Jeff Cronenweth: IMDb
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  • Start from Perfect with Mindhunter DP Erik Messerschmidt, ASC & "A" Camera Operator Brian Osmond, SOC
    In this episode, you'll hear from both the cinematographer and the "A" camera operator of Mindhunter, who worked together throughout Season 1 and 2 to shoot every single episode. Please enjoy this exclusive interview with Erik Messerschmidt, ASC and Brian Osmond, SOC! Listen and you will discover: —Erik's career path (00:04:06) —Erik's favorite part of the job (00:06:42) —What DP's should know to best work with their gaffers, from Erik's experience working as a gaffer before becoming a DP (00:07:02) —Unique skills Erik gained from his experience as a gaffer (00:07:56) —How Brian got his career started (00:11:19) —Brian's favorite part of his job (00:12:19) —What other directors can learn from how David Fincher treats his crew (00:18:39) —The thought process & techniques behind Mindhunter's precise camera movement (00:22:50) —The strategic use of handheld camera operating (00:34:27) —The collaborative nature of the Mindhunter set (00:37:34) —The importance of having a dedicated camera operator on set, especially on a David Fincher set (00:41:19) —Erik's role as "quality control supervisor” (00:44:21) —Why a monitor on a David Fincher set is covered in smudges (00:46:57) —Why there's no such thing as a B camera “bonus shot" on MIndhunter & how shots are planned out for multiple cameras (00:48:23) —What Erik thinks is the hardest shot to do well (00:52:04) —How Erik lights & shoots with 2 cameras simultaneously (00:53:41) —Erik's approach to lighting Mindhunter & techniques used (00:56:55) —Erik's preference for real fluorescent lighting (01:03:30) —Mindhunter's production design and how much of the locations were built (01:05:01) —Favorite set of Season 2 (01:06:26) —How getting scripts in advance helps them work better (01:10:44) —The innovative car process shooting on Mindhunter & how it works (01:12:38) —How virtual production helps realize every filmmaker's dream, stopping time, & how Erik used that to shoot a 9-minute dialog scene at dawn (01:18:02) —How the car process shooting on Mindhunter evolved from Season 1 (01:22:37) —How the custom RED digital cinema camera, dubbed the Xenomorph, evolved from Season 1 (01:27:22) —Why Brian prefers a fluid head over a geared head to achieve those smooth, precise shots David Fincher loves (01:37:34) —How to shoot a scene & why “Fix it in prep!" should be every filmmaker's mantra (01:42:08) —All about the lenses used on Mindhunter & how Erik art directed the artifacts & nuances of every optical aberration (01:48:10) —Tips from Brian on getting really precise shots with a fluid head, what operating technique Erik has learned from Brian, & how being self-critical is a key to his success (01:56:42) —What Erik & Brian feel is the most rewarding part of working on Mindhunter (02:02:47) If you haven't yet, please subscribe to be notified of future episodes, and share this podcast with others to help grow the show and spread the knowledge! And if you're on Apple Podcasts, a review would be very appreciated! Follow Art of the Shot on Social Media: Instagram Facebook Twitter Derek Stettler: Instagram Erik Messerschmidt, ASC: Instagram IMDb Brian Osmond, SOC IMDb
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  • Westworld Production Design with Howard Cummings & Jon Carlos
    In this episode, we’ll be exploring the production design of Westworld, with an exclusive interview with not one but two of the key figures responsible for crafting the extraordinary design of the show: production designer Howard Cummings and art director Jon Carlos. The two of them, along with their close collaborator, set decorator Julie Ochipinti, were all nominated for an Emmy this year for outstanding production design, and I’m thrilled to share our conversation with you. Listen and you will discover: —How they started their careers and got to be where they are now. (00:04:16) —A benefit of the job that makes it one of the best in the world. (00:06:09) —Howard's experience working on Contagion. (00:09:49) —Designing accurate Biosafety Labs in Contagion. (00:11:38) —Making futuristic sci-fi worlds as grounded and realistic as period or contemporary worlds. (00:16:32) —Jon's path and education. (00:19:57) —How Howard got his first job as a production designer. (00:22:50) —Why production designers are technically art directors on every project... until they are awarded the title after principle photography. (00:25:45) —Why costumed theme parties every Friday on the Westworld set became essential. (00:31:19) —How Westworld's filmic approach helped elevate and dictate the production design. (00:34:48) —Process of conceiving 2058 Los Angeles. (00:41:00) —The vital importance of production designers understanding lighting. (00:50:05) —Importance of the set decorator as a key collaborator. (00:51:11) —The thinking that leads to the many Easter Eggs in Westworld. (00:54:32) —How props help tell the story. (00:55:40) —Why Howard had to hide from the actors all season. (01:00:06) —Difference and the nature of the collaboration between a production designer, art director, and set decorator. (01:04:51) —How the art department helps to set and handle the budget. (01:06:52) —The immense range of skills needed beyond art and design talents in order to succeed as an art director. (01:08:40) —Tools and tactics used to remain effective and manage all the details required to perform the job. (01:11:50) —Working with Visual Effects and the dynamics of that collaboration. (01:33:43) —How they know how much of the set to build ahead of time and how much to leave for visual effects set extensions. (01:48:01) —A detailed explanation of the design of one of the most impressive sets from Season 3. (01:49:50) —A tour through the process of designing a sci-fi concept vehicle from script to driving on the streets of LA. (01:59:03) —How Audi had a role in setting the shooting schedule of Season 3. (02:02:31) —The use of large LED screens with live visual effects as backdrops with interactive lighting. (2:08:15) —The guilt of how much waste production design can create and Westworld's use of more eco-friendly materials and efforts to responsibly recycle sets after production ends. (02:14:07) —Most valuable piece of career advice. (02:20:40) —Recent shows or films they've been inspired by. (02:23:10) —The characteristics of an ideal DP/production designer collaboration. (02:24:37) —Advice for up-and-coming art directors and production designers. (02:26:50) If you haven't yet, please subscribe to be notified of future episodes, and share this podcast with others to help grow the show and spread the knowledge! And if you're on Apple Podcasts, a review would be very appreciated! Follow Art of the Shot: Instagram Facebook Twitter ...I'm out of room to type...
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"A place to unload all my cinematic truths." —Newton Thomas Sigel, ASC • How do you cultivate a career in Hollywood? What does it take to make iconic work? There’s an art to everything in life and the Art of the Shot explores the answers to these questions and more through deep-dives into the minds of master filmmakers. • Join host Derek Stettler as he learns from the artists behind today's most strikingly-shot projects. Enjoy compelling conversations on the craft, insights from successful careers, tips, techniques + more! • "One of the better interviewers out there." —Paul Cameron, ASC •
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