274 episodios
- Behind the Brief: Alex Sulman, The Creative Mind Behind Iconic Games
What does it take to bring some of the world's most iconic games to life?
In this episode, we sit down with Alex Sulman Creative Director, to explore the creativity, craft and thinking behind some of the biggest names in gaming, including God of War, Diablo III and more.
From shaping immersive worlds to developing unforgettable visual experiences, Alex shares insights into the creative process, the challenges of working on major game projects, and what it takes to turn ambitious ideas into something truly extraordinary.
Join us for an inspiring conversation about creativity, collaboration and the art of making games that leave a lasting impression.
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Use Farclip: farclip.ai/leveldesignlobby
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Contact Alex
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Website: https://devtodevpodcast.com/
Portfolio: https://www.alexsulmanportfolio.net/
LinkedIn: https://uk.linkedin.com/in/alexsulman
Email: devtodevpodcast@gmail.com
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Let's Design Books
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Ebook - https://bit.ly/39BakJD
Physical Books - https://bit.ly/3mfOsbS
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Level Design Kit
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Purchase now: https://bit.ly/4gYaJ9d
----------------------- - How do strategy guides reveal the thinking behind a game's design? In this episode, we explore the role of documentation in level and game design, using strategy guides as an example of how game mechanics, level layouts, puzzles, and player progression can be communicated and understood. Discover how documentation helps designers organise ideas, guide player experiences, and bring a game's design to life.
join the Mailing List:
https://bit.ly/4eNPm8X
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Let's Design Books
-----------------------
Ebook - https://bit.ly/39BakJD
Physical Books - https://bit.ly/3mfOsbS
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Level Design Kit
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Purchase now: https://bit.ly/4gYaJ9d
----------------------- - October is here, so let us not wait around & get some incredible resources avalible to you lovely people.
join the Mailing List: https://bit.ly/4eNPm8X
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Resources
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Onimusha Director Interview: https://youtu.be/o3CqZXKDjRw?si=e6bl7h27S13mf03U
Rebel Wolves Interview: https://bit.ly/4y5vJ61
Mafia the Old Country: https://bit.ly/4y1freo
Narrative Pro 2: https://fab.com/s/6c8d84c8b1aa
Star Wars Zero Company: https://bit.ly/4z7xu3i
----------------------
Let's Design Books
-----------------------
Ebook - https://bit.ly/39BakJD
Physical Books - https://bit.ly/3mfOsbS
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Contact Me
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Website: https://www.maxpears.com/
Email: leveldesignlobby@gmail.com - In this episode, we sit down with Creative Director Alejandro Arque. Alejandro shares his journey through the world of game design from discovering his creative voice to leading the vision behind games and experiences that engage players. We dive into the craft of building worlds, developing ideas, balancing creativity with practical challenges, and understanding what makes a game truly memorable.
join the Mailing List: https://bit.ly/4eNPm8X
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Contact Alex
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Linked In: https://uk.linkedin.com/in/alejandro-arque-gallardo
Twitter: https://x.com/DarkVegetaMad
Instagram: https://www.instagram.com/alejandroarque/
Email: alejandroarquegallardo@gmail.com
----------------------
Let's Design Books
-----------------------
Ebook - https://bit.ly/39BakJD
Physical Books - https://bit.ly/3mfOsbS
-----------------------
Level Design Kit
-----------------------
Purchase now: https://bit.ly/4gYaJ9d
----------------------- - Back again but with a different look of something that we have not touched on before, yet an aspect that is still engaging. I am talking about Skill Trees. Going back to a classic of Final Fantasy X I have been caught up in that of its skill tree (Sphere Grid)
We will be going through skill trees and aspects that really make them engaging across different mediums.
join the Mailing List: https://bit.ly/4eNPm8X
----------------------
Let's Design Books
-----------------------
Ebook - https://bit.ly/39BakJD
Physical Books - https://bit.ly/3mfOsbS
-----------------------
Level Design Kit
-----------------------
Purchase now: https://bit.ly/4gYaJ9d
-----------------------
Research on Skill Trees:
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Keys to Meaningful Skill Trees: https://gdkeys.com/keys-to-meaningful-skill-trees/
Skill Tree Itteration: https://medium.com/@thomas_1379/game-design-is-easy-2f8150a82734
Skill Tree Debate: https://www.reddit.com/r/RPGdesign/comments/1haj3zy/skill_tree_design/
Skill Tree Video Essay: https://youtu.be/r4IkgYQc4Os?si=aEeC6gsDQaHbUAOC
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Contact Me
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Website: https://www.maxpears.com/
Email: leveldesignlobby@gmail.com
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The Level Design Lobby, breaks down game and level design techniques, showing how they are used within games, as well as how we can improve upon them. It also shares reading material to its audience, while providing interviews with industry professionals.
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Twitter: https://twitter.com/Maxpears
Website: http://www.maxpears.com/
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