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Fun Problems

AJ Brandon and Peter C. Hayward
Fun Problems
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  • #74 - How to Find, Build, and Run Playtest Groups
    Hosts Peter C. Hayward and AJ Brandon walk through how to start, run and grow board game playtest groups; finding people, finding the right location, handling disputes, scheduling games, and balancing in-person vs digital testing. They share real-world examples (Toronto, First Play LA, ProtoTO), safety and inclusivity tips, troubleshooting for long/short games, and best practices for online playtesting tools and communities. https://www.breakmygame.com/ https://virtualplaytesting.com/ Discord: https://discord.gg/BjerXtQ3Me Email: [email protected] Big thanks to Eduard Matei for our theme song!
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  • #73 - Regretisode
    Peter runs through his regrets over the years from design choices, co-design pitfalls, self-publishing mistakes, failed Kickstarters, and the burnout that followed. Together with AJ they help turn this mistakes into actionable advice to avoid falling into the same traps. Episode starts at 12 min 30 seconds. Paranormal Detectives standalone expansion PNP: https://boardgamegeek.com/filepage/249601/paranormal-detectives-2-print-and-play Elans Youtube Channel: https://www.youtube.com/@ElanLee Tim Ferriss podcast: https://open.spotify.com/show/5qSUyCrk9KR69lEiXbjwXM https://www.printrunpodcast.com/ Discord: https://discord.gg/BjerXtQ3Me Email: [email protected] Big thanks to Eduard Matei for our theme song!
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    1:19:05
  • #72 - Types of Fun
    Peter and AJ dissect Daniel Piechnick's "types of fun" framework, exploring 13 varieties grouped into constructive, excitement, social, and emotional categories. They add personal insights, debate nuances, and more! Discord: https://discord.gg/BjerXtQ3Me Email: [email protected] Big thanks to Eduard Matei for our theme song!
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    1:39:58
  • #71 - The problem with end game scoring (Game Feedback) Minisode
    Peter C. Hayward and AJ Brandon dig into a common design problem: games that keep scoring until the end don't give feedback to players. They discuss practical fixes to give players earlier, clearer feedback and make learning faster and games more accessible. Discord: https://discord.gg/BjerXtQ3Me Email: [email protected] Big thanks to Eduard Matei for our theme song!
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    31:00
  • #70 - An entire episode about taking an action
    Peter C. Hayward and AJ Brandon break down action selection systems in games; why constraints and variance make turns interesting and how different systems (worker placement, dice placement, drafting, rondels, time tracks, menus and more) shape player decisions. The episode gives designers practical examples, trade-offs and tips from many published games, plus a publisher note about avoiding thematic overlap, to help you choose the right action system for your game. Mathew Dunstan Elegance Video: https://www.youtube.com/watch?v=goONo66xVAs Discord: https://discord.gg/BjerXtQ3Me Email: [email protected] Big thanks to Eduard Matei for our theme song!
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    1:18:40

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Board game design is a deep and often challenging pursuit. We explore all aspects of game design and the fun problems (and solutions) that come with it.
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