Off Center

Off Center, a Podcast from the Center For Digital Narrative
Off Center
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71 episodios

  • Off Center

    Episode 44: AI Characters with Lukas Wilde

    16/03/2026 | 40 min
    What happens when we treat AI not just as a tool, but as a character? In this episode of Off Center, guest host Jill Walker Rettberg sits down with Lukas Wilde to explore the evolution of AI personas. Drawing on transmedia theory and the "Eliza effect," Wilde breaks down three ways we encounter AI: as fictional robots (like Star Trek’s Data), as co-authors in creative media, and as interactive agents in our daily lives.
    From theme park mascots to "multiverses" of chatbot inconsistency, they discuss how our deep-seated habits of fictional role-play shape how we perceive machine intelligence.
    References
    Amodei, D. (2024) Machines of Loving Grace https://darioamodei.com/machines-of-loving-grace 
    Crawford, K. (2021) The Atlas of AI: Power, Politics, and the Planetary Costs of Artificial Intelligence 
    Gray, K. (2020) Intersectional Tech: Black Users in Digital Worlds 
    Greimas, A. J. (1966) Sémantique structurale: recherche de méthode 
    Latour, B. (2005) Reassembling the Social: An Introduction to Actor-Network Theory 
    Merlan, A. (2023) The ChatGPT Lawyer Explains It All https://www.vice.com/en/article/v7bdba/the-chatgpt-lawyer-explains-it-all 
    Pereira, G. (2023) Towards a Critical Folklore of Artificial Intelligence https://www.gabrielpereira.net/ 
    Weizenbaum, J. (1966) ELIZA—A Computer Program For the Study of Natural Language Communication Between Man and Machine https://web.stanford.edu/class/linguist238/p36-weizenbaum.pdf 
    Wilde, L. (2023) The Character Effect and the Eliza Effect: AI Characters as Digital Actants https://www.researchgate.net/publication/375762828_The_Character_Effect_and_the_Eliza_Effect_AI_Characters_as_Digital_Actants 
    Wilde, L. and Kunze, T. (2024) A Key Figure: AI Characters Wilde, L. and Thon, J.-N. (2022) Characters in Game Studies and Media Research https://www.researchgate.net/publication/361836017_Characters_in_Game_Studies_and_Media_Research_A_Review_and_Introduction
  • Off Center

    ALGOpod #6: Santtu Raisanen

    09/03/2026 | 44 min
    In episode six of ALGOpod, Gabriele de Seta and Hanna Lauvli geek out with Santtu Raisanen, doctoral researcher at the Center for Consumer Society at The University of Helsinki, about the pervasive concept of convenience in contemporary algorithmic culture.
  • Off Center

    Episode 43 - AI and the Humanities with Davis Schneiderman

    02/03/2026 | 55 min
    What happens when you drop generative AI into the middle of a liberal arts curriculum? This week on Off Center, Scott sits down with Davis Schneiderman at Lake Forest College to find out. We dive into the HUMAN project, a campus-wide experiment putting AI tools directly into the hands of humanities students and professors. Instead of panicking or running from the tech, Davis argues that writers, artists, and historians need to get their hands dirty with AI to actually understand and critique it. From historical Chicago chatbots to the future of experimental fiction, this conversation explores why the creative critical thinking skills taught in the humanities are our best defense in an AI-driven world.

    References

     Burroughs, W. S., & Gysin, B. (1978). The Third Mind. https://en.wikipedia.org/wiki/The_Third_Mind
    Chamberlain, W., & Thomas Ettrick [Racter]. (1984). The Policeman's Beard Is Half Constructed. https://en.wikipedia.org/wiki/The_Policeman%27s_Beard_Is_Half_Constructed
    Grossman, J. R., Keating, A. D., & Reiff, J. L. (Eds.). (2004). The Encyclopedia of Chicago. http://www.encyclopedia.chicagohistory.org/
    Gysin, B. (1960). I AM THAT I AM [Audio / Permutation poem]. https://www.ubu.com/sound/gysin.html
    Lake Forest College. (n.d.). Humanity’s Understanding of the Machine-Assisted Nexus (HUMAN) https://www.lakeforest.edu/academics/krebs-center-for-the-humanities
    Sanchez Burr, D. (2025). Redshift https://morethanmeetsai.uib.no/
    Schneiderman, D., & [Kelly]. (2025). You Can Call Me AI 
    Taylor, T. (2025). Serious Game
  • Off Center

    ALGOpod #5: Anya Shchetvina

    23/02/2026 | 40 min
    In episode five of ALGOpod, Gabriele de Seta is joined by Anya Shchetvina, PhD fellow with the Literary and Epistemic History of Small Forms research group at the Humboldt University in Berlin, to hear about her current work on internet manifestos.

    References
    Barlow, John Perry (1996) A Declaration of the Independence of Cyberspace. https://www.eff.org/cyberspace-independence
    Blankenship, Loyd (1986) The Conscience of a Hacker. http://phrack.org/issues/7/3.html
    Cheng, Jack (2012) The Slow Web. http://jackcheng.com/the-slow-web
    Feminist Server Project. (2014) Feminist Server Manifesto 0.01 / Transfeminist Server Wishlist.https://bakonline.org/en/research+publications/prospections/a+wishlist+for+trans+feminist+servers/
    Haraway, Donna (1985) A Cyborg Manifesto. https://theanarchistlibrary.org/library/donna-haraway-a-cyborg-manifesto
    Le Guin, Ursula K. (2024) The Carrier Bag Theory of Fiction. https://www.ursulakleguin.com/the-carrier-bag-theory-of-fiction
    Lialina, Olia. (2005) A Vernacular Web. http://art.teleportacia.org/observation/vernacular/
    Old Boys Network. 1997. 100 Anti-Theses of Cyberfeminism (Referenced as "one hundred and ninety theses on Cyberfeminism"). https://obn.org/cfundef/100antitheses.html
    Reynolds, Simon (2011) Retromania: Pop Culture's Addiction to Its Own Past. https://us.macmillan.com/books/9780865479944
    Sadgrl.online (2021) Sad Girl Online Webmaster Manifesto. https://sadgrl.online/
    Turner, Fred. (2006) From Counterculture to Cyberculture: Stewart Brand, the Whole Earth Network, and the Rise of Digital Utopianism. https://press.uchicago.edu/ucp/books/book/chicago/F/bo3773602.html
    VNS Matrix. 1991. A Cyberfeminist Manifesto for the 21st Century. https://vnsmatrix.net/projects/the-cyberfeminist-manifesto-for-the-21st-century
  • Off Center

    The AI Update XIX - World Models

    16/02/2026 | 17 min
    What are “World Models,” and why should we care? Could AI really understand reality? Scott and Jhave sit down to explore the rise of World Models - the "engines" of machine intuition -to discuss how quickly they are evolving and what their existence means for the future of humanity (and the robots living alongside us)

    References

    Agarwal, N. et al. (2025) Cosmos World Foundation Model Platform for Physical AI. https://arxiv.org/abs/2501.03575
    ByteDance. (2025) Lumine: An Open Recipe for Building Generalist Agents in 3D Open Worlds. https://arxiv.org/abs/2511.08892
    DeepMind SIMA Team. (2025) SIMA 2: A Generalist Embodied Agent for Virtual Worlds. https://arxiv.org/abs/2512.04797
    Deng, J. et al. (2009) ImageNet: A Large-Scale Hierarchical Image Database. https://ieeexplore.ieee.org/document/5206848
    Fisher, C., Coover, R., & Julian. (2026) [Untitled AR Skiing Project]. [No public URL available for this in-development project]
    Li, F.-F. (2025) From Words to Worlds: Spatial Intelligence is AI's Next Frontier. https://drfeifei.substack.com/p/from-words-to-worlds-spatial-intelligence
    Mao, J. et al. (2025) Robot Learning from a Physical World Model https://arxiv.org/abs/2511.07416
    PAN Team, MBZUAI. (2025) PAN: A World Model for General, Interactable, and Long-Horizon World Simulation. https://arxiv.org/abs/2511.09057
    Powers, R. (2000) Plowing the Dark. https://en.wikipedia.org/wiki/Plowing_the_Dark

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Off Center is a podcast series from the Center for Digital Narrative, a Norwegian Center of Research Excellence at the University of Bergen, Norway. In each episode, host Scott Rettberg and a guest delve into a topic revolving around digital storytelling and its effect on contemporary culture. The series covers academic research on digital narratives in electronic literature, computer games, social media, computational narrative systems, AI, XR and more in an enjoyable and understandable way.
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