Grab your flashlight and your cape as we discuss the very first Pajama Sam game, "No Need to Hide When It's Dark Outside". Learn about the creation of Humongous Entertainment, the company behind the game, and then, dive deep into the experience of playing the game during our talkthrough section of the podcast.
Intro: 00:00:00 - 00:19:24
Talkthrough: 00:19:25 - 00:43:24
Final Remarks / Preview for Next Episode: 00:43:25 - 00:55:59
Episode 19: An Interview with Artifex Mundi
Join me as we speak with Natalia Dolzycka and Magda Cielecka from Artifex Mundi, a company primarily known for developing and publishing casual hidden object adventure experiences, but who are now in the process of creating their first traditional point and click adventure game, Irony Curtain. Learn about the origins of the company, some of the challenges they've faced over the years, and then, delve deep into the background of Irony Curtain, releasing later in 2019.
Intro: 00:00:00 - 00:01:41
Interview: 00:01:42 - 01:07:03
Final Remarks / Preview for Next Episode: 01:07:04 - 01:10:42
Episode 18: Full Throttle
Come on a badass road trip with me as we explore the Tim Schaefer classic, Full Throttle! Learn about the inspiration behind the game and the process for creating the title, and then, dive deep into the game's puzzles, design, and story as we conduct our traditional "talkthrough" of the entire experience.
Intro / Background / History: 00:00:00 - 00:24:54
Talkthrough: 00:24:55 - 01:10:13
Final Remarks / Preview for Next Episode: 01:10:14 - 01:23:04
Episode 17: Starship Titanic
Set sail with me as we explore the world of Douglas Adams' Starship Titanic! Learn about how the game was created, including its origins, which can trace its lineage back to the interactive fiction games of the early 80s. Then, dive deep into the game's puzzles, design, and story as we conduct our traditional "talkthrough" of the entire experience.
Intro / Background / History: 00:00:00 - 00:22:30
Talkthrough: 00:22:31 - 01:02:06
Final Remarks / Preview for Next Episode: 01:02:07 - 01:20:04
Episode 16: Under a Killing Moon
Grab your fedora and dust off your trenchcoat! Join me in exploring one of the finest Full Motion Video (FMV) games ever created, and certainly one which demonstrates what a true "interactive movie" can be, as we discuss Under a Killing Moon. Learn about what Access Software used to look like in its formative years , how the Tex Murphy character came into existence, and then, as always, dive into the game's story and puzzles during our in-depth talkthrough.
Intro / Background / History: 00:00:00 - 00:27:31
Talkthrough: 00:27:32 - 01:44:46
Final Remarks / Preview for Next Episode: 01:44:47 - 01:55:46