Jason's on vacation, so Maddy and Kirk get the podcast to themselves. We start with a listener email about how we'd react if our significant others broke our game consoles, then we cover the news, from the PlayStation 5 announcement (!) to the way that the Notre Dame fire has brought Assassin's Creed: Unity back to the forefront. We then talk about games we're playing (32:15); Maddy's enjoying a Switch indie puzzle game called The World Next Door, and also some good old Street Fighter. Kirk's still playing Root and Sekiro, the latter of which inspires us to discuss difficulty, accessibility, and the ways people say games "should" be played. We wrap up with off-topic talk (1:05:23) about what we're watching (Leaving Neverland, Shazam, and Captain Marvel) and reading (Kim Stanley Robinson’s Red Mars). Kirk's music pick of the week is “Bustin’ Out” by GRiZ, featuring Bootsy Collins.
The Future Of Dragon Age (And Assassin's Creed)
Episode 174: Lots of video game news this week! Maddy talks about her trip to Disney World, Jason describes the new Danganronpa-ish game Zanki Zero, and Kirk raves a bit more about Sekiro and The Division 2. Then the Splitscreen crew gets into a newsy week (39:57) full of info on the next Dragon Age, the next Assassin's Creed, and a few listener questions, followed by off-topic talk (1:16:31) on Golden Girls and Veep.Music Pick: “Sight of You” by Sigrid from her 2019 album Sucker PunchLearn more about your ad choices. Visit megaphone.fm/adchoices
Anthem's Development And BioWare In Crisis
Baba is... everyone? Kirk, Jason, and Maddy are all playing the wonderfully clever puzzle game Baba Is You, which they're talking about this week alongside Sekiro, Pokemon, and Phoenix Wright. Then it's time to dive into Jason's new article about the making of Anthem (30:20) and the crisis of burnout at BioWare. Topics discussed include the video game industry's sustainability, how Anthem turned out the way it did, and whether big-budget video games can ever be made in a healthy way. Finally, some off-topic chat on PEN15, The Orville, and Captain Marvel (50:18).Music pick of the week: “Moanin’” by Art Blakey and the Jazz Messengers from their 1959 album Moanin’Show notes: How BioWare's Anthem Went Wrong by Jason Schreier; The Writer Will Do Something by Tom Bissell and Matthew BurnsLearn more about your ad choices. Visit megaphone.fm/adchoices
Stadia: Streaming Dies Twice
Episode 172: Just what does newly minted Bloodborne expert Jason think of Sekiro: Shadows Die Twice? How does Kirk feel about missing out on all that sweet, sweet GDC content? And why is Maddy playing Pokemon Go? Today on Kotaku Splitscreen, all those questions are answered and more. First it's video game talk, on the likes of The Division 2, Baba Is You, and Sekiro. Then it's the news of the week (50:29) on Zelda indies, Switch rumors, and Google Stadia, followed by off-topic talk (1:20:19) on The Dropout, Hamilton, and Umbrella Academy. Music pick: “ ” by Brad Mehldau from his 2002 album “Largo”
What It's Like To Start A Game Studio With No Bosses
Scott Benson and Bethany Hockenberry, two members of the team that made Night In The Woods, are now part of a games studio without any bosses. It's a worker co-op called The Glory Society, and at GDC 2019, Scott and Bethany dropped by the podcast to explain why they prefer bylaws to bosses. In the second half of the episode, longtime Splitscreen guest Matthew Burns came by to talk about his new visual novel about artificial intelligence and also, how cool he thinks SpeedTree is.