One of the unique aspects of video games is that you can control the characters. But game developers are often torn between wanting to give the players as much freedom as possible, and wanting to guide the players through a strong story. Adam Hines tries to crack the code with his indie game Oxen Free. Ryan Kaufman and Alyssa Finley discuss why the Telltale games were more like Choose Your Own Emotions. And Jamie Madigan of explains how clicking dialogue options can help strength our sense of morality.
Reimagining the Gods
Madeline Miller received critical acclaim for her novels The Song of Achilles and Circe – which reimagine The Iliad and The Odyssey told from the perspective of minor characters in the original texts by Homer. As someone who grew up loving Greek mythology, Madeline wanted to capture the sense of wonder she felt about gods and monsters, and the raw emotional truth inside those very human tales of immortal beings. But she struggled for years to find a modern voice for these classical characters, and rewriting Homer was daunting task. Luckily her fear of being caught by the "classics police" didn't come to pass, and her novels tap into a bigger debate happening in the culture at large. Who gets to tell their story? And please fill out the survey at https://www.podsurvey.com/imaginary -- which will help my new network find advertisers for the show.
A Visit by Three Ghosts
In a special stocking stuffer of an episode, Stephanie Billman and I discuss why A Christmas Carol set the template for SF stories to come -- from Back to the Future to X=Men. Plus, we have a special announcement about the future of Imaginary Worlds! Learn more about your ad choices. Visit megaphone.fm/adchoices
Board Games Go Indie
We all grow up playing board games and card games, and now those games are growing up as well. I check out BostonFIG (festival of independent games), where a new generation of indie board game designers is reimagining what we can do with dice, cards and plastic game pieces. I also talk with Shari and Jenni Spiro of AdMagic -- the company that can make unorthodox games like Cards Against Humanity and Exploding Kittens into household names. Plus, Dylan McKeefe at NYU's Game Incubator, and Luke Crane at Kickstarter explain why this is the perfect time for indie games to thrive.Learn more about your ad choices. Visit megaphone.fm/adchoices
How I Won the Larp
In my 2017 episode Winning the Larp, I looked at the history of larps (live action role plays) and how the larping experience is deeply personal for each of the players. But I hadn’t done any larps myself. So this year, I delved deep into larping, where I discovered the thrill of stepping into someone else’s world, and the out-of-body experience of feeling emotions that aren’t yours. Featuring Ashwick Planation, DexCon and Sinking Ship Creations, along with readings by George Morafetis, Nicole Greevy and Luisa Tripoli. Learn more about your ad choices. Visit megaphone.fm/adchoices